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    posted a message on Manufac: Retooled Professions
    Quote from lilsparky »

    skillet can indeed make reagents that are craftable (it's an option you must enable, tho).

    i'm not sure about the trunk version of skillet, but my branch (which i hope to fold into the main trunk) does queue up craftable reagents from other professions.

    clicking the gear selects the recipe used to create the item, btw.


    There is obviously something quite bugged in the Trunk version of skillet, then. That option is definitely there (checked by default), but clicking on it does nothing... adding it to the queue does add the reagents too, which is nice (I love how skillet uses a single queue and not a diff one for each prof like ATSW), however it doesn't get it right all the time. For example: on my BS/miner, I queued up a light skyforged axe just to test and it added 12 truesilver skeleton keys (quite a bit diff from mithril bars, lol). Dunno if this could be an incompatibility with other addons (such as Manufac), or fixed in the development version...

    But, I know this isn't a forum on Skillet, so I will migrate this thread over there.

    Thanks for your help guys
    -Adrian
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    No, it doesn't. Just tried Skillet and it is way better than ATSW, and it plays nicely with Manufac so I can keep both addons running side-by-side. It almost looks like skillet should have a a way to craft reagents on the fly, because if you mouseover craftable reagents, the icon is replaced by a "gear", but clicking it does nothing... Maybe it was a implemented as a stub for a future version? Well, either way between Skillet and Manufac, I've got the addons that I need to get the job done. Even though I think the window feature would be totally cool ;)

    -Adrian
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Phanx »

    That aside, it sounds like you just really really don't like the dropdown menu interface. If that's the case, why are you even trying to use Manufac? If a static window interface is something that works better for you, just use a static window interface like ASTW or Skillet.


    No, I do actually like the dropdown menu interface. It is just only good in certain situation, and not so much in others. However, the major reason why I use manufac over ASTW is that it has a submenu that allows me to create the necessary reagents without switching between professions (e.g. bolts of cloth for tailoring crafts). I hadn't heard of Skillet before, but I may give it a try. Sounds a lot like ASTW, though. My main qualm with this addon is that using it for enchanting is so tedious it defeats the purpose of having Manufac in the first place...

    I have been looking through the source code of Manufac, and I've gotten a good grasp of how it works. I've already implemented a slash command
    /craft # <item name>
    to craft items using Manufac and its supporting Ace2 libraries, and it works lovely with Macros. My next step will be to create the movable windows as described in my post, and it looks very doable as soon as I figure out how to create a window and load the data into it. As I've said, my lua skills are rather rusty, and I am not familiar with the WoW API or Ace2 libraries at all.

    Thanks for cluing me in on the standby command, that will definitely come in handy :)

    -Adrian
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    This addon kinda sucks for enchanting. First of all, the menu is a pain in the ass to deal with, as it disappears quite quickly, and remembering where you were and keeping items organized becomes too much of a chore. For an enchanter, the menu (if used from the minimap) stretches so far across the screen it even covers your character pane (and all your equipment to be enchanted), and while redoing an enchant you have to dodge the menu to click ok, otherwise it might change recipes on you. A few times I've accidentally crafted the wrong item because of menu issues. The menu is excellent for crafting that one nice item you need and all the required reagents, but for the bulk of the task (which most crafters do often) it is quite a pain in the ass. And to top it off, it disables the default blizzard trade skill windows in favor of this menu system, so you cannot even easily switch between the two.

    If anybody is willing to pick this addon back up again, it needs some serious changes. What I would like to see is a way to click on a recipe in the menu (which does nothing currently) to pop up a crafting window which is movable and stays open on the screen. From here we can do everything just like in the menu without worry of it disappearing or getting lost. Having multiple of these windows open at once would be an even bigger plus. Or I would suggest a way to let the original blizzard trade skill windows pop up when you click the skill on your action bar (at least by option). Accessing Manufac from this method is even more of a pain in the ass and pales in comparison to the minimap method, only allowing one skill to be accessed at a time.

    A few other minor details is that it is impossible to ctrl-click a crafted item in the menu to show it in the dressing room, and there should be a way to buy reagents from the selected shopkeeper automatically by clicking on the reagent in the list. You can pst yourself the item link for the former problem, but it is kinda awkward. Whereas the latter is a really nice feature from ATSW I'm sure could be included. Also it would be super-sweet to have slash commands to craft particular items and be able to create a macro for recipes and enchants you use frequently.

    I might go and see if I can do anything with this code, but my skills with lua and ace2 are a bit rusty. So don't expect anything. But if anybody knows of another addon that might work similar to this, please let me know.

    -Adrian
    Posted in: General AddOns
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