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    posted a message on evl_Nameplates
    This might not be the right place to ask this but I was wondering if someone with a little more coding experience could help me out with something.

    I've been editing the lua (very basic stuff) to get the nameplates to appear the way I want em too. Thing is, I want my bars to be much smaller then they are so I just changed the values for the healthbar:

     -- Health bar)
     healthBar:SetHeight(5)
     healthBar:SetWidth(100)


    Thing is, this only applies to the first shown nameplate, not to all of them. So I guess my question is, does anyone know how to make the size adapt to all nameplates (at all times)?
    Posted in: AddOn HELP!
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Could this skin the auras in Pitbull? Just curious..
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Kassadar »

    Greetings,
    i'm new to the way of coding used in eepanels and kgpanels, and i tried to rebuild that wonderfull layout created by avazza: http://www.wowace.com/forums/index.php?topic=6878.msg171165#msg171165

    But eepanels2 is not working on my wow so i decided to use kgpanels. Now i have the problem that the scripts don't fit. Is there anybody out there who could "translate" those scripts to kgpanels?


    I've converted my whole layout to kgPanels, I'll send you the scripts.
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Quote from lightguard »

    Here's a workaround of sorts, YMMV:

    Set the parent of the model frame to a different frame and modify the width / height that way, effectively using the parent frame as a view port.


    Okay, I guess I'll try that, thanks.

    EDIT: Hm, I misunderstood you. That won't work for what I want. Anyways, since Zuaxanas can alter the frames width/height, maybe you could take a look at that code and see what the fuzz is all about? Not wanting to be pushy or anything, it's just it would be nice and highly appriciated!
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Quote from Epic1337 »

    Any update?

    Also, is it this addon I see in alot of UIs to create rectangular portraits (I only see the option for square?)

    Regards,
    epic.


    If their rectangular it's probably Zuaxana's Model Citizien, which by the way kinda brings me to my feature request. Any chance to be able to set the width and hight of the "portrait area" or whatever its called? :)

    If I had that function I could switch from Zuaxanas, this mod is so much better in many ways.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from LippyPantaloons »

    Thank you.

    I am sure I am trying your patience and for that I apologize. I am not much of a developer though. When you say 'move it' do I simply cut and paste into the 'My Media' folder and then kgPanels will automatically see it?

    Where should the My Media folder be (//path//path...) so I am sure I have it in the right place?

    I assume I should keep my old SharedMedia 1.0 and 2.0 libraries becuase lord knows what add ons are using them - right?

    TY again for helping a n00b.


    This whole SharedMedia thing can really be a PITA. This how I finally got it working:

    If you run disembedded, make sure you have SharedMediaLib, LibSharedMedia-2.0 and LibSharedMedia-3.0. If you're running embedded you shouldnt have to worry about this.

    Those are just the libraries. What you should use to put your texture in the game is the old SharedMedia (not SharedMedia-2.0). Then for the MyMedia (which is the only thing working for me in every addon) use this batch file found here:

    http://www.wowace.com/forums/index.php?topic=6063.0 (just copy the code, past it into a text document and rename it to <whatever>.bat.)

    After that you should be all settled. :)
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    Quote from inz0mn1ak »

    I am looking to figure out how to do verticle party layout, something like this. anyone have something or done anything similiar to this?

    see attached .jpg




    Doesn't seem like something that should be hard to do.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Sav: Love the UFs on you're new WIP, hottest I've seen in quite some time!

    Quote from Zyndrome »

    Latest attempt to make something that does not induce vomiting : http://www.shatteredminds.net/skit/ui.jpg


    That's hot, I'm not really into the green color IMO it's a bit too much. Also the big flowertingy on the minimap could be removed I think, the ones on the UFs are enough. IMO :)
    Posted in: General Chat
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    posted a message on kgPanels Offical Thread
    Quote from Kagaro »

    use self.bg:SetGradientAlpha as elf is the Frame, and gradient alpha is a function of a texture


    Awesome, I'll try it out right away! Thanks for your help!
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Okay, I've gone through the Beta thread as well and I still can't find a solution to why my backgrounds won't update through scripts. I really need to get this working :)
    Posted in: General AddOns
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    posted a message on to all unitframe and hud developers: "own dots: double size"
    Why don't you just use a dot timer for your debuffs?
    Posted in: Addon Ideas
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    posted a message on kgPanels Offical Thread
    All I could find that was related was this:

    Quote from Oakayam »
    I am not sure how to translate this script:

    eePanels2.db.profile.panels[18].background.frame:SetGradientAlpha("VERTICAL", 0.33, 0.31, 0.35, 1, 0.04, 0.03, 0.04, 0.08);



    Quote from Kagaro »

    kgPanels lets you set gradients directly


    Quote from Kagaro »

    ok a few things:

    1.) set the background style to none (if set to solid or gradient it sets up the gradient bg and raw color textures)

    Changing the bg style to none, makes SetBackdropColor work properly as you want.


    I'll go through the beta thread. :)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Kagaro »

    I know thi swas solved somewhere in this thread, or the beta thread


    Okay, I'll look some more.
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from KnThrak »

    Erm, that is the way it is by default...
    Although I think Chatter uses Shift for total-up/total-down and Ctrl for 3-lines-at-a-time.


    Seriuosly? Since when? :P

    Guess I need to update...
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Kagaro »

    avazz do be sure you have setup your panels with background type solid or gradient.


    I tried all types... :(
    Posted in: General AddOns
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