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    posted a message on Big Wigs Razuvious Assistant
    I try to localize in french, but i don't find locale for Mind Exhaustion in my transcriptor log. How can i find the good trigger?

    To correct in Babble:
    		["Instructor Razuvious"] = "Instructeur Razuvious", -- CHECK
    		["Deathknight Understudy"] = "Doublure de chevalier de la mort", -- CHECK


    I have found:
    		
    ["Curse of Exhaustion"]="Mal\195\169diction de fatigue",

    Is this this one ?


    My translation in french:

    L:RegisterTranslations("frFR", function() return {
    	cmd = "razassist",
    
    	debuff_cmd = "debuff",
    	debuff_name = "Chrono Contr\195\180le mental",
    	debuff_desc = "Show timer bar for the Mind Exhaustion debuff",
    
    	taunt_cmd = "taunt",
    	taunt_name = "Provocation",
    	taunt_desc = "Montre la barre chrono pour Provocation",
    
    	taunt_bar = "Provocation",
    	taunt_trigger = "Doublure de chevalier de la mort subit les effets de Provocation%.",
    
    	mindexhaustion_bar = "%s - Mal\195\169diction de fatigue",
    	mindexhaustion = "Mal\195\169diction de fatigue",
    	mindexhaustion_gone = "%s est pret pour Contr\195\180le mental!",
    	mindexhaustion_5sec = "%s est pret dans 5 sec!",
    
    	["raidIcon0"] = "Inconnu",
    	["raidIcon1"] = "Etoile",
    	["raidIcon2"] = "Cercle",
    	["raidIcon3"] = "Diamant",
    	["raidIcon4"] = "Triangle",
    	["raidIcon5"] = "Lune",
    	["raidIcon6"] = "Carre",
    	["raidIcon7"] = "Croix",
    	["raidIcon8"] = "Crane",
    
    	["raidColor0"] = "Rouge",
    	["raidColor1"] = "Jaune",
    	["raidColor2"] = "Orange",
    	["raidColor3"] = "Violet",
    	["raidColor4"] = "Vert",
    	["raidColor5"] = "Blanc",
    	["raidColor6"] = "Bleu",
    	["raidColor7"] = "Rouge",
    	["raidColor8"] = "Blanc",
    
    } end )

    To check for exhaustion
    Posted in: Raid AddOns
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from chuci »

    Quote from askani »

    I have a problem with my pet frame, which is not updated sometimes. No error but i cannot see the real life of my pet. Reloading the interface reset te problem.


    I too have this problem. It only affects the pet bar as far as I can tell. The hp numbers on the right hand side are accurate, its just the actual bar staying at maximum fill. When the pet is targetted though, the target of target bar shows the correct bar fill.

    Also chiming in to say, wonderful unitframes mod, it's great! :)


    Same symptomes.
    anybody has a solution?
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I have a problem with my pet frame, which is not updated sometimes. No error but i cannot see the real life of my pet. Reloading the interface reset te problem.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    what about targets target target?
    Posted in: Unit Frames
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