I'm the author of CraftList2, but I'm not investing time in addon developing anymore, so feel free to update the svn version, as long as you know what you're doing :)
Sorry for the late answer, I haven't checked the forums for some time
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Oct 24, 2007Posted in: General AddOnsQuote from damagesponge »
yes but people like it when you can see the actually item for dressing room purposes.
also one-hand mace doesnt show all one handed maces
1/ In 2.3 you can ctrl-click on a recipe to open the dressing room with the result of the craft
2/ This should have been fixed in the latest update 2 days ago
Oct 23, 2007Posted in: General AddOnsQuote from damagesponge »
i got one more small bug i hope there is a way to fix, example: lets say you used the !craft for swords, then you found the sword you want
You've got the recipe link right there then :)
Oct 20, 2007Posted in: General AddOnsQuote from damagesponge »
first i would like to say this is an awesome addon.
just i seem to be having some bugs, like when someone send me !craft two handed mace, all they get is counterweight, if they send me !craft mace, all they get is half my one handed maces, is there a way to make sure all my items are gettin loaded up, or are they just not using the right words?
i did a little more testing and found that its only lookin for keywords in the item name, like if you type in mace, it shows the one handers with the word mace in it, if you type in hammer it shows the one handers with the word hammer in it, but its still not showing any two handers at all, and it wont show things like serenity cause it has neither hammer nor mace in its title, yet its a one handed mace.
think maybes its possible to just make it show if you type in mace it shows all one handed and two handed, and if you type in one handed mace it shows all under the one handed mace section and same for two handed mace?
That should now be fixed ^^
Oct 20, 2007dustoff99:Posted in: General AddOns
You have to open your craft panel at least once for craftlist to detect your recipes. If it's not working it's probably caused by another addon, do you mind posting a list of the addon you use please ?
Just check the "Load out-of-date addons" box in the ingame addonlist, it's exactly the same as changing the toc.
why4duck: try /ace2 load CraftList2
damagesponge: I'll look into that
Sep 27, 2007_ForgeUser1201686 posted a message on FuBar_CraftTimersFu - Keeps track of craft cooldowns for all your charactersThe salt shaker should be handled :/Posted in: FuBar AddOns
Sep 26, 2007_ForgeUser1201686 posted a message on FuBar_CraftTimersFu - Keeps track of craft cooldowns for all your charactersDone!Posted in: FuBar AddOns
Sep 26, 2007_ForgeUser1201686 posted a message on FuBar_CraftTimersFu - Keeps track of craft cooldowns for all your charactersYep :)Posted in: FuBar AddOns
Aug 18, 2007Posted in: FuBar AddOnsQuote from yegg »
Getting the following error when logging in in a raid
[2007/08/15 16:05:38-22-x1]: FuBar_RaidBuffFu-1.0\FuBar_RaidBuffFu.lua:940: bad argument #1 to 'pairs' (table expected, got nil)
Aug 7, 2007FuBar_RaidBuffFu is a FuBar plugin that tracks what buffs your raid is missing.Posted in: FuBar AddOns
It's main purpose is to assist raid leaders and buffers in order to have a fully buffed raid.
For announces and stuff check out the Hint in the tooltip.
- Primary name: name of the buff
- Secondary name: another buffname if it applies (ie: 1hour group buff, ...)
- Classes: classes this buff applies to
- Groups: groups this buff applies to
- Ignore: people in this list won't ever be checked for that buff
- Always check: people in that list will always be checked for that buff
- Count: Toggles whereas this buff is printed in the global raid announce and in the missing buff count
- Partial: Toggles whereas the buffnames are partial buff names (ie. 'Elixir', 'Flask', ...)
- Replace: Replaces names with group number in raid announce when the whole group is missing the buff
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