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    posted a message on getting globals
    To be clear, don't call getfenv() every time even if you decide to go with the function call route. There's a getglobal() function. However, you should probably be using _G.
    Posted in: Lua Code Discussion
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    posted a message on Inquest - Quest log and tracker addon
    I'll look into the LibQuixote thing. As for hiding the header, it's hard to do because the thing is part of the background texture Blizz uses, not just an extra button.
    Posted in: General AddOns
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    posted a message on Global LFG channel
    Is there some way to be in the global LFG channel (e.g., able to send and receive text from it) without actually joining a queue in the LFG screen?
    Posted in: Lua Code Discussion
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    posted a message on Creating delay
    How would you even go about testing the efficiency of something like this? Or do you mean the efficiency of just creating the timers in the first place?
    Posted in: Lua Code Discussion
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    posted a message on Slight changes to default textures
    Yeah I figured it out after a while of staring at the thread in the FAQ forum trying to figure out what it meant.
    Posted in: General Chat
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    posted a message on Inquest - Quest log and tracker addon
    Does anybody particularly LIKE the 3.2 "Open quest log" functionality (where it just opens the details pane)? I've had two requests to change it to the pre-3.2 way so I did it in the latest release; however, if there are people that like the new way I might add some kind of toggle.
    Posted in: General AddOns
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    posted a message on Inquest - Quest log and tracker addon
    The option for quest objective completion works for objective and quest completion. There aren't individual options for those.
    Posted in: General AddOns
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    posted a message on Slight changes to default textures
    How do I get Photoshop to keep the transparency of certain parts when I save a texture as a .tga file?
    Posted in: General Chat
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    posted a message on Inquest - Quest log and tracker addon
    Phanx: Oh heh sorry I didn't realize that the minimize button wasn't getting disabled when the backdrop was hidden. Will fix that in the next release.

    Cremor: Which keys/options did you mean specifically? Also, are you still having the issue where your tracker sometimes gets hidden when completing quests?

    gamemaster128: Can you describe the alignment error you're getting in more detail? I don't quite understand what you mean.

    HunterZ: The "lock" feature locks both position and resizing. There's no special texture for the resize thumbs but they're in both bottom corners. However, for resize to work, you also have to either a) have automatic resize turned off in the options, or b) set horizontal growth to "None". Turning off auto resize will let you size it however you want. Setting horizontal growth to "None" makes it resize vertically but not horizontally.

    Adirelle: Are you still having your issue where the tracker appears every time you loot an item? When you say "once you hide the tracker", do you mean hide the backdrop or using one of the "hide when" settings?
    Posted in: General AddOns
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    posted a message on Slight changes to default textures
    If I want to make a frame that has the default AH browse window textures but want the top (the part where the search text box and other search settings are) to be taller, is there some simple way of doing that without actually editing the texture file? I'm not very good with Photoshop, even for something this simple.
    Posted in: General Chat
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    posted a message on Help with FuBar_AEmotesFU for 3.2
    Open up AEmotesFU.lua, find this line:
    local Crayon                        = AceLibrary("Crayon-2.0")

    and change "Crayon-2.0" to "Crayon-3.0". That might fix your problem (not 100% sure). However, you probably shouldn't use this addon, it seems poorly written and isn't being maintained.
    Posted in: AddOn HELP!
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    posted a message on String creation
    If I have a function that does something like this:
    dataObject.text = string.format("%d/%d", valOne, valTwo)
    is a new string "%d/%d" created every time the function is called?

    Also, is it better to do the above than this?
    dataObject.text = valOne .. "/" .. valTwo
    Posted in: Lua Code Discussion
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    posted a message on Question about AceTimer
    Also, is there some way to restart a timer without canceling it and scheduling a new one?
    Posted in: Lua Code Discussion
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    posted a message on Help with FuBar_AEmotesFU for 3.2
    Are you running disembedded libs? Make sure there's a Crayon-2.0 folder in FuBar_AEmotesFu\libs.
    Posted in: AddOn HELP!
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    posted a message on Question about AceTimer
    If you schedule a timer using AceTimer, save the handle, and then the player exit the game, is there some way to restart the timer when the player logs in again?
    Posted in: Lua Code Discussion
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