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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Have a question about the Edit Box. Saw this post on the Macros and UI forums:

    http://forums.worldofwarcraft.com/thread.html?topicId=6441115003&postId=64403059974&sid=1#4

    It pretty much shows the issue. The Edit Box is not fully in front of all the other windows. Any way to make the Edit Box ALWAYS at the highest level so nothing can block it?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    When I mouse over a party member it shows "Player Options" in my tooltip. How do I get it to display the normal tooltip?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Noob question alert!

    I am currently using PitBull and it's awesomeness, (recent AGUF convert), but I read that PitBull has it's own MobHealth code in it? I have the MobHealth Mod in my AddOns folder, could I remove it and PitBull would still try to guesstimate the HP of my target?
    Posted in: Unit Frames
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    posted a message on Pitbull - After regen not going 0% alpha
    Woot found it!

    I was looking for an option UNDER the OTHER options, but it is IN the other option. thanks!
    Posted in: Unit Frames
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    posted a message on Pitbull - After regen not going 0% alpha
    I'll check again tonight. I checked the other night, didn't see it under the player/other options. Will check again.
    Posted in: Unit Frames
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    posted a message on Pitbull - After regen not going 0% alpha
    I looked in Pitbull -> Player -> Other and did not see an option to turn RangeCheck on or off per frame?
    Posted in: Unit Frames
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    posted a message on Pitbull - After regen not going 0% alpha
    How do you disable the RangeCheck for the Player Frame?
    Posted in: Unit Frames
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    posted a message on Fade out Player Frame in AGUF
    I'll definitely check this out!
    Posted in: Addon Ideas
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    posted a message on aUF_PlayerFade Module for AGUF - Please HELP!
    Here is the code I have so far. Most of it is a mirror of how aUF_RangeCheck_M worked, but I am not a LUA expert.

    Can someone help me out with the LUA code here?

    aUF_PlayerFade = {};
    local aUFPF = aUF_PlayerFade;
    
    local aUF_global = aUF;
    local aUF_3 = nil;
    if (LibStub("AceAddon-3.0", true)) then
    	aUF_3 = LibStub("AceAddon-3.0"):GetAddon("ag_UnitFrames")
    end
    local aUF = aUF_global or aUF_3 or nil;
    
    aUFPF.frame = CreateFrame("Frame", "aUF_PlayerFade_Frame", UIParent);
    
    
    funtion PFInCombatLoad()
    this:RegisterEvent("PLAYER_REGEN_DISABLED");
    end
    
    funtion PFNotCombatLoad()
    this:RegisterEvent("PLAYER_REGEN_ENABLED");
    end
    
    function aUFPF.PFNotCombatEvent(frame)
         if UnitHealth(player) = UnitHealthMax(player) 
         and UnitMana(player) = UnitManaMax(player) 
         and (not UnitExists("target",unit) then
      		frame.frame:SetAlpha(0.0);
         elseif UnitExists("target",unit) then
           frame.frame:SetAlpha(1);
         else frame.frame:SetAlpha(0.6);
         end
    end
    
    
    function aUFPF.PFNInCombatEvent(frame)
         frame.frame:SetAlpha(1);
    end
    
    
    
    function aUFR.OnEvent(self, event, arg1) 
    	if (arg1 == "aUF_PlayerFade") then
    		ChatFrame1:AddMessage("aUF_PlayerFade loaded");
    	end
       if (event == "PLAYER_TARGET_CHANGED") is null then
          frame.frame:SetAlpha(1);
    	end
    end
    
    if (aUF) then
    	aUFPF.frame:SetScript("OnEvent", aUFPF.OnEvent);
    	aUFPF.frame:RegisterEvent("ADDON_LOADED");
    else
    	ChatFrame1:AddMessage("aUF_PlayerFade: Not initializing handlers, can't find ag_UnitFrames");
    end
    Posted in: Unit Frames
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    posted a message on Fade out Player Frame in AGUF
    RangeCheck_M works with the fixes that were posted on these forums, ALL I need now is just to fade out the Player Frame when I am 100% Health and Mana and not in Combat. If I have a target, it will also show the Player Frame. Can anyone do this? :)
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames Status (What's going on?)
    I first have to say, AGUF rocks!

    Second, I am use the RangeCheck_M module which is working now, but the ONLY thing I need AG to do is Fade out the Player frame when I am 100% Health, 100%Mana, and not in combat. Otherwise, it should show the frame.

    Is this possible? Anyone suave enough to code this? :)
    Posted in: Unit Frames
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    posted a message on AgUF Combat/Out of Range Fade Possible?
    Ok so I found the auf_RangeCheck_M module to use to fade out my party members if they are to far.

    But is there a module for AUF that would fade out my player unit frame if I am out of combat, don't have a target, and I am at 100% Health?

    That would be the last function I need in AUF to make it the perfect unit frames for my tastes!

    Please help!
    Posted in: Unit Frames
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    posted a message on aUF_RangeCheck_M and aUF_RangeCheck
    Bump because this would rock!
    Posted in: Unit Frames
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    posted a message on AgUF Combat/Out of Range Fade Possible?
    Is it possible to Fade the Unit Frames (Party, Player) if I am out of Combat or if they are out of Range (say further than 40 yards)?
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    pre2.4 when blackout proc'ed I would get a Blackout! message from SCT/SCTD. Seems to not be working at the moment? Anyone else have this issue or a fix? :D
    Posted in: General AddOns
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