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    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from dsDranor »

    I do agree that Aloft should possibly just disable the threat portion if it can't find Threat-1.0


    Done in r49019

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from nifty »

    The "Bar count" option seems too be changing the height of the bars, instead of how many bars it should be, guess this is a bug. Using revision 47163.


    This is working as intended. You can choose either the height of bars, and have it determine the number of bars that fit in, or choose how many bars you want shown, and it figures out the height.

    In both cases, you can adjust the size of the window by dragging if it isn't locked.

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from Funkydude »

    Could you remove decimal places in threat, also have a target threat only window?
    EDIT: Also I think the update rate should default to once a second not 10 times.


    It's all controlled by tags. the default display is BarValue:Short - which shouldn't show decimal points. If you want to show it as an integer, use BarValue:Integer.

    I prefer an update rate of 10 times a second as opposed to once a second - it's adjustable for each player's taste for a reason :)

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from Snief »

    Hey. I got curious and was wondering if it was possible to only show yourself (or the first and yourself) in the window? Like in a window that shows damage dealt there would only be the one who was first and then you with the correct rank, so that only 2 rows are visible.

    #1. ImbaDmg (50%) 5.6m
    #25 MeMyselfandI 1%

    Or with threat (3 visible):

    #aggro gain bar#
    #1 tankadin
    #4 MeMyselfandI

    I do have the feeling that it's not possible but I can always ask :P


    It is sort of possible, but a little messy :)

    You need to go to. eg Damage Dealt and modify the filter tag to be something like:

    Key == PlayerName | DamageDealt == MaxGroupField("damageDealt", "*", "amount")

    (the | in there means "or")

    The problem with this approach is that the numbering will just be 1,2; instead of #1, #25 like your request.

    The situation could be fixed with a 'postfilter' tag, but I'm not sure I want to introduce that extra step for various reasons.

    The threat one is slightly more complicated and I'll have to think if it can be done within the current filter tag system.

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from Ironhand »

    Is this something that can be fixed easily, is there already an option for this that I overlooked, or is there a special reason this is the way it is?


    This is, unfortunately, a limitation of parsing the combat log. The combat log doesn't provide information when sunders are used that hit.. hence, they are problematic to record/display. I suspect this might change in 2.4 when the whole combat system internally is overhauled.

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from British »

    Is there a way to choose between displaying logs based on Server Time or Local Time ?
    It seems to display based one Local Time, and I'd like to have those on Server Time.


    You'll have to figure out the time offset between your time zone and server, eg. if you're 1 hour off, it's +3600 seconds... then adjust the tag: [(GetValueField("time")+3600):FormatTime]


    Time again: for the BigWigs thingie creating a specific log, I tried to add some "variables", but it sticks to using only the day for the name of the log, and I'd like to show hours/minutes, to maybe mimic attempts, as Scree asked.


    The default BigWigs tag is: "[Key], [FormatDate("%Y-%m-%s")]"

    This can be changed to eg:"[Key], [FormatDate("%Y-%m-%s %H:%M:%S")]"

    Posted in: General AddOns
  • 0

    posted a message on Assessment - Official Thread
    Quote from KnThrak »

    Is Assessment sync'ing in any way? Or does it have an option Violation-style to automatically change combat log range in raids/groups?


    No. Assessment does not sync, nor are there plans to spam the network connection with the huge amount of data Assessment processes. There is a combat log range option, but it's not dependent on raids/groups.
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from dunnar »

    How does Assessment handle anonymous pets like Water Elementals, Shadowfiends, totems, etc.?


    By default "Merge Pet" is on, and it'll try and merge the pets damage with its owner. If there's only ever one water elemental, shadowfiend then the merging seems to be pretty accurate. If there's more than one, then it will get misattributed unfortunately.

    You can disable Merge Pet and it'll show pet names as separate entities.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from Nicke »

    When I installed the addon and logged in I got around 30 errors. I think there's a missing lib or something..

    Error: AceAddon: Ace00-2.0: Library "AceModuleCore-2.0" does not exist.
    Error: Cannot find a library instance of TagCompiler-1.0.
    Error: Cannot find library instance of Roster-2.1.

    And some errors from aloft itself, but I suppose they are caused by the 3 other errors.



    It really sounds like you didn't install the addon correctly. Get the zip from files.wowace.com, and make sure you install it, and all of its subdirectories, into your addon folder.

