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    posted a message on Skinner
    I get this error message when i am trying to edit my luatexts on pitbull4
    1x Skinner-b3.11723.8\SkinMe\Ace3.lua:37: attempt to index field 'backdrop' (a nil value)
    (tail call): ?:
    AceConfigDialog-3.0-47:1116: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1047>
    AceConfigDialog-3.0-47:1074: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1047>
    AceConfigDialog-3.0-47:1534: in function `FeedGroup'
    AceConfigDialog-3.0-47:1459: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1439>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    ...Ace3\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:173: in function `SelectTab':
    AceConfigDialog-3.0-47:1570: in function `FeedGroup'
    ...:
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    ...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:439: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>:
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    ...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:345: in function <...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:335>:
    
      ---
    


    Also it does not show the text box for me to put in my code, so when i want to edit any luatext in pitbull4 i have to disable skinner to do so.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Add the lines

    L["Toggle the skin of the UI Buttons"] = true
    L["UI Buttons"] = true

    in the file Skinner/locales/Locale_enUS.lua

    should fix it.
    Posted in: General AddOns
  • 0

    posted a message on Focus Target Change Annnounce
    Thank you for your help got it working.
    Posted in: Addon Ideas
  • 0

    posted a message on Focus Target Change Annnounce
    Quote from overfiend1988
    wouldn't it be simpler to just use a macro?

    /focus
    /run SendChatMessage("You are now my Focus target!", "WHISPER", nil, UnitName("focus"))


    Not what im looking for. i meant my focus never changed my my focus's target does and i want to notify my focus's target that the focus is targeting them.
    Sorry for the confusion.
    Posted in: Addon Ideas
  • 0

    posted a message on Focus Target Change Annnounce
    I was wondering how hard it would be to make an addon to report that my focus's target has changed and tells the person that the focus is now targeting them?
    Posted in: Addon Ideas
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    posted a message on Grid
    Quote from Pastamancer
    The blizzard frames don't have the same restrictions that addons have.

    After looking at what's available for addons, I'm fairly certain this isn't possible without blizzard making UnitHasVehicleUI available to the secure state driver or restricted environment.


    Ahhhh i see that makes it a lot clearer to understand thank you : )
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Pastamancer
    I don't think there's a way for the pet to replace the player, but I'd love to be proven wrong.


    Hmm there must be a way since the default blizzard frames work like this on malygos. though i am no lau coder so i have no clue how they do it but it probably has to do with making the vehicle frame register as the player frame not a pet frame. So i would not know how hard that would be to make/update/change.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Hey I was wondering if there was a way to get grid to act like the default blizzard frames and if someone is in a vehicle to show that frame as the grid frame. (Malygos Phase3) and if not what unitframes can?
    Posted in: Grid & Grid2
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