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    posted a message on Recount
    Quote from Arkive »

    Recount is spitting a rediculous number of Lazysync errors in raid. Starting with:

    [2008/05/07 19:59:56-5-x276]: Recount-70425\LazySync.lua:581: bad argument #1 to 'pairs' (table expected, got nil)
    Recount-70425\LazySync.lua:581: in function `AddOwnerPetLazySyncAmount'
    Recount-70425\Tracker.lua:1280: in function `AddDamageData'
    Recount-70425\Tracker.lua:308: in function `parsefunc'
    Recount-70425\Tracker.lua:584: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[20]":4: in function <[string "safecall Dispatcher[20]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[20]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>



    Also seeing these errors, as well as DPS numbers being wayyyyy off. Total damage display looks fine, but people who are usually ~1300 dps for overall are showing up as 525 dps and it goes down from there.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from HunterZ »

    That's probably not going to replicate the problem because you weren't in combat. The test would have to be like this:
    1. enter combat
    2. use item that finishes current stack in use by autobar
    3. stay in combat while item cooldown expires
    4. click the same button in autobar to attempt to use the same item but from a new stack
    5. exit combat

    I'm actually not sure if this still happens in the latest SVN trunk version (which I am using), but I know I've noticed it within the past 1-2 weeks.

    If I were to try to replicate it, I'd probably do it by taking a stack of some kind of cheap 2-minute potion, splitting it into 5 individual stacks of 1 potion each, then start auto shotting or wanding Dr. Boom in netherstorm.


    I think it still does happen. I am using 73007, and just used up one of my Drums of Battle during a boss fight and wasn't able to use my drums button anymore.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    Does setting padding to 0 or more fix your issue?

    It does not fix it for me. I use the default padding of 0 and they often get stuck. I tried setting it to 1 and they still get stuck.
    Posted in: General AddOns
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    posted a message on !SurfaceControl
    I guess the issue is that this does not work when libs are embedded? I disembedded my libs today, and now this works.
    Posted in: AddOn HELP!
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    posted a message on !SurfaceControl
    :(

    All I get when I type /surfacecontrol (I even tried copy and pasting it out of the lua in case I kept typo'ing it) is "Type '/help' for a listing of a few commands."
    Posted in: AddOn HELP!
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    posted a message on !SurfaceControl
    Ever since the update a few days ago to use LSM-3.0 in !SurfaceControl, the /surfacecontrol command no longer brings up the options for changing textures and what not. There's no errors in BugSack and I do not run disembedded libs. It does show up in the /ace list enabled list of addons. I just can't seem to control it anymore. Help? :)
    Posted in: AddOn HELP!
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    posted a message on AutoBar by Toadkiller (official thread)
    Before I go wiping out my saved variables and setting everything up again, does anyone have any idea how I might fix my tooltip position for the Autobar tooltips?

    I use Tiptac to reposition my tooltips and until now had all the Autobar tooltips turned off, but I turned them back on since there's the "hide tooltips in combat" option now. The Autobar tooltip is in a position where my Tiptac tooltip used to be, but I have since moved it to a new location. I tried resetting all my Tiptac settings, but it doesn't seem to have helped.

    I tried looking for any tooltip related options in the config or in the Autobar saved variables, but I don't see anything obvious.
    Posted in: General AddOns
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    posted a message on Recount
    Recount is currently spamming chat windows with what are I'm guessing debugging lines like:

    Recount: Aileen
    Recount: Ogion
    Recount: Trynd
    Recount: Aileen
    Recount: Ogion
    Recount: Trynd

    over and over and over and over.
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from pqee »

    What's the name of the custom channel? Any chance it's some form of a standard channel?

    No, it's not.

    It has moved back to the custom channels, but now I have a second "general" and "trade" underneath my custom channels... and no trade in the built in ones. :(
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    One of my custom channels is showing up under "Settings" with all the built in channels, instead of at the bottom section under "Custom Channels". I'm not sure how it got up there. :) There are 3 in the custom area, and then just the 1 up with the built-ins. It's working just fine, replacing the name and everything... it's just weird that it's up there. :)
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia »

    @cremor:
    I don't think there is a good default for this because if I put merge on by default people ask "where is my pet". If I don't people say that their hunter damage is low. I think this default is most sensible to show what is recorded.

    As a hunter, I'd rather the merge pet was on by default. Otherwise no one else ever goes in and changes the option to merge pets and then they wave their e-peens around about how now they are beating the hunter. :( I was finally starting to get some respect about the damage that I do since they were all merging pets by default!
    Posted in: General AddOns
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    posted a message on BankStack
    Quote from Kemayo »

    I haven't been able to reproduce the FuBar problem myself, so I'm not sure what's causing it.

    Do those of you seeing the problem run with libs embedded or disembedded?

    All that said, I still haven't been able to make the icon work even for me.

    So I'm considering moving down to FuBarPlugin-2.0, because I *know* the icon will work there.


    Bumping, in the hope that this gets fixed eventually. :) The addon never loads on my bank alt who has limited addons installed (although I do have FuBar_ClockFu, which is listed in the OptDeps). I run with libs embedded.

    [2008/04/11 12:31:02-2583-x1]: BankStack\fu.lua:1: Cannot find a library instance of FuBarPlugin-2.0.
    !StopTheSpam\libs\AceLibrary\AceLibrary.lua:490: in function `AceLibrary'
    BankStack\fu.lua:1: in main chunk
    Posted in: General AddOns
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    posted a message on Omen2
    Quote from eskimoe »

    but anyways, back to v68250 and Bloodboil!
    As far as the raid could see, all three tanks showed up correctly in the list,
    and it was working fine, but as soon as we started the second try, some tanks didnt even show up
    in the list (not for us and not for themselves ^^), some dps always saw healers on top;
    /omen clear didnt help a thing, so I thought perhaps omen somehow crashed on some pcs, so
    they couldnt sync in their own threat..
    Somewhere I read a post regarding a druid tank who didnt show up in the raids omen, so
    perhaps somewhere there is a bug, because it seemed that for one tankdruid in our guild
    this not showing up happend more often/faster than for warriortanks.
    The only thing that seemed to be working here, was that the tanks did a relog before each try,
    and the rest who seemed to have a display bug.. didnt test it thorougly enough though,
    the raid didnt seem to have fun always updating omen before each raid, and relogging after
    each try ^^


    We noticed similar problems tonight with Bloodboil and 68254. After a few wipes because no one could see each other on the list, we all updated and relogged. The next attempt everything was working fine. The attempt after that, the ranged dps could not see any of the tanks (2 warriors, 1 druid). The tank druid mentioned on vent that she could only see herself, not the other warriors. Not sure about the warriors, whether or not they saw themselves.
    Posted in: Raid AddOns
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    posted a message on Recount
    The latest version, 68331, is throwing thousands and thousands of the errors that Civrock posted (during a raid).
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    Actually the regular profile system got dumped in favour of the following (not all of which is implemented and working yet):
    [...]
    This sounds slightly complicated, but I think in practice it will tend to do exactly what most people expect.


    Ah ok, thanks for the explanation. I will readjust my bar thinking. :)
    Posted in: General AddOns
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