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    posted a message on PitBull 2.0
    Quote from Azion »

    Hello all,
    Few quick questions, I'm hoping you guys can help with.
    First off very happy with Pitbull, great frames.
    1) Can I make the casting bar text smaller? Can't seem to find the option under Texts or the Cast Bar options.
    2) Is it possible to split buffs & debuffs on top of a frame? Atm I have both my buffs/debuffs on top of the target frame, but they overlap. For instance targeting myself, with an aura on & forberance, I only see the aura. I'd like to make it so that buffs are to the left, and debuffs to the right on top of the frame.
    3) I'm using borders around buff/debuffs, is it possible to make smaller movements of the buffs/debuffs. As the buff icon itself is perfectly lined up with the frame, but the borders make it hang over the frame.

    Thanks for the help


    *bump*
    Posted in: Unit Frames
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    posted a message on Decursive 2.0 (official thread)
    Cool, thanks
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Quote from Archarodim_ »

    yes in fact the 2nd option could be named "aligned MUF window to the right edge of the screen". It'll be exactly like if you moved the handle yourself each time a new MUF is created...



    Is it possible to do this atm? Or is it a feature that might be added?
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Quote from Archarodim_ »

    There are several ways to do it :

    1: Just reverse the display order, the first MUF will be at the right of the screen, MUFs will be displayed from right to left (very easy to implement but priorities are not displayed in a natural way)

    2: Move the handle from right to left to maintain the 'left to right' display order (this keeps a logic but lines follwoing the first will be aligned to the left of the handle).

    3: Do as the first solution but redraw each MUF when one is added, this is the most complex solution to implement and will use more ressources.

    Tell me what you think.


    From my understanding the 2nd option, I think would be best.
    If I understand correctly, this means "Player" would be on the right side of the screen. Then when you join a party or take out a pet, then "Player" MUF would be moved to the left, and players/pets would then the on the right side of the screen. So the MUF frames will grow outwards from the right edge of the screen, towards the left.
    Posted in: General AddOns
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    posted a message on Decursive 2.0 (official thread)
    Hi guys,
    Is it possible to make the Micro Unit Frame grow from right to left, rather than left to right?
    I have mine positioned to the right of my UI, and it stand outs a bit.

    Thanks
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Hello all,
    Few quick questions, I'm hoping you guys can help with.
    First off very happy with Pitbull, great frames.
    1) Can I make the casting bar text smaller? Can't seem to find the option under Texts or the Cast Bar options.
    2) Is it possible to split buffs & debuffs on top of a frame? Atm I have both my buffs/debuffs on top of the target frame, but they overlap. For instance targeting myself, with an aura on & forberance, I only see the aura. I'd like to make it so that buffs are to the left, and debuffs to the right on top of the frame.
    3) I'm using borders around buff/debuffs, is it possible to make smaller movements of the buffs/debuffs. As the buff icon itself is perfectly lined up with the frame, but the borders make it hang over the frame.

    Thanks for the help
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from avazza »

    Hehehe, my bad :D

    http://www.2shared.com/file/2726354/86859c0f/stuff.html

    There you go!


    Thanks
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from avazza »

    http://www.2shared.com/file/2717119/60c0ec6d/stuff.html

    That .rar contains my Pitbull, eePanels2 and Sharedmedia folder + Saved Variables for Pitbull and eePanels2. Note that I use disembedded libraries, there are no libs in the rar file.


    You put in eeShards instead of eePanels.
    Any chance of another upload?
    :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from avazza »

    http://www.2shared.com/file/2717119/60c0ec6d/stuff.html

    That .rar contains my Pitbull, eePanels2 and Sharedmedia folder + Saved Variables for Pitbull and eePanels2. Note that I use disembedded libraries, there are no libs in the rar file.


    Thank you very much.
    Can't wait to try it, cheers
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    If possible could you upload your eePanels & Pitbull folders? I'm not familiar with using scripts or using parenting. I'd really like to get the look you achieved in your UI. Thanks
    Posted in: General Chat
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    posted a message on Post cool PitBull layouts here!
    Can you please host the textures somewhere else?
    That website is impossible to use
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Cool, thanks!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from avazza »

    My WIP:

    Raid:
    http://i10.tinypic.com/6la9307.jpg

    Solo, showing focus, target ToT etc.:
    http://i14.tinypic.com/8g8bka8.jpg

    Combat:
    http://i19.tinypic.com/8giaa3a.jpg

    Havnt been in a full 5 man group, but this is what the party frames looks like (growing upwards):
    http://i13.tinypic.com/6xgjc3q.jpg

    Any suggestions are appriciated. :)

    EDIT: Btw, does anyone know why my screenshots has 1280x1024 resolution when I play with 1600x1200? They used to be the same resolution as in the game, hmm.


    How do you get those borders around your buffs?
    Posted in: General Chat
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    Nirek, thanks will update.

    Azion, on which part? Hunter pet damage definitely works, were you possibly dueling or something? As for your power gain question, you're going to have to explain it to me a different way as I don't play a paladin so don't understand what you are asking for.


    I can't see damage being done to me by Hunter's pets, i.e.I'm a paladin and I can't see what the Hunter's pet is hitting me for ( this was in a duel).
    Seal of Wisdom does show under Power Gains, but I was wondering if it's possible to do it the same way as Seal of Light. For Seal of Light it shows in green the amount of health I'm recieving(And the spell name depending on options), but for Seal of Wisdom it show's it like a mana tick(power gain). Is it possible to add an event so that I can see it on my screen without it being a power gain? As it's hard to distinguish what I'm getting mana from, the seal or a blessing. If you like I can post a screenshot to better explain.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    funkydude, I'll add that for next release. However, the event config is meant to be updated by users to fit their needs. While you may want it as a crit, the very next person may not. I try to just keep the most asked for and best examples in there and then allow people to update as they need. Next release it will actually be much easier to create events based of buff/debuff gains on your and your target. SCT is switching to using SpecialEvents lib for buff/debuff notifications and as such there will be some "new" types of custom events where you will only to supply the name of the buff/debuff you are looking for and what text you want displayed.

    Azion, SCT does not directly support showing the damage your pet takes. You could however add it as custom events easily enough. So see Seal of Wisdom you need to turn on the "Power Gains" event I believe. You also need to make sure you "Mana Filter" is set to zero. Mana loss will be added in the next release.




    Anymore updates on this
    Posted in: General AddOns
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