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    posted a message on Loggerhead
    I'll grab XLoot and see what I can find. I'm away for the weekend though, so be patient.

    I understand the concern with the still nascent development of SBC/Fortress, but they are where things are going. Functionally the Ace2/FuBar version of LoggerHead is no different, so you can continue to run that if it suits your needs.
    Posted in: General AddOns
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    posted a message on Loggerhead
    Morgalm, et. al., try it now.

    Another Note: The FuBar plugin has been removed and LoggerHead now supports LibDataBroker. In order to see the icon you need to have either StatBlockCore or Fortress installed. See the Data Broker section of the forums for more information.
    Posted in: General AddOns
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    posted a message on Loggerhead
    The new version doesn't add any features, so there is no harm with sticking to the old version. Would you post the exact error and a list of mods? I'll see what turns up.
    Posted in: General AddOns
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    posted a message on FuBar2Broker (Unofficial)
    I wish I could provide a little insight on the SEAura problem, but I don't think I'd be of much help there.

    On a side note (and perhaps this belong elsewhere), I generally run with the CorkFu tooltip detached. I'm assuming that sort of functionality would be the responsibility of the data display, correct? Wouldn't data feeds using .tooltiptext run afoul of this due to their reliance on GameToolTip?
    Posted in: Data Broker AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    Well, yes, I know you can change the backdrop color, but that applies to both locked and unlocked blocks. I'll hack up my copy and see if I can come up with something to demonstrate what I was thinking.
    Posted in: Data Broker AddOns
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    posted a message on FuBar2Broker (Unofficial)
    Quote from tekkub »

    CorkFu is dead.

    I'm still working on Cork (no-fu) bit by bit. It's slow going though because I'm not exactly sure how I want to redesign it.


    Yeah, I know. Unfortunately, the dead and rotting corpse of CorkFu is still superior to anything else out there. I'm just biding the time.
    Posted in: Data Broker AddOns
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    posted a message on FuBar2Broker (Unofficial)
    I'm not sure whether its F2B or CorkFu, but the CorkFu menu doesn't work properly with the F2B created block.
    Posted in: Data Broker AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    Quote from Funkydude »

    Player login fires on reload, aye. Could you comment out the cleanup function and try and time how long the delay is to load (if there is one)? I'm guessing that it's a simple matter of delaying it longer.


    Bumping the delay to 15 from 7 seemed to do the trick for me, though I'd imagine mileage varies depending on the speed of the computer.

    One other thought, would it be possible to set the background color of unlocked blocks to something different than the configured bgcolor (I'm thinking something along the lines of Bongos config mode)?
    Posted in: Data Broker AddOns
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    posted a message on Fortress (unofficial thread)
    I can't move blocks that have large ToolTips which cover the block itself. StatBlock_Mem is one and the one F2B creates or Historian is another.
    Posted in: Data Broker AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    Quote from Funkydude »

    Which in specific? Also, is there some delay in loading a reload? SBC removes it's functions after 7 seconds, I can delay this longer. I won't add full AL support because it will mean using more memory than you would save with it.


    Its not anyone in particular, rather, it dependent on the load order. I guess I have about a dozen add-ons that use the X-LoadOn-Always: delayed attribute - some load, some do not. For instance, picoGuild loads just fine because it is always loaded first by addonLoader. picoFriends does not because it is loaded near the end.

    Keep in mind this only occurs on a "/rl", all the blocks initialize on a relog. Glancing through the code I noticed you have an event tied to PLAYER_LOGIN. Does that fire on a "/rl"?
    Posted in: Data Broker AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    SBC seems to have a problem displaying blocks that are loaded via AddonLoader after a reload. They display fine on a full login, but they won't display if you do a reload.
    Posted in: Data Broker AddOns
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    posted a message on Fortress (unofficial thread)
    There seems to be an error with Fortress and the way it is registering the data object submenus. A good example is MountMe. Tek create a data launcher object for it which is supposed to bring up the mountme menu. Fortress creates the DL object and displays it correctly, but in the process it has overwritten the original mountme config and replaced it with the Fortress specific config. StatBlockCore gets around the issue by appending a "StatBlockCore" prefix before registering its submenus with the Blizz Interface, but that solution doesn't work with Fortress.
    Posted in: Data Broker AddOns
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    posted a message on LibDataBroker-1.1 not-really-official thread
    I'm not sure if this the appropriate thread to post this or not, but WTH. I created a data object that provides Friend and Guild support (doSocial). I appended a title tag, "DataObject:" much like the existing "Lib:" tag. I figured it might be helpful in keeping data objects organized in the same way. Personally, I don't really care what the tag is called (I just used Data Object since that was the most generic description from the DataBroker wiki). Thoughts?

    Posted in: Data Broker AddOns
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    posted a message on LoggerHead not automatically turning on Combat logging for TK: The Eye?
    I don't have any issues with TK: The Eye. You can try deleting the loggerhead.lua file from your savedvariables directory and see if that helps. Keep in mind that doing so will reset all of your preferences.
    Posted in: AddOn HELP!
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    posted a message on Assessment - Official Thread
    This is a good reference: http://www.wowwiki.com/API_COMBAT_LOG_EVENT

    You can also take a look through the Blizzard Combat Log code which you can extract with the AddOnKit.

    Posted in: General AddOns
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