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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from blau »

    Quote from Eilenda »
    I am back to the precedent version :)


    which one is working for you? I went back three or four full revisions and it crashed wow every time i tried to change the scaling.

    i had just spent a while resetting all of my mods and setting and slowly enabling each mod and reconfiguring them manually.

    i went all teh way back to 27794 and still having issues.


    Had the same problem with it crashing on the mac client. Went back to revision 28625 and it worked. Though I had a back up of my saved variables from then and didn't try to change any settings.
    Posted in: Map/Minimap AddOns
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    posted a message on Baggins_ClosetGnome/Baggins_ItemRack/Baggins_Usable/Baggins_Professions
    Oh I see the problem. Try revision 29078 and let me know if it that works for you.
    Posted in: General AddOns
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    posted a message on Cartographer_Waypoints - Official Thread
    I'm no longer getting temporary "X" marks on the map or minimap when I create waypoints. I have "Show Minimap Icons" turned on in the way point options. I also tried disabling and reenabling Cartographer_Waypoints in the Cartographer menu but it still didn't work. I also got a error when I tried setting a waypoint in Orgrimmar after doing this by control right clicking the map and choosing "Set as Waypoint". My guess is it's a spelling thing, note the Ogrimmar instead of Orgrimmar in the error. Using /way # # in the city works however. (Ctrl-Right clicking works outside of Orgrimmar though again no map markers.)

    [2007/02/23 14:36:49-391-x1]: AceOO-2.0-25921 (Ace2):469: Trying to set a waypoint with an unknown zone: "Ogrimmar"
    Cartographer_Waypoints-2.0\NotePoint.lua:44: in function `init'
    AceOO-2.0-25921 (Ace2):469: in function `new'
    Cartographer_Waypoints-2.0\Waypoints.lua:724: in function `SetPointAsWaypoint'
    Cartographer_Notes-2.0\Notes.lua:1311: in function `func'
    Dewdrop-2.0-28457 (DewdropLib):484: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:425>


    I'm using revision 28794 of Cartographer and 28793 of Cartographer_Waypoints. And what ever the latest before 28808 of all the embeds etc.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_Waypoints - Official Thread
    Quote from Wobin »

    Okies.

    I've moved Cart Waypoints -out- of the main package and into it's own folder.


    Should Cartographer_Notes be listed in optional dependencies for those that have the Cartographer modules split out?
    Posted in: Map/Minimap AddOns
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    posted a message on Baggins - Official Thread
    Quote from Pigeon »

    Insignificant bug of the day:

    in Baggins_ItemRack.toc, "Title" is listed as Baggins_ClosetGnome, not Baggins_ItemRack.

    Oops, fixed.
    Posted in: General AddOns
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    posted a message on Baggins_ClosetGnome/Baggins_ItemRack/Baggins_Usable/Baggins_Professions
    This thread is for any problems/questions about any of the plugins I wrote for Nargiddley's Baggins.

    • Baggins_ClosetGnome / Baggins_ItemRack
    • Both these plugins allow filtering of sets within Baggins.

      Here's an example of how to add filters based on these addons. They work like any other Baggin filter. Note you will need a recent version of Baggins to use these plugins.
      • Create a category.
        • In the Baggins menu (right click on the Baggins FuBar widget) choose "Edit Categories".
        • Click on "New Category", and make a category called EquipSets.
        • Click on "Add Rule" to add a rule to that category.
        • Then right click on the rule to define the rule.
        • If you are using ItemRack, set the rule type to ItemRack, otherwise set it to ClosetGnome.
        • For ItemRack 1.991 you have access to item sets for other characters. You can use "Self" to make the rule always apply to the current character.
        • For both ClosetGnome and ItemRack you will also need to pick the set you wish the Category to match. For this example pick "Any", which will match "Any" item in any set you have defined.
        • Once you have finished this you can "Close" the Categories window.
      • Add the category to a bag
        • Back in the Baggins menu choose "Edit Bags".
        • Expand the "Equipment" bag by clicking on the "+" next to it.
        • Add a new section called EquipSets.
        • From there click add category and choose the EquipSets category you made earlier.
        • Click the "-" next to the new section to close the section
        • Shift click "EquipSets" a few times to move it to the top of the bag. By having this set at the top of your bag you can turn on hide duplicates and exclude your item sets from showing up in all other bags and sections.
        • Do the same sequence for the "Bank Equipment"




