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    posted a message on PitBull 2.0
    Pitbull used to have a Granite texture. It is no longer avialable with Pitbull. So i grabbed SharedMedia, SharedMedia-Blizzard, SharedMediaAdditionalFonts 1, SharedMediaAdditionalFonts-2.0 and SharedMediaLib.


    None of them have a granite texture included. Was just wondering where i could find the texture that used to be included with Pitbull. I do have backups ofcourse, so is there anyway to pull that texture out of the old files, and add it to the new pitbull?

    Not a huge deal, as there are many many other bar textures to choose from, i was just kinda fond of the Grantite look ;p

    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Yep, worked great. Ty much.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    When updating to Version 63819, it changed some font sizes (fixed easily). But it also changed the color of my buff timer text.

    I have looked and looked, but i dont see a way to change the color back to white (easy to read). Right now its set to a grey / black-ish color, and very tough to see the remaining time.


    In Player > Other > Aura > You can set the font size, but nothing for the color.


    Maybe i am missing an option somewhere else, if not, does anyone know about which line in the metalayout (guessing this is where it would be) to manually change the color?
    Posted in: Unit Frames
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    posted a message on ExtractGas?
    Must say Gathermate was the solution to all my gathering needs :D

    Posted in: AddOn HELP!
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    posted a message on wrong mining icons
    Common nodes should overwrite special nodes. A "special" node, such as Rich Adamantite, can appear anywhere an Adamantite Ore could appear. Khorium can appear anywhere Fel Iron could appear, etc etc.

    Posted in: AddOn HELP!
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    posted a message on ExtractGas?
    why not just change it the way like all other professions.. in a specific range the icon changes to the track-circle. for the people dont wearing the googles its really unimportant if they see a icon or a circle, because there is just one type of gas in one area.


    I completely agree that this is a fairly major problem. Especially if you have 4-5 gas notes bunched up. You can fly right past and never know there was a node to be gathered, because the icons cover the yellow dot :(

    If its too much work to recode for google detection, is there any way to change the alpha of the minimap note itself, to allow the yellow dot to atleast overlay ontop of the note?
    Posted in: AddOn HELP!
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    posted a message on [Pitbull] Adjusting Timers for Buffs / Debuffs
    Lots of views, no replies :(

    Guessing this is something that isnt currently possible.
    Posted in: Unit Frames
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    posted a message on [Pitbull] Adjusting Timers for Buffs / Debuffs
    Is there a way to adjust the timer positions, associated with buffs and debuffs?

    Right now, they look like they are sit on the top middle of the buffs. I would like to try and move the timers to go on the outside and below the buffs / debuffs. Not sure if this is possible with offsets, or maybe changing the default settings from Middle Top to Outside Below. I have looked through several of the lua files, and unable to find this :(
    Posted in: Unit Frames
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