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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    New spam showing up. Sent PM on wowinterface.
    Posted in: General AddOns
  • 0

    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    With latest alpha, not seeing any spam at all. Thanks for the quick updates!
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    New alpha fixed a lot of the alt code spam. Some spam is still getting through, but its a slightly different format, from a different gold company. Still uses a lot of alt codes. I sent the PM with the newer spam to you on wowinterface again.
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    Using v6.628 The spam message getting through looks like:

    <>


    Tried what i could, but wowace doesnt seem to like alt code usage on the forums. I sent Funkydude a PM on the wowinterface forums with the above spammage. I believe the alt codes didnt get changed on that site.

    If for some reason the alt codes are not shown on wowinterface either, you can see this spam 24/7 every 30 seconds, on US-Illidan, horde side in general / trade channels.
    Posted in: General AddOns
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    posted a message on PitBull4: Unit Name Coloring Help needed.
    I know very little about lua, but after hours of reading through others scripts and the api site, this is what i have come up with:

    ThickOutline()
    local abbr = Name(unit); if abbr:len() > 19 and abbr:find(" ") then abbr = abbr:gsub("([^ ]+) +", function(text) return text:sub(1,1) .. ". "; end ) end  
    
    if UnitIsPlayer(unit) then 
         local r,g,b = ClassColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end   
    
    elseif ( UnitClassification("target") == "normal" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end 
    
    elseif ( UnitClassification("target") == "worldboss" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    
    elseif ( UnitClassification("target") == "rareelite" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    
    elseif ( UnitClassification("target") == "elite" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    
    elseif ( UnitClassification("target") == "rare" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    
    elseif ( UnitClassification("target") == "trivial" ) then
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    
    end
    I'm sure there are much better ways to write it, but this does exactly what i want it to do.


    Now i am trying to figure out how to fix up this code:

    Outline()
    local s=Status(unit)
    if s then
     return s
    else
     local cur,max=Power(unit),MaxPower(unit)
     if cur~=max then
      return "%s|cff69ccf0%%",Round(Percent(cur,max),0)
     end
    end
    Works perfectly for casters, but when targeting a DK, Warrior, Rogue, Druid, etc... anything without a mana bar, the display shows up incorrectly (or atleast not what i am wanting).

    For a warrior with a rage bar, when the warrior has 0 rage, its displaying 0%. With rage it shows current rage with a % added to the end.

    So i am wanting to get rid of the % sign, for any non mana using class. Also when a warrior / dk is sitting at 0 rage / runic, the power text should be hidden, not showing 0%.

    I will keep trying, im sure i can figure it out, just takes a really long time ;p
    Posted in: AddOn HELP!
  • 0

    posted a message on PitBull4: Unit Name Coloring Help needed.
    Trying to get a custom script working, to use with Pitbull4. This script modifies the color and length of unit frame names.

    The code i have currently does everything correctly, except when targeting NPCs, its using class colors and i am hoping to find a way to get it to color the text by hostility for NPCs.

    The code i am using now:

    local abbr = Name(unit); if abbr:len() > 19 and abbr:find(" ") then abbr = abbr:gsub("([^ ]+) +", function(text) return text:sub(1,1) .. ". "; end ) end
    
    local r,g,b = ClassColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    The code for coloring by hostility is:

    local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end
    I have tried merging these several different ways, sometimes with errors, sometimes without, but unable to produce a working script.

    If anyone is bored and wouldnt mind showing me how to correctly merge these scripts, would be greatly appreciated. Just not sure of the correct syntax use.

    Code i have been trying:

    local abbr = Name(unit); if abbr:len() > 19 and abbr:find(" ") then abbr = abbr:gsub("([^ ]+) +", function(text) return text:sub(1,1) .. ". "; end ) end  
    
    if UnitIsPlayer(unit) then 
         local r,g,b = ClassColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end   
    
    elseif UnitIsEnemy(unit, "otherunit") then 
         local r,g,b = HostileColor(unit) if string.len(Name(unit)) > 30 then return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(abbr,1,9) else return '|cff%02x%02x%02x%s|r ',r,g,b,abbr end end  


    This will class color friendly players, but leaves the text blank if i target hostile npcs or friendly NPCs.
    Posted in: AddOn HELP!
  • 0

    posted a message on ax_RaidStatus
    Mini-map button still will not hide.

    I know you mentioned looking into it about 6 weeks back ;p


    Obviously this is not a priority fix at all, but icons on the minimap just annoy me after the addons are configed.


    But the mod for me has worked pretty flawlessly, altho i haven't tried out the new auto inspect talents.
    Keep up the good work!
    Posted in: Raid AddOns
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Is it possible, to change the width of the minimap, and not the height?

    Basically, i am looking for a way to make the minimap retangular, so it would look similar to Blizzards battleground minimaps.


    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Bongos3 - A main actionbar replacement
    Just wanted to say im having no issues at all with the 1st gamma version.

    Pet bar worked perfectly on Teron, so all is good :D
    Posted in: General AddOns
  • 0

    posted a message on Bongos3 - A main actionbar replacement
    Ya.... im not sure what to do about the whole pet bar / possesses bar thing.