    • Baggins_Usable
    • This plugin adds filtering based on Usable, Consumable and Equippable. These filters consider player level and class when deciding what items can be used, consumed or equipped. These filters all appear under the "Usable" listing in the rules menu.



    • Baggins_Professions
    • This plugin adds filtering based on your known tradeskills. You can filter on Gathered, Crafted, Tradeskill Mats, Tools and Recipes for the professions you know, or for ones for professions that you don't know. Note it does not take your known recipes into account when filtering just the overall professions you know.

    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from m0j0 »

    the ItemRack plugin wasn't made for ItemRack 2.0beta was it? It doesn't work so I assume it was coded for 1.9.


    I just finished a quick and dirty upgrade to support ItemRack 2.0. The attached AddOn should work with either version of ItemRack, but I haven't tested it thoroughly. If you are using ItemRack 1.991, there is no reason to upgrade to this version of the plug in.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    The ItemRack plugin is for 1.991. I see if I can get the beta and make it work there as well.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Vrael »

    Sorry but ehm, how do you actually use the baggins plugin? Can't seem to find it ingame.


    Here's an example of how to add filters based on these addons. They work like any other Baggin filter. Note you will need the latest version of Baggins to use these plugins.

    In the Baggins menu (right click on the Baggins FuBar widget) choose "Edit Categories". Click on "New Category", and make a category called EquipSets. Click on "Add Rule" to add a rule to that category. Then right click on the rule to define the rule. If you are using ItemRack, set the rule type to ItemRack, otherwise set it to ClosetGnome.

    For ItemRack you have access to item sets for other characters. You can use "Self" to make the rule always apply to the current character.
    For both ItemRack and ClosetGnome you will also need to pick the set you wish the Category to match. For this example pick "Any", which will match "Any" item in any set you have defined.

    Once you have finished this you can "Close" the Categories window.

    You will now need to add this category to your bags, so back in the Baggins menu choose "Edit Bags". Expand the "Equipment" bag by clicking on the "+" next to it, and add a new section called EquipSets. From there click add category and choose the EquipSets category you made earlier. Click the "-" to close the section, then shift click "EquipSets" a few times to move it to the top of the bag. Do the same sequence for the "Bank Equipment"
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I just wrote a plug in for Baggins that adds filtering based on ClosetGnome sets. See http://www.wowace.com/forums/index.php?topic=4055.msg80548#msg80548
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I've put together a rewrite of Baggins_ItemRack from the sample I gave before. It is attached to this message. I'll see about getting SVN access to upload it there, and will make a separate thread for it when I do. I'll also look at doing the same thing for ClosetGnome. If anyone else with SVN access wants to upload Baggins_ItemRack to the SVN server while I wait, feel free.

    Changes:
    • Caches items -> set mappings
    • Support for "Any" user, "Any" set, "None" set
    • Notifies Baggins to rescan bags after any set changes

    Edit: Wrote Baggins_ClosetGnome to add the same features for ClosetGnome
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Nargiddley »

    Development right now is at what i'd call beta 1. Still taking feature requests but anything big i'm going to leave until whats in has been tested and is stable.


    First I want to say I really appreciate this addon. I had started writing something similar my self but stopped when you introduced Baggins.

    The one thing that I miss from my dressing room addon is to be able to filter my bag set by my wardrobes, say defined by ItemRack or ClosetGnome. I have a patch if you are interested that should allow other addons to define there own rules as well as a quick and dirty sample using the changes to add support for filtering based on ItemRack sets.

