• 0

    posted a message on CoolDownButtons - Offical Thread
    This is really pretty sweet! :)

    uhm... but... I wanna Text strata on Buttons...-_-;
    Posted in: General AddOns
  • 0

    posted a message on PitBull 2.0
    updated pitbull and am still getting the config error.

    all unit > bar > barfader

    Posted in: Unit Frames
  • 0

    posted a message on BigWigs_Sunwell
    Kalecgos - more Wild Magic

    spellId : 45004 - Damage done by critical hits increased by 100%.

    spellId : 45010 - Spell and ability costs reduced by 50%.
    Posted in: Raid AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    I have this error on Korean Client:

    \OnScreenHealth.lua:61: attempt to call global 'Debug' (a nil value)
    AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
    <in C code>: ?
    AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
    AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>

    ---
    Posted in: General AddOns
  • 0

    posted a message on BigWigs_NajAssist
    It thinks the good.
    Posted in: Raid AddOns
  • 0

    posted a message on LittleWigs
    Thats a range from 55.1 to 70.4 seconds, 15 seconds is a pretty big margin. Perhaps a "Incite Chaos Cooldown" type message would be more appropriate. But that's just my logs, I'd love to get other peoples input as well to make sure it's really as big a gap as I saw in this log.
    It agrees :)

    4/15 01:39:25.531 Warlord Kalithresh yells: This is not nearly over...
    4/15 01:40:15.843 Warlord Kalithresh yells: This is not nearly over...
    4/15 01:41:01.703 Warlord Kalithresh yells: This is not nearly over...
    
    4/15 01:48:36.562 Warlord Kalithresh yells: This is not nearly over...
    4/15 01:49:23.234 Warlord Kalithresh yells: This is not nearly over...
    4/15 01:50:13.421 Warlord Kalithresh yells: This is not nearly over...

    look time again. 46-57 knows is 46-50. (48:36~49:23=00:47)
    Posted in: Raid AddOns
  • 0

    posted a message on LittleWigs
    Addition it tried module, Splinter,Thorngrin,Blackheart.

    ------------------------------
    -- Are you local? --
    ------------------------------

    local boss = AceLibrary("Babble-Boss-2.2")["Warp Splinter"]
    local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..boss)
    local L2 = AceLibrary("AceLocale-2.2"):new("BigWigsCommonWords")

    ----------------------------
    -- Localization --
    ----------------------------

    L:RegisterTranslations("koKR", function() return {
    cmd = "차원의 분리자",

    engage_trigger = "감히 누가 소란을 피우느냐?",
    engage_message = "전투 시작 - 약 25초이내 나무정령 소환!",

    Treants = "나무정령 소환",
    Treants_desc = "나무정령 소환에 대한 타이머입니다.",
    Treants_trigger1 = "얘들아! 내게로 와라!",
    Treants_trigger2 = "으, 이게 아닌데... 아냐, 싸운다! 어서 도와라!",
    Treants_message = "나무정령 소환! 다음은 43초 후!",
    Treants_Soon = "잠시후 나무정령 소환!",
    Treants_despawn = "나무정령 사라짐",
    Treants_Soonbar = "다음 나무정령 소환",
    } end)

    L:RegisterTranslations("enUS", function() return {
    engage_trigger = "Who disturbs this sanctuary?",
    engage_message = "Engaged - Incite Chaos in ~25sec!",

    Treants = "Spawn Treants",
    Treants_desc = "Spawn Treants Timers.",
    Treants_trigger1 = "Children, come to me!",
    Treants_trigger2 = "Maybe this is not-- No, we fight! Come to my aid!", --check
    Treants_message = "Spawn Treants! next in ~43sec!",
    Treants_warning = "Spawn Treants Soon!",
    Treants_despawn = "despawn Treants",
    Treants_nextbar = "Next Spawn Treants",
    } end)
    ----------------------------------
    -- Module Declaration --
    ----------------------------------

    local mod = BigWigs:NewModule(boss)
    mod.partyContent = true
    mod.otherMenu = "Tempest Keep"
    mod.zonename = AceLibrary("Babble-Zone-2.2")["The Botanica"]
    mod.enabletrigger = boss
    mod.toggleoptions = {"engage", "Treants", "bosskill"}
    mod.revision = tonumber(("$Revision: 53996 $"):sub(12, -3))

