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    posted a message on OptiTaunt - Official Thread
    Huge thanks for the separate output options!

    Just one other detail on the output, can you split party and raid? When I raid I would prefer the option to still only have it output to party most of the time, or both. Having it forced to raid instead of me choosing which it goes to is a bit inconvenient.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    So after further testing, it is not another mod causing this. I can get this behaviour with nothing but Clearfont enabled.

    What's happening is font size related. Working from a fresh chat-cache.txt file and nothing but clearfont enabled, everything is fine. Now right click the chat window tab, choose font size, change the font size.

    Do a /reloadui and the chat windows all go back to default font style. If you have the chat windows fonts size left alone to default (set to zero in the chat-cache.txt file) and change the font scaling thru Clearfont, your font does not break after a /reloadui.

    The obvious problem of course is that the default font size is far to huge in my chat boxes, but I don't want to scale down my font size everywhere in the game which is what happens if you use the clearfont scaling.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Is it normal that if I /reloadUI, when it comes back up my chat boxes are not using my clearfont font? Is there some way fix that?
    Posted in: General AddOns
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    posted a message on OptiTaunt - Official Thread
    One other request...

    Could you let us choose seperate channels to send each message to?

    Such as sending taunt resist to party and tank channel, sending taunting messages to a healer channel, sending last stand and shield wall to a healer channel, things like that.

    I generally do not want all of these messages going to the same channel, so the ability to control where they go per message type would be fantastic.
    Posted in: General AddOns
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    posted a message on OnScreenHealth - official thread
    Just taking a look at this for the first time, and it is perfect for what I need except for one small detail.

    I cannot get it where I want it on screen. It seems like it cannot go on the right side of the screen. Moving the horizontal bar all the way, it stops in the middle of the screen.

    Would it be possible to move the anchor position to center, and extend the slider range so it can get to either edge of the screen, wherever I might want to put it?

    Thanks.
    Posted in: General AddOns
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    posted a message on OptiTaunt - Official Thread
    Would it be possible to add an option to allow it to broadcast non-resisted taunts?

    There are a few taunt transition fights where I am always having to hit a separate macro and/or call on vent that I am taunting. If it could be an easy toggle to turn on a broadcast of "Taunting %t", that would be a handy feature for certain fights.

    Thanks. Its looking great so far, glad to see someone updating a taunt resist mod since 2.4!
    Posted in: General AddOns
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    posted a message on Threat-2.0 / Omen2 - request for PTR testers
    I am getting some strange debug spam when I install Omen2 on PTR. I disabled everything except for Omen2, and I still get this. It goes away if I disable Omen2.

    The strange thing is, it only shows up in my seventh chat window. If I remove that chat window, I don't see this message spam in any of the remaining six. I tried going into the chat window settings and unchecking everything, as well as making sure output in Omen2 options is set to none. If I create a new seventh chat window, no matter what I name the window, this shows up as soon as I create it.

    Any idea why I am getting spammed with this? This screenshot is what is there upon logging in. There is a constant stream of ThreatLib-Debug info scrolling by when I go into combat.

    Posted in: Raid AddOns
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    posted a message on Pitbull transparency help
    I am trying to set my bars so that the backround color is transparent. Is that possible? I assume it would be some configuration of the H/S/L and R/G/B bars under Custom Backround Color, but I have not found a combination that is transparent.

    Anyone know how to do this if it can be done?

    Thanks.
    Posted in: Unit Frames
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    posted a message on Baggins - Official Thread
    I would like to add a new section to my All In One bag, but when I click it and go to the bottom, instead of seeing the New Section button, it says in red "More than 200 Controls in current pane..."

    What do I need to do to be able to see all the current sections in this bag, and to be able to add more?

    Thanks for a great addon so far.
    Posted in: General AddOns
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    posted a message on Dorje Healing Bars error
    bump
    Posted in: General AddOns
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    posted a message on Dorje Healing Bars error
    I installed Dorje Healing Bars for the first time. It seems to work, but it constantly generates the error:

    DorjeHealingBars.lua:557: attempt to perform arithmetic on field 'spellSent' (a nil value)

    Any ideas on why this is coming up?

    Thanks.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Great mod. I was using VBagnon, but with the itemID level customization you have, this is far superior for custom sorting and display.

    The one thing I am having trouble with is displaying my bank from anywhere. I have it set to display as "all in one sorted". The only entry that shows up in the Baggins icon on the minimap is "All In One".

    How do I get Bank All In One to show up in the icon list? When I mess with which option is checked in the Edit Bags window, I have been able to get the bank entry to show up in blue one time in the list. Once I clicked it once and then closed the bank window it brought up, it was gone from the icon list, and the bank no longer opened at the teller. And why is "Bank All In One" in the Edit Bags window blue?

    Thanks.

    Posted in: General AddOns
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