Is there any way to control the exact position of text? (other then the pre-defined 'Outside-Right', 'Edge-Center', ect.) If there is no way to do so via the in game config, could anyone tell me where the offsets for things like 'Outside-Right' would be in a LUA doc?
So now I'm trying to parent one of bits of SLDataText to a panel "sldt_msover_anchor" but it won't show up no matter what I do. It isn't hidden by the panel and the xy are both 0.
Now, when I use the /print macro to find the name of the panel I get a response 'nil'. However, kgpanels says that if you want to parent something to one of the panels that I should simply use the name of the panel as the parentID.
So like I said, I have a panel named 'sldt_msover_anchor' but when I try to parent part of SLDT to it, it doesn't work (the part of sldt simply disappears until I reparent it to worldframe).
Should I be using a different parentname if I am trying to parent another addon to a kgpanel? (rather than one panel to another panel as kg seems to imply)
Also, not sure if I am using your script right. Because when I mouseover, the panel simply disappears and won't reappear until I /rl, then it simply disappears when I mouseover again. My first time using scripts for kg and I'm not even sure if I am doing it right, so if you could please explain exactly what to do and where to put what script that would be great!
Also, is it possible to use whatever font I want for text in game? As I would prefer to use the font I used in the screenshot for most texts, but do not know how to do so.
0
remixUI
Clean
5man Group
25man Raid
Timers, PowerAuras, Buffs & Debuffs
Info and download can be found here.
[/FONT]
0
http://forums.wowace.com/search.php?searchid=1100593
Is there any way to control the exact position of text? (other then the pre-defined 'Outside-Right', 'Edge-Center', ect.) If there is no way to do so via the in game config, could anyone tell me where the offsets for things like 'Outside-Right' would be in a LUA doc?
0
0
So now I'm trying to parent one of bits of SLDataText to a panel "sldt_msover_anchor" but it won't show up no matter what I do. It isn't hidden by the panel and the xy are both 0.
Now, when I use the /print macro to find the name of the panel I get a response 'nil'. However, kgpanels says that if you want to parent something to one of the panels that I should simply use the name of the panel as the parentID.
So like I said, I have a panel named 'sldt_msover_anchor' but when I try to parent part of SLDT to it, it doesn't work (the part of sldt simply disappears until I reparent it to worldframe).
Should I be using a different parentname if I am trying to parent another addon to a kgpanel? (rather than one panel to another panel as kg seems to imply)
Also, not sure if I am using your script right. Because when I mouseover, the panel simply disappears and won't reappear until I /rl, then it simply disappears when I mouseover again. My first time using scripts for kg and I'm not even sure if I am doing it right, so if you could please explain exactly what to do and where to put what script that would be great!
Thanks if you can help.
0
What I want to do is parent parts of SLDataText to a panel, then be able to mouseover it and see the info, mouse away, and it disappears.
Thanks! :D
0
0
Anyone know how to fix the jumbled up text? Maybe it has to do with 2.4, but I am using the latest version of Omen.
0
http://img395.imageshack.us/img395/6416/omenquestionbc4.jpg
Also, is it possible to use whatever font I want for text in game? As I would prefer to use the font I used in the screenshot for most texts, but do not know how to do so.
Thanks.