    ------------------------------
    -- Initialization --
    ------------------------------

    function mod:OnEnable()
    self:RegisterEvent("CHAT_MSG_MONSTER_YELL")
    self:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH", "GenericBossDeath")
    end

    ------------------------------
    -- Event Handlers --
    ------------------------------

    function mod:CHAT_MSG_MONSTER_YELL(msg)
    if msg == L["engage_trigger"] then
    if self.db.profile.engage then
    self:Message(L["engage_message"], "Attention")
    self:DelayedMessage(20, L["Treants_Soon"], "Attention")
    self:Bar(L["Treants"], 25, "Ability_Druid_ForceofNature")
    end
    elseif self.db.profile.Treants and msg == L["Treants_trigger1"] or msg == L["Treants_trigger2"] then
    self:Message(L["Treants_message"], "Important")
    self:Bar(L["Treants_despawn"], 20, "Ability_Druid_ForceofNature")
    self:NextTreants()
    end
    end

    function mod:NextTreants()
    self:DelayedMessage(39, L["Treants_Soon"], "Attention")
    self:Bar(L["Treants_Soonbar"], 43, "Ability_Druid_ForceofNature")
    end

    ------------------------------
    -- Are you local? --
    ------------------------------

    local boss = AceLibrary("Babble-Boss-2.2")["Thorngrin the Tender"]
    local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..boss)
    local L2 = AceLibrary("AceLocale-2.2"):new("BigWigsCommonWords")

    ----------------------------
    -- Localization --
    ----------------------------

    L:RegisterTranslations("enUS", function() return {
    cmd = "Thorngrin",

    sacrifice = "Sacrifice",
    sacrifice_desc = "Warn for Sacrifice of players.",
    sacrifice_trigger = "^([^%s]+) ([^%s]+) afflicted by Sacrifice.$",
    sacrifice_message = "%s is being Sacrificed!",
    sacrifice_bar = "Sacrifice: %s",
    } end )

    L:RegisterTranslations("koKR", function() return {
    sacrifice = "희생",
    sacrifice_desc = "플레이어의 희생에 대한 경고.",
    sacrifice_trigger = "^([^|;%s]*)(.*)희생에 걸렸습니다%.$",
    sacrifice_message = "%s님이 희생되었습니다!",
    sacrifice_bar = "희생: %s",
    } end )


    ----------------------------------
    -- Module Declaration --
    ----------------------------------

    local mod = BigWigs:NewModule(boss)
    mod.partyContent = true
    mod.otherMenu = "Tempest Keep"
    mod.zonename = AceLibrary("Babble-Zone-2.2")["The Botanica"]
    mod.enabletrigger = boss
    mod.toggleoptions = {"sacrifice", "bosskill"}
    mod.revision = tonumber(("$Revision: 53991 $"):sub(12, -3))

    ------------------------------
    -- Initialization --
    ------------------------------

    function mod:OnEnable()
    self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE", "CheckSacrifice")
    self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE", "CheckSacrifice")
    self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE", "CheckSacrifice")
    self:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH", "GenericBossDeath")
    end

    ------------------------------
    -- Event Handlers --
    ------------------------------

    function mod:CheckSacrifice(msg)
    if not self.db.profile.sacrifice then return end
    local splayer, stype = select(3, msg:find(L["sacrifice_trigger"]))
    if splayer then
    if splayer == L2["you"] and stype == L2["are"] then
    splayer = UnitName("player")
    end
    self:Message(L["sacrifice_message"]:format(splayer), "Attention")
    self:Bar(L["sacrifice_bar"]:format(splayer), 7, "Spell_Shadow_AntiMagicShell")
    end
    end

    ------------------------------
    -- Are you local? --
    ------------------------------

    local boss = AceLibrary("Babble-Boss-2.2")["Blackheart the Inciter"]
    local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..boss)
    local L2 = AceLibrary("AceLocale-2.2"):new("BigWigsCommonWords")