    Doesnt matter if i have all my bars checked to change to a possesses bar, or 1, or none (was hoping none would use the pet bar).


    Obviously this is a huge disaster for anyone using bongos in BT. When your raid wipes because you were unable to keep your ghosts in check (Gorefiend) /cry.


    Best solution i have found is simply making a macro for each of the abilites for the gorefiend fight, and putting them on a normal action bar.
    Posted in: General AddOns
  • 0

    posted a message on Omen2
    Omen 2 is fine, obviously missing a lot of the old features. Some modes did crash our healers tonight, but as long as you stayed on Single Target, it wasnt that bad.

    Features that are missing our raid noticed are things like:

    -Your name (the bar) colored red, instead of your class color.
    -Your threat always shown. Even with this option enabled, your own character would fall off the list.
    -Turning off the flash and shake screen effects. Yes, there is an option to turn them off, but for several of us, turning the feature off did not actually disable the feature. I simply turned my threat warning percent to 130% (i think that was the max), to make it stop. Others edited the lua.

    For some reason, on Single Target mode, i would get flash warnings saying i passed (insert random classes threat here). Sometimes a healer, sometimes a mage, etc, even when the tank had a good margin of threat and was tanking the mob.


    So ya, there are some bugs. And all the features are not implimented yet. But it does work, and we cleared most of BT tonight without any threat issues. Just want to say i appreciate all the work you are putting into this new version.
    Posted in: Raid AddOns
  • 0

    posted a message on PitBull 2.0
    Editing all. Figured 95% of it out.
    Posted in: Unit Frames
  • 0

    posted a message on ax_RaidStatus
    Updated with WAU, still getting the same errors as before.

    aX_RaidStatus - Updated to rev WITH Externals 64061 <--- That is the version WAU is updated to.


    Is Fubar needed to make this mod work? Or can you configure it similar to how XRS does?
    Posted in: Raid AddOns
  • 0

    posted a message on ax_RaidStatus
    These are the errors i get when i try to log in with the latest build:

    aX_RaidStatus\RaidStatusCore.lua:8: AceAddon: AceOO-2.0: Library "FuBarPlugin-2.0" does not exist.
    AckisRecipeList-0.65\libs\AceLibrary\AceLibrary.lua:122: in function <...ddOns\AckisRecipeList\libs\AceLibrary\AceLibrary.lua:75>
    (tail call): ?:
    (tail call): ?:
    AceAddon-2.0-57245:973: in function `new'
    aX_RaidStatus\RaidStatusCore.lua:8: in main chunk



    So i turn off AckisRecipeList, and then get

    aX_RaidStatus\RaidStatusCore.lua:8: AceAddon: AceOO-2.0: Library "FuBarPlugin-2.0" does not exist.
    AltClickToAddItem-1.1\libs\AceLibrary\AceLibrary.lua:122: in function <...Ons\AltClickToAddItem\libs\AceLibrary\AceLibrary.lua:75>
    (tail call): ?:
    (tail call): ?:
    AceAddon-2.0-57245:973: in function `new'
    aX_RaidStatus\RaidStatusCore.lua:8: in main chunk


    Turn off AltClickToAddItem, and then get

    aX_RaidStatus\RaidStatusCore.lua:8: AceAddon: AceOO-2.0: Library "FuBarPlugin-2.0" does not exist.
    PitBull-r63819\libs\AceLibrary\AceLibrary.lua:122: in function <...erface\AddOns\PitBull\libs\AceLibrary\AceLibrary.lua:75>
    (tail call): ?:
    (tail call): ?:
    AceAddon-2.0-57245 (Quartz):973: in function `new'
    aX_RaidStatus\RaidStatusCore.lua:8: in main chunk


    Finally, instead of turning off every addon one at a time, and having aXRS show a different error, i load only Bug Sack and aXRS and get:

    AceAddon-2.0\AceAddon-2.0.lua:18: AceAddon-2.0 requires AceLibrary.
    AceAddon-2.0\AceAddon-2.0.lua:18: in main chunk



    I looked for a library called "AceLibrary" and the only thing i found that i thought was it, was simply Ace2 in the Library section of downloads. Downloaded, installed, and get the following:

    aX_RaidStatus\RaidStatusCore.lua:8: AceAddon: AceOO-2.0: Library "FuBarPlugin-2.0" does not exist.
    Ace2\AceLibrary\AceLibrary.lua:122: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:75>
    (tail call): ?:
    (tail call): ?:
    AceAddon-2.0-57245 (Ace2):973: in function `new'
    aX_RaidStatus\RaidStatusCore.lua:8: in main chunk



    This is the first addon in a long time i havent been able to get to work on my own, and i use several! Any help would be appreciated, thanks!
    Posted in: Raid AddOns
  • 0

    posted a message on PitBull 2.0
    Ok, then it may have come from Inflight or E-castingbar, both of which i replaced with other addons when i updated Pitbull. I just didnt realize Pitbull was able to pull textures from other addons.

    Will be able to fix it easily, thanks again ;p
    Posted in: Unit Frames
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