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    posted a message on Babywigs - When a joke becomes real
    Stockades.
    Posted in: Raid AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from Elkano »


    - store the random daily quests using a bitmask; this allows to send all known quests in only one short message
    - keep a protocol version which you must increase in case you add new daily quest so the bitmask isn't interpreted incorrectly by old clients


    This bit seems like a horrid idea to me. If I understand it correctly, this would make versions deliberately incompatable with each other *just* because a new quest was added, even if 95% of the info being passed around is still applicable to older versions.

    I can't even get my guild to keep roughly up to date on Omen, what's the chance an entire server would keep up to date on this? :) So in the long run you'd end up with half a dozen (or more!) separate networks, all on the same channel, but none communicating with each other.

    (I think using a bitmask is totally overkill, too, but that's neither here nor there for the purposes of this discussion)
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from Fritos »

    Do people REALLY use all of there channels, I raid consistently and have never had to use more than 2 additional channels then the default Blizzard ones.


    For me it's .. 3 bliz channels, a channel for my household unit (we all play), a channel for a close group of cross-guild friends, two different arena teams, the guild priest channel, and the guild healers channel (no, donno why we have both, but it works). That leaves one free channel, which is occasionally useful for various things. So yes, people do use all those channels.

    (And a quick survey of the guild show that a lot of people are using similar numbers of channels)

    With that being said, yes it is possible for me to use Raid/Party/Guild. I'm just wondering if it's worth the effort to add it when you will be pinging this info between so few players.


    I don't think that it's really going to be "so few players" .. I mean, you're limited to how big your guild is, but as long as a given player is rebroadcasting what he learns from others (I don't know if it does right now), all it takes is one person to see each quest once a day, and an updated list of dailies will exist at pretty much all times.

    I don't think it would take many people online at all to keep that info "alive" in the guild. And you can always have an option that you can turn on or off to do *both* comm methods, and act as a gateway from guild to world and visa versa...
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from Fritos »

    Using Guild/Raid/Group channels is pointless and too limited to communicate the Random Dailies.


    I've heard a couple of people say this now, and I don't think I understand it.

    At pretty much any time, I can go "What's the X daily today?" in guild chat and get back an answer -- and my guild isn't that big (we might, on really great days, peak at 35 online or so). Is automating that *really* useless?

    So useless that it couldn't at least be added as an option? Since nobody -- and I mean nobody -- in my guild is going to use a mod that takes up another chat channel. And that seems even more limited than just using the guild channel...
    Posted in: FuBar AddOns
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    posted a message on PassLoot - Official thread
    Aye, very useful mod.

    Would it be possible to add in an (optional?) feature that pulls in the ItemPrices library or something and lets you make decisions based on vendor price? On my druid, bag space is VERY limited, it's not usually worth it to roll on greens that arne't worth at least 4g or so...

    Posted in: General AddOns
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    posted a message on MagicMarker - Raid Icon Marking made simple
    Okay, so, I've been trying to play with this for a couple of days, and I seem to be missing fundamental.

    If I'm reading things right, I should be able to set up what types of CC I want, tanking, what the prefered handling of each mob is, etc... and then just hold down alt and mouseover a pack of mobs and have it assign symbols to everything... right?

    Well, it's not. I can select individual mobs and hit the key I have bound to MM's "mark mob" function and that works, but that's kind of contrary to the point of the mod!

    I've tried the other modifiers (ctrl, alt) with no luck, and I've also tried a completely custom key (F8) with no luck. I assume ont hat last you're expected to hold it down like a modifier key, and wave past your mobs.

    Am I somehow just completely missing something?

    --A
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    Okay, so I didn't get to do this last night, but here's how it's done, if you feel like testing and checking it in (I don't want to checkin without testing, and I'm stuck at work right now). Or I'll grab it when I get home, this way I at least have it documented. ;)

    In the TOC:

    ## LoadOnDemand: 1
    ## LoadManagers: AddonLoader
    ## X-LoadOn-Raid: true
    ## X-LoadOn-Slash: /incubator


    The downside being that I think this will also load in arenas and BGs, but I don't think there's a simple way to deal with that.

    --A
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    Quote from Morgalm »

    PS: aentila sorry if you were working on it in branch and my committing my changes screwed you up at all.


    Well, only 'screwed up' in that you committed what I was working on integrating. ;) Mostly I'd integrated (and comitted) the fixes for the survive-reloadui code, and was looking at how best to add the fubar stuffs and have its functionality (or lack thereof) completely separate from the candybars (so you could have both/either), since I wanted to get both happy before I committed to trunk. You just beat me to it. ;)

    I may still go try to make those independant of one another, but now that it's out there in the public in its current form, I may just get lazy and leave it be. ;)


    One feature idea: you may want to consider making it load-on-demand via AddonLoader as a Raid addon.


    I'm shocked. I'm shocked and saddened that I never noticed that Incubator wasn't load on demand for raids (only) before.

    Assuming that Morgalm hasn't stolen my thunder again :) I can do that tonight or tomorrow night. I'm pretty familiar with the load on demand stuffs, so I can save people from having to learn something... :)

    --A
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    I got tied up with a string of "emergencies" at work (which, sadly, mostly consisted of people not bothering to plan ahead) that's kept me mostly away from projects.

    I hope to have some time this weekend though.

    --A
    Posted in: Raid AddOns
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    posted a message on HonorFu
    I've seen this before, but never had a chance to track it down completely. It *seems* to be a bug in doing next-day rollover stuff when you haven't been PvPing for multiple days... e.g. if you last PvP'd 3 days ago, the first time you earn honor it tries to roll your previous honor out of the 'current' list, but forgets to mark it as done, so rolls it again every time you earn honor.

    Not sure exactly what's going on, but that's more or less the behavior. Reloading your UI after you earn some honor will "fix" it, though I'd love to see an actual real fix in place.
    Posted in: FuBar AddOns
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    posted a message on Incubator - Trash respawn timers
    Okie, so I finally broke down and got svn access... I've also mailed the author of Incubator to inquire about support. If I don't hear back from 'em by this weekend or so, I'm going to go ahead and start doing a little incubator maintenance, starting with the patches Morgalm posted (thanks, BTW!).

    I'll start looking into the unaddressed issues once I've done that, and see if we can get everything in a decent workable state.

    --A
    Posted in: Raid AddOns
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