    ----------------------------
    -- Localization --
    ----------------------------

    L:RegisterTranslations("koKR", function() return {
    cmd = "검은심장",
    engage_trigger1 = "죽어라!",
    engage_trigger2 = "후회 할거야!",
    engage_message = "전투 개시! 20초이내 혼돈 유발!",

    Chaos = "혼돈 유발",
    Chaos_desc = "혼돈 유발에 대한 타이머입니다.",
    Chaos_trigger1 = "한번 놀아볼까!",
    Chaos_trigger2 = "재미를 볼 시간이다!",
    Chaos_message = "혼돈 유발! 다음은 약 60초 후!",
    Chaos_soon = "잠시후 혼돈 유발!",
    Chaos_soonbar = "다음 혼돈 유발",

    } end)

    L:RegisterTranslations("enUS", function() return {
    --engage_trigger1 = "죽어라!",
    --engage_trigger2 = "후회 할거야!",
    engage_message = "Engaged - Incite Chaos in ~20sec!",

    Chaos = "Incite Chaos",
    Chaos_desc = "Incite Chaos Timers.",
    --Chaos_trigger1 = "한번 놀아볼까!",
    Chaos_trigger2 = "Time for fun!",
    Chaos_message = "Incite Chaos! next in ~60sec!",
    Chaos_soon = "Incite Chaos Soon!",
    Chaos_soonbar = "Next Incite Chaos",

    } end)

    ----------------------------------
    -- Module Declaration --
    ----------------------------------

    local mod = BigWigs:NewModule(boss)
    mod.partyContent = true
    mod.otherMenu = "Auchindoun"
    mod.zonename = AceLibrary("Babble-Zone-2.2")["Shadow Labyrinth"]
    mod.enabletrigger = boss
    mod.toggleoptions = {"engage", "Chaos", "bosskill"}
    mod.revision = tonumber(("$Revision: 53991 $"):sub(12, -3))

    ------------------------------
    -- Initialization --
    ------------------------------

    function mod:OnEnable()
    self:RegisterEvent("CHAT_MSG_MONSTER_YELL")
    self:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH", "GenericBossDeath")
    end

    ------------------------------
    -- Event Handlers --
    ------------------------------

    function mod:CHAT_MSG_MONSTER_YELL(msg)
    if msg == L["engage_trigger1"] or msg == L["engage_trigger2"] then
    if self.db.profile.engage then
    self:Message(L["engage_message"], "Attention")
    self:DelayedMessage(14, L["Chaos_soon"], "Attention")
    self:Bar(L["Chaos_soonbar"], 20, "Spell_Holy_BlessingOfStamina")
    end
    elseif self.db.profile.Chaos and (msg == L["Chaos_trigger1"] or msg == L["Chaos_trigger2"]) then
    self:Message(L["Chaos_message"], "Important")
    self:Bar(L["Chaos"], 15, "Spell_Holy_BlessingOfStamina")
    self:NextChaos()
    end
    end

    function mod:NextChaos()
    self:DelayedMessage(53, L["Chaos_soon"], "Attention")
    self:Bar(L["Chaos_soonbar"], 60, "Spell_Holy_BlessingOfStamina")
    end


    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs - Zul'Aman
    Quote from Funkydude »

    I just checked 2 logs, and I can assure you there is only 1 trigger for spirit bolts.


    Oh, I see. thx.
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs - Zul'Aman
    Yes
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs - Zul'Aman
    Malacrass bolts skill two kind trigger the branch is the same thing. It confirms and it adds plz.
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs - Hyjal Summit
    I have this Bug on Korean Client:

    Interface\AddOns\BigWigs\Hyjal\HyjalSummit.lua:279: bad
    argument #2 to 'fmt' (number expected, got string)
    count: 1

    call stack:
    Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:304: in
    function 'TrggerEvent'
    ---

    http://wow.somegate.com/upload/7destiny_1192466727_1.jpg
    http://wow.somegate.com/upload/7destiny_1192466736_2.jpg
    Posted in: Raid AddOns
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