Playing on beta and when logging a DK I get the following error:
PitBull-r1732\PowerBar\PowerBar.lua:337: bad argument #1 to 'unpack' (table expected, got nil)
PitBull-r1732\PitBull.lua:4979: in function `_PopulateUnitFrame'
PitBull-r1732\PitBull.lua:5080: in function `object_method'
LibRockTimer-1.0-1118 (LibRockTimer-1.0):289: in function <...terface\AddOns\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
and when targeting a DK:
PitBull-r1732\PowerBar\PowerBar.lua:337: bad argument #1 to 'unpack' (table expected, got nil)
PitBull-r1732\PitBull.lua:5101: in function `PopulateUnitFrame'
PitBull-r1732\PitBull.lua:4032: in function <Interface\AddOns\PitBull\PitBull.lua:4028>
<in C code>: ?
LibRockEvent-1.0-1118 (LibRockEvent-1.0):468: in function <...terface\AddOns\LibRockEvent-1.0\LibRockEvent-1.0.lua:414>
(tail call): ?:
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>
I didn't find any info related to DK errors while searching the thread so I apologise if this has been mentioned before.
i would like to know if there is someone with a beta key that could test if CDB works for WotLK beta.
currently i do not have a beta key and i dont belive that i'll get one, i just want to know if there are bugs/issues with the BETA.
kind regards Dodge/Netrox
It gives an error on BETA. I can't check right now, but I will load bugshack and check tomorrow. If I recall correctly it's something about not registering a font.
I personally really like your unitframes a lot ... care to share?
Sure I sent you the pitbull layout for self and target frames in a PM. Behind the frames is a simple Kgpanel anchored to the frame and well the portaits are ZMC so you will have to do that yourself :)
Made them by playing around 'till I got something functional and pretty according to my own tastes.
Well I also like the look without the portaits but it actually helps alot to immediately identify what class you are targeting in pvp especially, so I had to find a way to make them fit :P
If you don't like it, too bad. You're posting on a public Internet forum. Not everyone is going to agree with you or walk on eggshells to avoid offending you. You have your opinions, and I have my opinions. Deal with it.
I personally was not offended. Ofcourse you can expect criticisism on a public forum. Everyone has an opinion, the way each one of us conveys that opinion is a different matter. As to "dealing with it" I couldn't care less, just did what you said yourself, commented on your comments on a public forum.
Exactly why I said it wasn't my taste, rather than "omg that's horrible". :)
You actually said that his portaits are horrible :P
And you know having name, level, etc show on your frame does not necessarily mean you are dumb, or can't remember what character you are playing... Did you ever think that some (including me) do it for symmetry reasons because it also shows on the target frame and for whatever reason like those being visible?
The way you are critisising UIs lately is what I would call rather on the aggresive side.
That's the strange thing, both externals and dependencies are enabled, and so far have been downloaded with no problems. I do not know why WAU was not getting Deformat.
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Playing on beta and when logging a DK I get the following error:
PitBull-r1732\PowerBar\PowerBar.lua:337: bad argument #1 to 'unpack' (table expected, got nil)
PitBull-r1732\PitBull.lua:4979: in function `_PopulateUnitFrame'
PitBull-r1732\PitBull.lua:5080: in function `object_method'
LibRockTimer-1.0-1118 (LibRockTimer-1.0):289: in function <...terface\AddOns\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
and when targeting a DK:
PitBull-r1732\PowerBar\PowerBar.lua:337: bad argument #1 to 'unpack' (table expected, got nil)
PitBull-r1732\PitBull.lua:5101: in function `PopulateUnitFrame'
PitBull-r1732\PitBull.lua:4032: in function <Interface\AddOns\PitBull\PitBull.lua:4028>
<in C code>: ?
LibRockEvent-1.0-1118 (LibRockEvent-1.0):468: in function <...terface\AddOns\LibRockEvent-1.0\LibRockEvent-1.0.lua:414>
(tail call): ?:
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>
I didn't find any info related to DK errors while searching the thread so I apologise if this has been mentioned before.
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It gives an error on BETA. I can't check right now, but I will load bugshack and check tomorrow. If I recall correctly it's something about not registering a font.
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Sure I sent you the pitbull layout for self and target frames in a PM. Behind the frames is a simple Kgpanel anchored to the frame and well the portaits are ZMC so you will have to do that yourself :)
Made them by playing around 'till I got something functional and pretty according to my own tastes.
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Regular clear shot:
and messing around in WSG since I had no proper raid shot so you can see where PP and Grid come up:
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Is it not possible to skin the Pallypower buff window instead of only the config?
I currently have a kgpanel anchored to it so as to make look "somewhat" ok
Thanks in advance
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I personally was not offended. Ofcourse you can expect criticisism on a public forum. Everyone has an opinion, the way each one of us conveys that opinion is a different matter. As to "dealing with it" I couldn't care less, just did what you said yourself, commented on your comments on a public forum.
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You actually said that his portaits are horrible :P
And you know having name, level, etc show on your frame does not necessarily mean you are dumb, or can't remember what character you are playing... Did you ever think that some (including me) do it for symmetry reasons because it also shows on the target frame and for whatever reason like those being visible?
The way you are critisising UIs lately is what I would call rather on the aggresive side.
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Any ideas?
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Apologies for the trouble if that was mentioned earlier in the thread
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I can see the configuration and I know how to bring it up. What I meant is that I actually do not see any scrolling numbers whatsoever.
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Satrina Buff Frames supports BF