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    posted a message on PitBull 2.0
    Quote from Kerecha »

    As it has been said many times last few pages, install SharedMedia (not one of the wierd name ones, just plain SharedMedia)


    Didn't know it could be that simple, thanks a bunch for the help : D
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Could somebody please explain to me why I only get Blizzard as the only style available as Status Bar texture. It's been this way for a long time for a few versions.

    Got a screenshot

    http://img150.imageshack.us/my.php?image=wowscrnshot051408235921vi1.jpg
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Kerecha »

    Use a custom dogtag for the health display. (and most of the time if you don't have any mobhealth addon it should behave like that anyway, since u can't show absolute for an unknown value it shows % for those)


    a custom dogtag like? Older versions of pitbull used to display the way i want it to.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I updated pitbull after a long time and now my target portraits display health as an absolute amount, but sometimes its really out of place, and I miss the % value. I know i can set it to %, but then all my target's will have it, even if i target myself or my teammates. What I want basically is % for health that is unknown, mobs, enemies, people not in my group, but still have the absolute value from myself and my arena mates. Any way to work around this?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    The castbar fix should be added to the new pitbull updates, hate having to change it everytime I update it with WAU. The fix is on page 16 and it works perfectly fine.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from deep »

    I guess I fixed this error on my local copy:

    In Pitbull/Castbar/Castbar.lua, function Pitbull_Castbar:OnUpdateFrame(...), I changed all self:UNIT_SPELLCAST_BLAH(unit) calls to self:UNIT_SPELLCAST_BLAH(nil, nil, unit). It seems to work, but I didn't test it much. :P


    thank god for people who are smarter than yourself!
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Got a new issue with PitBull, when someone is in the middle of a cast, be it me or anyone else friend or foe, and I target em the casting bar doesn't show how much hes progressed, infact theres no casting bar in my target frame at all..

    For example, enemy paladin casts holy light, I hear the sound and I target him, but it doesn't show hes casting anything in my target frame, is this a known issue or can it be fixed?

    Basically if I wanna see the progress off my enemies or friends spell i need to have his frame up all the time in target, or focus, cant detarget him and target him again, or let him cast and then target him, and its rather bollocks if i need to switch to a target and es it and i dunno if they gonna land the spell or something, another issue is that a few spells share the same animation and i can't really see the difference between em without the casting bar..
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    alright cheers
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I don't know if this has been answered yet or if the problem is being worked on but as a shaman I relied alot on the range checking PitBull uses, now I've tried everything, updating the addon to the latest version, disabling combat fading cause frankly, it sucked... and enabling range check on my target options and global settings, but it always stays the same solid friggin way, i don't have a single clue whats going on, I seriously could use a hand in this issue, please.

    Edit: I believe I figured out how it works now, it fades out on the range of my healing, any way i can change it so it applies to my lightning bolts instead?
    Posted in: Unit Frames
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