• 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Hey Andrea,
    Getting this on the ACE3 branch after last updates:

    "Error: attempt to call method 'UpdatePower' (a nil value)
    AddOn: ag_UnitFrames
    File: powerbar.lua
    Line: 28
    Count: 1"

    Though bars seem to work fine. Happens right at log in (and over and over after error cleared). I put an if around the call and all seems well so far, just letting you know :)

    b
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Hi AG,
    Will there be raid targets? Just asking...

    b
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Hi andre,
    I been using the Ace3 branch of AG for a few days and wow! It really is working great! Excellent stuff all around! One weird thing you probably already know about, when dieing and after res, the frames do not always update. This happens when you zone to res, like in TK instances, or dead and leave a BG. Anyway, great work! Loving it!

    b
    Posted in: Unit Frames
  • 0

    posted a message on Pitbull/Banzai Aggro color.
    Hi,
    I was looking into the issue of PitBull not keeping the aggro coloring of frames. Looking in
    Banzai.lua I noticed this (line 92):

    local aggro = banzai:GetUnitAggroByUnitName(unit)

    unit is usually things like 'player' or 'target' or something. I think perhaps it should be this:

    local aggro = banzai:GetUnitAggroByUnitId(unit)

    I tried it and seems to work, though have not tried raids or much party stuff yet. Perhaps this
    will help!

    b

    Posted in: Unit Frames
  • 0

    posted a message on Klappa - bar with popup buttons
    Hi Slice,
    Sorry tooltips not working. I think I see why..try this if you feel like it..

    b
    Posted in: General AddOns
  • 0

    posted a message on Klappa - bar with popup buttons
    Hi Kaybe,
    Thanks for a great addon! Yes please, if you wish to merge anything feel free to do so! Use any parts you wish or not! Can't wait to see your new version!

    b
    Posted in: General AddOns
  • 0

    posted a message on Klappa - bar with popup buttons
    Hi,
    I am not sure if this addon is still being worked on or not, I really like it, very useful. So I took a shot at updating it with some of the requests people have made. When I remember how to use the SVN I will get it up there :) If someone with more SVN knowledge than I would like to update it there I would really appreciate it!
    Here are the things I added:
    • Tooltips!
    • Scaling
    • Can change number of buttons (up to 10 i think) for both the pop out and the header bar
    • Orientation can be horizontal or vertical
    • Pop out buttons can be right/left or up/down
    Hope this works for everyone! I zipped everything, including the libs.

    b
    Posted in: General AddOns
  • 0

    posted a message on Mining: Remove pink circles?
    Hi,

    OK..attaching the modified Cartographer\Cartographer_Notes\Notes.lua

    b
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Mining: Remove pink circles?
    One idea that I use is to change the alpha for nearby icons on the minimap. This leaves the icon, allows you to still see what it is and allows the yellow dots to show through (for the most part).
    These are the changes i make in Notes.lua.
    Not sure if this fist part is needed anymore really, this is with version r42598..
    EDIT: Change line nums for r45273

    Ln 3951 Add this: local newAlpha = 1;
    Ln 3958 Change to this (comment out the circle):
    --icon = path .. "TrackCircle"
        newAlpha = 0.5;

    Ln 3966 change to this:
    --poi:SetAlpha(1)					
     poi:SetAlpha(newAlpha)

    Ln 3979 change to this:
    if (newAlpha < t.alpha) then						
     poi:SetAlpha(newAlpha);
    else						
     poi:SetAlpha(t.alpha)
    end;


    Ln 4109 change to:
    else				
     if (dist <= 0.5) then
    	alpha = 0.5;
     end;
    end;


    I will look at newer version and see if it still updates same, same line numbers and all..

    b
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on ArkInventory v2.00
    Yes thank you Seerah. Sorry for not making myself clear. Seeing what is in them works great!

    b
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory v2.00
    Hi Fred,

    Do you mean seeing the bag changer? I must be missing it..which option on the menu? When I change toons, I cannot see the bag changer and cannot open it..Any help would be appreciated! Thanks!

    b
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory v2.00
    Hi Ark! Great mod! I'd like to make a request, if this is doable: Could we see the bags/banks for offline chars? As in the bag changer part? Sometimes get asked if any of my chars need say a mooncloth bag...would be great if I could see what bags they had! Thanks!!

    b
    Posted in: General AddOns
  • 0

    posted a message on PitBull unit frame naming.
    Are there any custom events which fire when this occurs that other addons can register against? Perhaps a PitBull module which fires some event indicating cLuster changes? Then we could respond accordingly..not sure if that is possible, just an idea..maybe it already does and I do not know :)

    b
    Posted in: Unit Frames
  • 0

    posted a message on PitBull - official topic
    Well, this just in from slouken:

    The crash log posted by ckknight is fixed for 2.1.3. Can you post links to the other crash logs so we can verify they're the same problem?

    Thanks!

    http://forums.worldofwarcraft.com/thread.html?topicId=110644023&sid=1&pageNo=2

    Unless ck has found a work around, then looks like next patch.

    b
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    Hi,
    Something strange in latest build: When someone leaves the party, the yellow star raid icon appears
    on some remaining party member frames. Sometimes one frame, sometimes a few of them, including party pets. Never saw that before.

    b.
    Posted in: Unit Frames
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