• 0

    posted a message on Inventory Addon: Other Ace2 - Alternatives than OneBag/Bank?
    ArkInventory
    Baggins
    Bagnon (not ace, but a Tuller mod and his always rock)
    Posted in: Addon Ideas
  • 0

    posted a message on WoWhead Item Search
    I used Hardeaded... not Ace but very good and works with nQuestLog
    Posted in: General AddOns
  • 0

    posted a message on Depot - simple bottom frame
    aperture
    Posted in: General AddOns
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    wow, I really like the new changes... especially the end of combat summary... very nice work!!
    Posted in: General AddOns
  • 0

    posted a message on Bongos v. Bartender
    I have used them all, bt3, bongos, trinity, cogsbar, infinibar, countless others... I keep coming back to Bongos. They aren't the flashiest out there, but they are quick to configure and they do everything I need. The snap-to stuff is great too.

    I have a big slant towards Tuller's mods. I used Ludwig and until very recently I used Sage Unit Frames too (I switched to Pitbull because I wanted a more symmetrical look and more features like aggro and raid). I just think Tuller does a very solid job on his mods and doesn't bog them down with too many features.

    I should mention that my warrior still uses CogsBar which is actually very nice. The only feature it lacks that I would like is scaling.
    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    the ItemRack plugin wasn't made for ItemRack 2.0beta was it? It doesn't work so I assume it was coded for 1.9.
    Posted in: General AddOns
  • 0

    posted a message on ClosetGnome - Wear it or lose it.
    Quote from platykurtic »

    Hi Rabbit - thanks for the great mod ... but I'm still having issues with [Thorium Headed Arrows] in the ammo slot. It gives the 'I can't find [Thorium Headed Arrows] in the inventory' message, and doesn't equip them.

    This is using the version that included the changes to allow for the ammo slot.

    Thanks again,
    Platykurtic


    I had this problem and just went into the saved variables LUA file and changed the ammo slot to be empty. I wasn't really using it for anything since it was a warrior. I will like be admonished for editing LUA variables now ;)
    Posted in: General AddOns
  • 0

    posted a message on Henge - Button spheres for all!
    You almost certainly will run into object naming conflicts if you just make a "henge2" folder.
    Posted in: General AddOns
  • 0

    posted a message on Riding Crops & You in BC (SpeedFu, MountMe, Wardrobe2)
    Quote from Rabbit »

    I'm not sure what you mean.

    I believe that the quips section of CG_Mount could have a lot of fun with the S&M tie-ins (pun intended) of having a riding crop :x
    Posted in: General AddOns
  • 0

    posted a message on ClosetGnome - Wear it or lose it.
    Rabbit... just wanted to say that I love this mod. I previously used ItemRack and while I liked it (the trinket menu mode is very nice), I prefer CG. I tried others... Outfitter being the last I tried and it sucks donkey nuts compared to ClosetGnome... really.

    The mount situation actually has me at a point where I run CG for all my swapping needs but I run BaudMount for my mount swapping. Swapping back to a named set just isn't the functionality I need since I mix and match a lot. If you could implement just the swapped items automatically coming back on dismount, the other mount mod would be redundant.
    Posted in: General AddOns
  • 0

    posted a message on ClosetGnome - Wear it or lose it.
    Rabbit, could CG_Mount not be made to be more like other mount mods? You specify what you want mounted (got that with the Mount set) and then when you mount it remembers what you were wearing (not the set, just the specific items being replaced) and re-equips them on dismount? This would make CG much better imo.
    Posted in: General AddOns
  • 0

    posted a message on ClosetGnome - Wear it or lose it.
    I know what my problem was...

    CG_Mount will swap to a config named Dismount if it exists but first will try and swap to "the last set you equipped". This is very literal. If you come into the game and do not explicitly equip a set, then as far as the program is concerned... you didn't equip a set even if what you have on is a set you equipped before you logged of previously.

    So now I just equip a named set when I log in... solved.
    Posted in: General AddOns
  • 0

    posted a message on ag_UnitFrames improvements
    me too... I just put MECB on top of the AGUF as if it was built in.
    Posted in: Unit Frames
  • 0

    posted a message on ClosetGnome - Wear it or lose it.
    sigh, I just got 25922 and dismount is totally busted... it doesn't even attempt to switch. The only changes I see in the changelog are the line endings... could they have broken it?
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    I apologize if this has been asked but I only read the last 3 pages so not sure...

    any reason why ArkInv doesn't display a cooldown on items when I use OmniCC? OmniCC seems to work with pretty much every bag, actionbar or character frame mod I have used except ArkInv.

    Thanks
    Posted in: General AddOns
  • To post a comment, please or register a new account.