    --- orig/Baggins/libs/Sieve-0.1/Sieve-0.1.lua	2007-02-02 13:16:16.000000000 -0500
    +++ Baggins/libs/Sieve-0.1/Sieve-0.1.lua	2007-02-03 16:18:43.000000000 -0500
    @@ -21,6 +21,7 @@
     local L = AceLibrary:HasInstance("AceLocale-2.2") and AceLibrary("AceLocale-2.2"):new("Baggins")
     local dewdrop = AceLibrary:HasInstance("Dewdrop-2.0") and AceLibrary("Dewdrop-2.0")
     local tablet = AceLibrary:HasInstance("Tablet-2.0") and AceLibrary("Tablet-2.0")
    +local RuleTypes = nil
     
     --Localization of item types and subtypes, must match the return values of GetItemInfo()
     local ITEMTYPE = {}
    @@ -362,7 +363,11 @@
     			rule[k] = nil
     		end
     	end
    -	
    +
    +	if RuleTypes[rule.type].CleanRule then
    +		RuleTypes[rule.type].CleanRule(rule)
    +	end
    +
     	if rule.type == "ItemType" then
     		rule.itype = "Miscellaneous"
     	end
    @@ -440,7 +445,7 @@
     	end]]
     end
     
    -local RuleTypes = {
    +RuleTypes = {
     	ItemType = {
     		DisplayName = L["Item Type"],
     		Description = L["Filter by Item type and sub-type as returned by GetItemInfo"],
    @@ -889,6 +894,10 @@
     	end
     end
     
    +function Sieve:AddCustomRule(type,description)
    +	RuleTypes[type] = description
    +end
    +
     function Sieve:RuleTypeIterator()
     	return pairs(RuleTypes)
     end


    Edit: Removed some debug code from my sample addon that uses this.
    Posted in: General AddOns
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    posted a message on addonpkg - Perl command line svn addon updater and archiver. (Mac OS X/Windows)
    Quote from beesknees »

    The latest version fixed the problem with SpecialEvents.

    Cool.

    Quote from beesknees »

    I hope you're feeling better Nayala, and thanks for the fix!

    Thanks, and your welcome.

    FYI, I just added another feature that allows archiving of addons for sharing with others. It should now be able to create .zip, .tar, .tar.Z, .tar.gz, .tar.bz2, .tgz, and .tbz files. If anyone has been trying to keep addons in sync across several computers this should make it easier.
    Posted in: Updaters
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    posted a message on addonpkg - Perl command line svn addon updater and archiver. (Mac OS X/Windows)
    Quote from beesknees »

    I'm having trouble with addons not recognizing SpecialEventsAura-2.0, I think because of how SpecialEventsEmbed is being split.


    I just uploaded a fix for this. Sorry I took so long to post it. I found this myself a couple days ago, but came down with a fever so never got around to posting it. You should manually remove any broken SpecialEventsEmbed_... files from your addon folder.

    Let me know if this fix works for you.
    Posted in: Updaters
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    posted a message on AceLibray / AceAddon-2.0 interaction with LoD libraries not listed in TOC files.
    I noticed another potential issue with AceAddon-2.0 recently though I haven't had a chance to test it out more thoroughly, or look into the code. So I might be wrong here.

    In the case where addon1 loads addon2, addon2's OnEnable is called after addon1's. It seems to me that it should be the other way around, since if addon1 depends on addon2 would it not expect that addon2 be enabled before it was?

    addon1 -> addon1::OnInitialize -> addon2 -> addon2::OnInitialize -> addon1::OnEnable (???) -> addon2::OnEnable

    ??? - addon1 requested addon2 be loaded. So it would seem logical that by the time addon1::OnEnable got called addon2 would already be enabled.

    If addon1 wanted to load addon2, but only after it had it's own OnEnable called, could not it do the load in it's OnEnable?
    Posted in: Libraries
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