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    posted a message on Quartz: Modular Casting Bar
    Quote from acapela »

    in the current version (r75509), my player castbar latency text seems locked to the left side of the castbar, and adjusting latency "text alignment" only seems to wiggle it around very locally, relative to the left side of the castbar.

    i usually place latency text relative to the right side of my player castbar, and until recently that worked. so, behavior seems to have changed relatively recently.

    before i panic and clean out my WTF and comprehensively re-install/re-configure Quartz, etc... is this something others have noticed? is it something that can be fixed?

    thanks.


    im seeing a similar issue from live to beta. for me i cant move the latency bar from one side to the other. on live for my mage. channeled spells collapse right to left and i show latency on the left end in red on the bar. in beta rt->lt collapse but latency shows on the right side of my bar. i cant find an option to move it.

    same goes for normal casting spells expecpt lt->rt setup
    Posted in: General AddOns
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    posted a message on Hyjal Loot Switcher
    Quote from Kelem »

    Much like Funkydudes VashFFA, but in Hyjal.
    Set to group loot on wave 1-7 and on wave 8 (or on boss) set it back to ML.

    There is an addon, MHLootSwitcher, that tried to do this but it causes the game to crash.


    id love to see this implemented as well. im the RL and ML and sometimes im too caught up in other thigns going on and dont get it switched. Then theres always 1-2 people who dont listen to the DONT LOOT THE BOSS over vent. /sigh

    i looked at the Vashj FFA code and it doesnt look too difficult, only thing im not sure is how to trigger for each boss and not keep it as one addon for each boss. ill compare it to the other addon and ill try some tests.
    Posted in: Addon Ideas
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    posted a message on AutoBar by Toadkiller (official thread)
    got all 5 of these today after updated my addons after the patch. i have babblezone 3.0 no listing for 2.2

    AutoBar-2.04.01.51 beta.73558\AutoBarSearch.lua:18: Cannot find a library instance of Babble-Zone-2.2.
    Ace2\AceLibrary\AceLibrary.lua:490: in function `GetInstance'
    AutoBar-2.04.01.51 beta.73558\AutoBarSearch.lua:18: in main chunk

    08/05/14 14:34:55-3072-x1]: AutoBar-2.04.01.51 beta.73778\AutoBarCategory.lua:36: Cannot find a library instance of Babble-Zone-2.2.
    Ace2\AceLibrary\AceLibrary.lua:490: in function `GetInstance'
    AutoBar-2.04.01.51 beta.73778\AutoBarCategory.lua:36: in main chunk

    [2008/05/14 14:34:55-3072-x1]: AutoBar-2.04.01.51 beta.73778\Core.lua:252: attempt to index global 'AutoBarCategory' (a nil value)
    AceAddon-2.0-57245 (Ace2):484: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:461>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    [2008/05/14 14:34:55-3072-x1]: AutoBar-2.04.01.51 beta.73778\AutoBarFuBar.lua:39: attempt to index field 'options' (a nil value)
    AceAddon-2.0-57245 (Ace2):484: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:461>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    2008/05/14 14:35:09-3072-x1]: AutoBar-2.04.01.51 beta.73778\Core.lua:468: attempt to index field 'UpdateCategories' (a nil value)


    edit - fixed by getting babble 2.2 from an old addons folder. couldnt find it on wowmatrix
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    i seem to have lost the players names options to color by class. its not listed in my module list. how do i get it back or is it now part of another module?

    [2008/05/14 14:35:08-3072-x1]: Prat_Modules\modules\PlayerNames.lua:389: Cannot find a library instance of Babble-Class-2.2.
    Ace2\AceLibrary\AceLibrary.lua:490: in function `PRAT_LIBRARY'
    Prat_Modules\modules\PlayerNames.lua:389: in main chunk
    <in C code>: in function `LoadAddOn'
    Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
    Prat_AutoLoD\autolod.lua:143: in function `Load'
    Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
    <in C code>: in function `pcall'
    AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
    AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>


    Prat_Modules\modules\AltNames.lua:668: AceModuleCore-2.0: Cannot find module "PlayerNames"
    AceAddon-2.0-57245 (Ace2):495: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:488>
    AceAddon-2.0-57245 (Ace2):617: in function `InitializeAddon'
    AceAddon-2.0-57245 (Ace2):484: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:461>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    <in C code>: in function `LoadAddOn'
    Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
    Prat_AutoLoD\autolod.lua:143: in function `Load'
    Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
    <in C code>: in function `pcall'
    AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
    AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    Posted in: General AddOns
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    posted a message on Omen2
    looks like a purple bar with the misdirect symbol is the tanks target in aoe mode. cool
    Posted in: Raid AddOns
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    posted a message on Omen2
    Quote from Snago »

    I'm guessing it's your current Focus


    ahh good catch. it very well could be
    Posted in: Raid AddOns
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    posted a message on Omen2
    lots to read here have a questions about AOE Mode

    1. what does (F) mean on a bar?
    2. What does the purple color mean?
    3. what does the "miss direct" symbol on a bar mean? seems to go with purple color?
    Posted in: Raid AddOns
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    posted a message on DKPmon & Bidder v2.0
    im looking for some help to change announcements of winners to the raid.

    currently we are using bossauction and our winners are based off the 2nd highest bid +1 pt. id like to adjust the code to pick the 2nd highest bid, add 1 pt and then announce. Some tips maybe for what part of the lua to look in and what section of code to edit?

    what if 3 matching tokens dropped off 1 boss? would i be able to have it pick 3rd highest +1?

    if this is too complicated i can jsut keep using manual look at the winner list and announce via vent :D

    thx for any input
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    Quote from Eraslin »

    The CSV modules wouldn't be interfering. I'm not familiar with BossAuction. In my modules, I have an option called "item adding" (or some such thing) that when enabled allows you to bid on items that are above a threshold quality even if they're not in your custom.lua file. Does BossAuction have an equivalent option? It seems to be that BossAuction might be disallowing the items your trying to link from being bid on.

    If you switch the DKP system to "Fixed DKP," and enable item adding in its options menu, does the /dkp biditem command work?


    ahhh buckets...i had threshold set to epic...ill try tonight before we start the raid and set it lower.
    ill bet it will work after that. lol
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Littlex »

    Hey is there a place where you can download textures/interfaces created for eepanels2 by other users?


    all duece ui has some in their forums
    Posted in: General AddOns
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    posted a message on CraftList2 - Official Thread
    what needs to be updated so that this will work with new 2.4 items? none of my new gems are searchable

    thx
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    i updated eepanels tonight and now all my panels and settings are gone. do i need to redo the profile or something? I also check the folder and the new eepanels update overwrote the folder and all my images were removed.
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    Quote from Eraslin »

    It should still be working. What DKP module are you running? (it might be interfering <shrug>)


    boss auction and the csv modules
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    does /dkp biditem Link not work? i dont see nothing in my raid whenever i do this
    Posted in: General AddOns
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    posted a message on BigBrother
    what id like to see in big brother is the addition of other CC breaks. traps, sap, etc. since tattle is gone now.

    what about adding the response output to add raid icons. we ran TK last night and a few huntards were breaking sheep and both sheeped mobs had the same name so i couldnt figure out which huntard was breaking which CC.

    Player X breaks CCtype on [raidicon]MobY
    Posted in: Raid AddOns
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