First draft for a very preliminary incomplete, most text missing, Unit Frames Review. To be restructured, reviewed, and have possibly useful or insightful text added over the next week+.
Frames is probably the most complex category of mods to review, which is probably why it won the poll. They literally cover aggro, healing, casting, damage, targeting, click casting, pvp and raiding, and focus targets. Review will be all together if it's a summary, or independently for more detail. Trying to wrap my interface around all of them and find a nice useful way to break them up for review. Suggestions appreciated.
From what little I can find on 2.4 release date it sounds like it may be on PTR in a month or so. Given all those changes to the combat log, I'll do damage meters post 2.4.
updated for later: Assessment, DamageMeters, Recap, Recount, SWStats, Violation
Sounds like it is Unit/Raid Frames. Here's a list, please add anything you see missing.
This does not include HuDs, pvp frames, tank/assist addons, target addons, or partial frame implementation. Essentially it must have at least a party and a raid frame. I would like to cover the others ones as well, but as their own category.
If 2.4 would significantly change the performance measurements of any of the meters, I will split the review and do features now and performance later. But I don't see anything in 2.4 that would do that? Thanks for the performance meter tips.
Unit/Raid Frames and Damage Meters were the top two. I'll look at putting together something for Damage Meters first since it's not quite as huge as Unit/Raid Frames. Here's a list of some of the ones I know about. Please add to it if you see one that you know of or that you are interested in.
Also, I am considering some sort of performance measurement if it isn't too time consuming. Any suggestions besides a basic memory consumption monitor during battle at the OS level?
The two that would probably be the most difficult are unit frames (complex) and damage meters (performance measurements). Of course those will probably get the most votes ...
I compared some mods awhile ago, link below. That seemed useful so I am going to do some others. I would like to know which ones you are interested in seeing. The poll is thrown together with semi-random ideas so if there is another type you would prefer, post it.
Flarin, I found that, though it wasn't obvious and took a minute of confusion. What I couldn't find was a way to unmark a creature after you marked it using the mod. Once you make a selection it looks like you are stuck with at least some symbol unless you use the default UI to clear it, which is a pain. On the plus side, it's the only mod that has skull right in the center making that first mark ever slightly faster.
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http://flux.io/word/games/wow/mods/unit-frame-review/
Comments have high impact.
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HuDs: ArcHUD2, DaHud, DHUD2, IceHUD, mHud
PvP: Proximo, Gladiator
Raid/Party/Target: ag_UnitFrames, BunchoBars, PitBull, XPerl, Perl Classic, Satrina Unit Frames 2, Discord Unit Frames
Raid: PerfectRaid, CT_UnitFrames, sRaidFrames, Grid
Target: AlarTTFrame, MainAssist, PerfectTargets
Chrome: Sage, SimpleUnitFrames
Scary Beta, and interesting: oUF
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HuDs: ArcHUD2, DaHud, DHUD2, IceHUD, mHud
PvP: Proximo, Gladiator
Raid/Party/Target: ag_UnitFrames, BunchoBars, PitBull, XPerl, Perl Classic, Satrina Unit Frames 2, Discord Unit Frames
Raid: PerfectRaid, CT_UnitFrames, sRaidFrames, Grid
Target: AlarTTFrame, MainAssist, PerfectTargets
Chrome: Sage, SimpleUnitFrames
Scary Beta, and interesting: oUF
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HuDs: ArcHUD2, DaHud, DHUD2, IceHUD, mHud
PvP: Proximo, Gladiator
Raid/Party/Target: ag_UnitFrames, BunchoBars, PitBull, XPerl, Perl Classic, Satrina Unit Frames 2, Discord Unit Frames
Raid: PerfectRaid, CT_UnitFrames, sRaidFrames, Grid
Target: AlarTTFrame, PerfectTargets
Chrome: Sage, SimpleUnitFrames
Scary Beta, and interesting: oUF
What do you think? Downloading and blowing away WTF ...
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updated for later: Assessment, DamageMeters, Recap, Recount, SWStats, Violation
Sounds like it is Unit/Raid Frames. Here's a list, please add anything you see missing.
ag_UnitFrames
BunchofBars
CT_UnitFrames
Grid
PitBull
SimpleUnitFrames
sRaidFrames
StellarUF
XPerl
This does not include HuDs, pvp frames, tank/assist addons, target addons, or partial frame implementation. Essentially it must have at least a party and a raid frame. I would like to cover the others ones as well, but as their own category.
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Thanks, KTM shouldn't have been listed.
If 2.4 would significantly change the performance measurements of any of the meters, I will split the review and do features now and performance later. But I don't see anything in 2.4 that would do that? Thanks for the performance meter tips.
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Assessment, KTM, Recap, Recount, SWStats, Violation
Also, I am considering some sort of performance measurement if it isn't too time consuming. Any suggestions besides a basic memory consumption monitor during battle at the OS level?
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The two that would probably be the most difficult are unit frames (complex) and damage meters (performance measurements). Of course those will probably get the most votes ...
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Previous comparison - http://flux.io/2007/12/16/mods-marking-raid-icons/
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I updated the overview to include it.
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Flarin, I found that, though it wasn't obvious and took a minute of confusion. What I couldn't find was a way to unmark a creature after you marked it using the mod. Once you make a selection it looks like you are stuck with at least some symbol unless you use the default UI to clear it, which is a pain. On the plus side, it's the only mod that has skull right in the center making that first mark ever slightly faster.
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