• 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Samasnier »

    I'm having problems incorporating /quartztimer into a macro.

    I have the following macro for my water elemental:

    #showtooltip Summon Water Elemental
    /petpassive 
    /stopmacro [pet:water elemental] 
    /cast Summon Water Elemental
    /script PetActionBarFrame:Show(); PetActionBarFrame.locked=true


    I want to add create a timer bar that will appear when I summon my pet and last for 45 seconds (or until he's killed, but I don't believe /quartztimer can do that). I've tried adding in /quartztimer 45 Water Elemental but it doesn't create the timer bar. However, when I have /quartztimer 45 Water Elemental in its own macro it works perfectly.

    Any help would be greatly appreciated! If quartzimer can be used to create a timer bar that perfectly tracks my elemental's actual life span (ie it disappears when he dies prematurely), I'd love to know how to do that.


    Try out the attached zip. This isn't actually a Quartz module, it has no options and it does nothing more than start/stop a 45s timer for Water Elementals based on the UNIT_PET event.

    Edit: Fixed a bug that would cause bad custom table errors after your pet despawned.

    Edit2: ^ For real this time. Wonder why I have to delay a routine to delete the timer until after the event. Note to ask Nymbia.
    Posted in: General AddOns
  • 0

    posted a message on ClassTimer - Official thread
    Quote from Torano »

    Had to revert back to an old ClassTimer - bar textures weren't showing up and I don't want to redo my MyMedia in SharedMedia over again. Ugh.


    Edit SharedMedia/MyMedia.lua and remove the AceLibrary and AceAddon calls:

    local SML = SharedMedia
    if SML then
    --Insert your media's information (under the section headers) between here...
    --background:


    Edit: Updated after Arrowmaster's post.
    Posted in: General AddOns
  • 0

    posted a message on SpellBinder - TBC Actionbar-Free Key Binds
    Anyone else experiencing problems with modifiers since 2.2 went live? When I try to make a keybinding with control it sets it as control-lcontrol no matter what I do.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I've installed the latest version of BT3 (r29042) with externals via WAU. Fresh saved variables, no other addons installed. The issues still persists. Any ideas?
    Posted in: General AddOns
  • 0

    posted a message on Show minimap while tracking
    This would be easy to do. Come up with a suitable name and I'll write it for you.
    Posted in: Addon Ideas
  • 0

    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from johndoe »

    It doesn't stay unfortunately, not even without changing the tracking.


    MiniMapTrackingFrame:SetAlpha(0)

    The button will be shown, but you won't be able to see it.
    Posted in: Addon Ideas
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from andreasg »

    One thing, this thread is getting really large and all, so I might not spot a patch if someone posts it here.


    Got time to make a wiki page? :P
    Posted in: Unit Frames
  • 0

    posted a message on oSkin
    Quote from Cal »

    I saw what you were trying to do and I wanted to do it that way because i think it would look alot better and more fitting to the overall theme, but I was stumped ;)

    This was just an interm solution to what people were asking more than anything.


    It's possible to do, and I have about 1/2 of it coded on the computer that's not currently setup. Once I found the blizz global OPEN_FILTER_LIST, which gets populated on each AuctionFrameFilter_OnClick() it became a bit easier to get my head around. Anyway, like I was saying. You can just remove it for the time being, because it can be a bit confusing having both the oSkin'd highlighted texture and the blizz highlighted texture. Especially since the oSkin one isn't working correctly! :x
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Cal »

    Skinned the Merchant Frame.

    Corrected the AH sort highlighting.


    Hey Cal, thanks for your contributions.

    Since you're taking "that" approach to AH highlighting you can remove the whole way I was trying to do it. Just get rid of the AuctionFrameFilter_OnClick hook on line 4 and the whole oSkin:AuctionFrameFilter_OnClick() from lines 55-75.

    I can't currently put any work into oSkin as I recently got a new computer and I'm still putting my room back together. I should be up and running tommorow or the next day. :)
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from dlr554 »

    Quote from Iani »

    One problem I have with all the reskinned button tabs, they share the same strata as heap of addons out there, like SW Stats, KLH Threat Meter just to name a few and if you open the Character Page or Auction frame while these addons are underneath, you can't click any tabs on the AH frame or Character Page. Doesn't happen with default buttons though :(


    I'll second this. Using PerfectRaid and whenever I bring up the Character Page the tabs appear underneath my PerfectRaid frames.


    I've changed the way tabs work. They no longer change frame strata. Instead the active tab has an inverted texture fade.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from CyberOto »

    Hi,

    There is a small issue with the delete button of macro frame. It is shown at the bottom left attached to the chat frame.


    That was a copy/paste error on my part. MoonWolf took care of it though.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from cerement »

    Quote from haste »
    there is a reason I haven't made a topic for this / paid much attention to it.


    Groupies scare haste ...



    oMG!
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from lacindas »

    i know theres a /script command to edit the colors, is there one to edit the gradient blend?
    im trying to find ways of tweaking without editing the files people are svn'n so upgrades dont boink me lol
    also, is it possible to just skin an add-on with its own .lua file so as to not have conflicted versions of the addon lua file?
    thanks :


    At the moment there aren't very many customization options. I'm putting most of my time into skinning all the default blizz frames. As far as your second question though. You can do something like:

    if IsAddOnLoaded("oSkin") then oSkin:applySkin(someFrame) end


    Of course this might not work if the addon you're trying to skin gets loaded before oSkin. In that case, you should be able to add an event handler for ADDON_LOADED to get around this.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Skyboat »

    I didn't like how you so drastically changed the group loot frames, so I did a bit of tweaking to them, look a bit more normal but still retain the new skin for them:


    Screenshot or it didn't happen.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    More tease, inspect frame done! http://titansofazeroth.com/mods/screens/WoWScrnShot_090206_120638.jpg

    Going to pick up my new computer will commit shortly after I return!
    Posted in: General AddOns
  • To post a comment, please or register a new account.