Looks like Quartz or ClassTimer, but hey I could be wrong. The only thing I can't tell apart if it's actually any of em, is the fade effect were the bar like falls off. (gief!)
Most that use quartz's "swing" timer often use the de/buff timer as well (at least what I've seen on ui clips). But since it seems to be a class only debuff timer as seen here, It could be ClassTimer but I've never bothered with quartz and it's timer feature, so until Desik or any anyone else can answer your on your own.
I am using both quartz and classtimers and none of them does that "fall" effect (unless I haven't seen it somehow). That is what caught my eye as well.
And again you are verbally abusing people, even those who apologized and said they made a mistake.
Things like that happen, there is always gonna be people who intentionally do it but right now you are attacking people who made an honest mistake.
You do not live in you own "bubble world". If you have the strength to keep PMing every single person then your need to publish your addons is greater than your level of annoyance.
It's all about decisions. Not irrational at all... if you are that bothered don't publish, there are dozens or alternatives out there.
Polite as always eh phanx? I have an idea, if you are that bothered about your addons being distributed (which you have every right to be) just stop publishing them? And yes you come off as an ass and not for the first time.
I found an older post around page 48 I think with a script that works for what I needed.
So kinda solved it, which brings me to a couple of questions.
What do I need to change in the script to make it work for target frame and is it possible to set a specific background texture (instead of none or solid) and have it colorized? (like UFs do for health bars for example)
I am trying to set a Kgpanel anchored to my UF, to change color according to class.
I looked through the thread and tried to solutions suggested in the last 3-4 pages but I can't get it to work. I have tried changing background color style, blending etc, reloading, reloging after a change but no results.
Since I am far from a wiz at scripting any help would be aprpeciated.
Thanks
Edit: Trying the exact same thing for border color it works just fine
I had been getting this on beta and made a report here but it also happens on live now whenever I target a deathknight:
PitBull_PowerBar-2.0\PowerBar.lua:342: bad argument #1 to 'unpack' (table expected, got nil) PitBull-3.0r1760\PitBull.lua:4979: in function `_PopulateUnitFrame' PitBull-3.0r1760\PitBull.lua:5080: in function `object_method' LibRockTimer-1.0-90232 (FuBar):289: in function
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I have only tried Forte briefly and I found it too bulky for the needs I had. I will enable it and see if that's it indeed.
Thanks Oaka
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I am using both quartz and classtimers and none of them does that "fall" effect (unless I haven't seen it somehow). That is what caught my eye as well.
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Could you please let me know which addon is the target bebuff monitor on the hunter's PoV part (placed between player and target UFs).
Thanks in advance
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http://www.wowinterface.com/downloads/info7029-ZMobDBAdvanced6.html
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All I am saying that it is going to keep on happening (and of course I am not saying rightfully so), how you deal with it is your choice.
You can calm down and let some "mishaps" go by or you can keep frustrating about it. You can't possible reach the 11 million people playing this game.
My issue (not that you should care) is how you convey that anger even towards people who apologized.
That's all from me, I will not keep this going.
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Things like that happen, there is always gonna be people who intentionally do it but right now you are attacking people who made an honest mistake.
You do not live in you own "bubble world". If you have the strength to keep PMing every single person then your need to publish your addons is greater than your level of annoyance.
It's all about decisions. Not irrational at all... if you are that bothered don't publish, there are dozens or alternatives out there.
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So kinda solved it, which brings me to a couple of questions.
What do I need to change in the script to make it work for target frame and is it possible to set a specific background texture (instead of none or solid) and have it colorized? (like UFs do for health bars for example)
Thanks in advance
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I looked through the thread and tried to solutions suggested in the last 3-4 pages but I can't get it to work. I have tried changing background color style, blending etc, reloading, reloging after a change but no results.
Since I am far from a wiz at scripting any help would be aprpeciated.
Thanks
Edit: Trying the exact same thing for border color it works just fine
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Thanks a lot :) I will try the fix in a bit
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I had been getting this on beta and made a report here but it also happens on live now whenever I target a deathknight:
PitBull_PowerBar-2.0\PowerBar.lua:342: bad argument #1 to 'unpack' (table expected, got nil) PitBull-3.0r1760\PitBull.lua:4979: in function `_PopulateUnitFrame' PitBull-3.0r1760\PitBull.lua:5080: in function `object_method' LibRockTimer-1.0-90232 (FuBar):289: in function
Any help appreciated