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    posted a message on Omen - Bug Reports and Suggestions
    My warnings don't seem to be working. In single target mode, I have "Enable Warnings" checked off, and I have it set to use the "explosion" sound at 80% threat. In the output, I have it checked off to use Parrot, make it sticky, and use the notification area, but I am not getting any audio or text warnings.

    The warning test is working fine though.
    Posted in: Raid AddOns
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    posted a message on Parrot 1.0
    Quote from Hyrus »

    Is this not working for 2.4? All I get is the "Low Pet Health" message, not any of the damage ones.


    Yeah I noticed that too. My custom area and my notification area are working ok, but the incoming/outgoing areas are not showing anything.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Maybe I'm being dense but is there a way to show "anything that's not in a category"?

    I can't wait for customizable categories. :) I don't find the weapons or armor tabs useful at all. But I do have a ton of categorizable things like minipets and ItemRack outfits that I want to hide usually. It seems as though my options are to see what's in the categories OR everything. I'd like the option to see everything except the categories.
    Posted in: General AddOns
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    posted a message on Improved Raid Warning Frame
    Quote from OttoDeFe »

    Try this thing OrionShock made - It's working pretty well for me:
    Raidreroute

    The final code is on page 2, it reroutes the raid warning frame to the Sink output of your choice.

    After I thought about this some more, I realized the only reason I still wanted to move my raidwarn frame was because my BigWigs messages were too high. And I realized, duh, I can just create a new frame for those wherever I want with Parrot, and route the BigWigs messages to that. :)
    Posted in: General AddOns
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    posted a message on Improved Raid Warning Frame
    Thanks for the suggestion... I might give it a try, but what I was really looking for the IRWF replacement for was to move the existing raid warn frame. :) It's too high by default; I want it more in front of my eyeballs.
    Posted in: General AddOns
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    posted a message on Improved Raid Warning Frame
    Does anyone know of a replacement for this mod that works?
    Posted in: General AddOns
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    Quote from Ellipsis »

    Update, that has been fixed (you may need to set the direction again).

    Ah ok. I was updated to the latest when I posted, but didn't realize that I'd need to set it again. :) I'll try that tonight.
    Posted in: Unit Frames
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    I think that there is something backwards some of the placement. I think it's a different issue than what people are talking about above though. On my pet frame, I have buffs on the bottom (split) and the direction set to "right, then down", but it goes right, then up into the pet frame.
    Posted in: Unit Frames
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    posted a message on Recount
    Quote from Elsia »

    I'm currently in raid with most recent Recount and Omen running without error after the LibBabble-Spell-3.0 change. Can you try update Recount again, we did have an important fix today.

    I'm not the original person who reported it but I have the latest versions of Recount and LibBabbleSpell-3.0. It looks like the current errors are in LibBabbleZone-3.0 though:

    [2008/02/19 20:37:34-2406-x1]: LibBabble-Zone-3.0\LibBabble-Zone-3.0.lua:65: LibBabble-Spell-3.0: Translation "HasTranslation" not found.
    Recount-$Revision: 61590 $\Sync.lua:253: in function `f'
    AceComm-2.0-60961 (Ace2):1640: in function `f'
    AceComm-2.0-60961 (Ace2):1815: in function <Interface\AddOns\Ace2\AceComm-2.0\AceComm-2.0.lua:1709>
    (tail call): ?:
    <in C code>: ?
    AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
    AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>

    [2008/02/19 20:37:34-2406-x44]: Recount-$Revision: 61590 $\Sync.lua:253: attempt to call method 'HasTranslation' (a string value)

    [2008/02/19 20:42:14-2406-x5]: Recount-$Revision: 61590 $\Sync.lua:273: attempt to call method 'HasTranslation' (a string value)


    Posted in: General AddOns
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    posted a message on Recount
    I'd like to request an intermediary setting between "Merge Pets" and not-merged... like it used to be. :) I much preferred having my pet's damage be merged with me but also shown individually in the list. This made it easy for me to drill down into his stats without having to keep toggling it on and off. And also let me laugh at the people he was out-dpsing. :) (Although now that I'm survival instead of beast mastery that doesn't happen anymore :()
    Posted in: General AddOns
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    posted a message on Elephant (official thread)
    Quote from pb_ee1 »

    I've added a cool functionnality that lets you save all the logs exactly the same way Prat does. You just have to make sure Prat is loaded and check the option in the config menu. You'll then have the log display the same way Prat displays your chat.

    Pew pew!


    With this turned on, I was getting double messages logged. Once I turned the Prat formatting off, it went back to logging like I expected.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Seerah »
    Think of it this way: you can switch out things in your hands while in combat.

    Where are they holding their shield then? :)
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Gaoul »

    to switch the bag, you'd have to display the bag by using the bag button... and put it in the that slot//spot where the original bag is shown.

    If you are referring to my ammo bag troubles here, that's not how it works. :) The problem is that when you display the bags, the ammo bag is not shown on the main bag tab, it's shown on the ammo bag tab. But the new bag is in your inventory on the main bag tab. You used to be able to drop items on the ammo bag tab (i.e. ammo) and it would switch to that tab and then you'd drop the ammo in an open slot, but now if you drop items onto the tab it just automatically puts the ammo in your bag without switching the tab. So it doesn't work to try to get your ammo bag over to that tab so that you can replace the old bag, because it tries to put the ammo bag inside the other ammo bag now.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    One other thing that I noticed was very awkward was equipping a new ammo bag (and I assume that profession bags would have the same problem). I crafted up my new 24 slot bullet bag after the patch, and then spent 5 minutes trying to figure out how I could get it equipped. The ammo container only shows up on the ammo tab, but dropping the new bag on the ammo tab doesn't switch tabs anymore, it tries to drop the bag inside the bag.

    Maybe some detection for bags vs ammo, and if it's a bag then switch tabs instead of trying to drop it inside? Or show all bags on the main tab? I ended up unhiding the bag bar in Bongos so that I could equip it.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    One thing that I am not sure that I like is the moving buttons when you are in a filter tab and you sell something. I have a couple times almost sold something that I didn't mean to because everything shifted and I moved my mouse to the slot where I knew the next item I wanted to sell was, but it had moved.

    I am looking forward to a text view, too. :) But overall this addon is great!
    Posted in: General AddOns
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