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from Eggi »

    Is it possible to show how much damage was resisted (only partial resisted spells)? (Maybe also as a percentage value compared to the damage you did)


    Partial blocks/resists/absorbs all show up in the damage done hit details.

    Fully absorbed/blocked/resisted abilities don't show how much damage they would have done if they hit because the information just isn't there.

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Quote from wowowee »

    Does assessment have the ability to display crushing blows received by players? I mainly want to see how I and other tanks do in avoiding crushing blows during boss fights.


    Crushing blows should be shown under damage taken hit details

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    [Reserved for FAQ]

    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    Assessment

    Assessment is my little experiment at creating a damage meters addon based around tags. The addon gathers a bunch of information and provides tags to access that data. The actual displays are collections of tags that describe what to show, how to sort them, what to do when the bar is clicked, etc. This allows for flexibility that is almost impossible for other combat monitoring addons.

    As a small example: Raw healing done is just a tag that is "HealingDone". Actual healing done is: "HealingDone - OverhealingDone". If you wanted to show raw healing per second, you could create a new set called HealingDone/CombatDuration... and it'd work. If you wanted to see how much actual healing and damage someone did, as a combined value, you could.. you'd just use the tag "DamageDealt + HealingDone - OverhealingDone". If you wanted to view some wacky stats like damage done to healing taken ratio, you can do that too.. with the tag: "DamageDealt/HealingTaken"

    Assessment is as much of a memory hog or as little as you decide. By default, it is quite heavy because it gathers very detailed information on fights. If you wish to reduce its memory usage, disable some of the data it gathers - but of course, that will limit what displays are available.

    It supports multiple views. It supports showing detailed information.

    It supports BigWigs automatic boss kill recordings.

    It supports FuBar - you can choose what you want to show as the FuBar text readout.

    It has a ton of visual configuration options.

    Assessment does NOT cause any extra network traffic.

    The default Assessment sets provide the following views:
    1. Auras -> Aura Details -> Aura Times
    2. Avoidance -> Avoidance Details -> Damage Taken Hit Details
    3. Critical Heal Rate -> Critical Heal Rate Details -> Healing Done Hit Details
    4. Critical Hit Rate -> Critical Hit Rate Details -> Damage Dealt Hit Details
    5. Crowd Control Breaks -> Crowd Control Break Details
    6. Damage Dealt -> Damage Dealt Details -> Damage Dealt Hit Details
    7. Damage Taken -> Damage Taken Details -> Damage Taken Hit Details
    8. Deaths -> Death Times -> Death Recent Event Log
    9. Dispels
    10. Flat Death List -> Death Recent Event Log
    11. Gains -> Gain Details
    12. Group Health
    13. Group Maximum Health
    14. Group Mana
    15. Healing Done -> Healing Done Details -> Healing Done Hit Details
    16. Highest Hits
    17. Kill List -> Kill Times
    18. Interrupts
    19. Offline
    20. Raw Healing Done -> Raw Healing Done Details -> Raw Healing Done Hit Details
    21. Threat

    Current state of Assessment:
    (added by Phanx)

    Assessment originally relied heavily on the Parser library. Patch 2.4 introduced Blizzard's combat log system, and completely broke all addons that parsed the old combat log, including Parser and any addon using it. This essentially killed Assessment, and it's been mostly dead for a while. I intend to change that.

    At this point, about half of the modules are converted, though some of those are incomplete. I plan to finish converting the rest of the modules, as well as add a DataBroker feed instead of (or maybe in addition to) the existing FuBar plugin. I'd eventually like to convert the whole thing to Ace3, but that's a ways off.

    Currently, I would not consider Assessment generally usable for the average user. If you are interested in alpha testing, feel free to pull revisions from the SVN or grab tagged betas off the project page. Also see this post.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from nioin3k »

    Is it possible to show cast bars for all players, and not just the ones I have selected?


    No, it isn't sorry.

    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from joetest »

    I get an error on the aloft bar and after going though and disabling each option it doesn't seem to be any particular one. I get !!Tag Error!! on the right of the bar, inside it. I haven't configured any sort of advanced tags or anything, at most I've changed the bar texture.


    Go to health text option and change it, and reselect what you used to have.
    Posted in: General AddOns
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