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    posted a message on Assessment - Official Thread
    Could someone please update the embedded libs and embeds.xml?

    I have been manually copying LibBabble-Boss-3.0 (from Omen) into the libs folder and changing the following line in embeds.xml

    <Script file="Libs\LibBabble-Spell-3.0\lib.xml"/>


    to

    <Include file="Libs\LibBabble-Spell-3.0\lib.xml"/>
    <Include file="Libs\LibBabble-Boss-3.0\lib.xml"/>

    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Nice progression on the builds.
    Is it possible to secure the menus so that you can use them in combat?
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    could you add support for master rank stones please ?

    >>from enUS.lua
    	--@note: stone ranks
    	rankMajor		= "(Major)",
    	rankGreater		= "(Greater)",
    	rankNormal		= "",
    	rankLesser		= "(Lesser)",
    	rankMinor		= "(Minor)",

    Posted in: General AddOns
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    posted a message on ag_unitframes custom layout: g_Buu. Need your feedback.
    Quote from Quokka »

    Theye realy look nice, but could use some tweaks for the castingbar.


    I use the targetcastingbar from oCB under the Roartindon ToT frame (thus you see the ToT buffs above it)


    If you need castingbars for the square frame look at andreasg's layout in Nyrine's thread, his code is cleaner and much more professional than mine :)
    http://www.wowace.com/forums/index.php?topic=3883.msg75964#msg75964

    If you want to try editing code for yourself, cut/paste the CastBar_BG, CastText, BarCastText from the ABF.lua layout.
    Posted in: Unit Frames
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    posted a message on AG UnitFrames custom layouts
    Is there a way to hack this a little further ? so we can add a new layouts.xml within the above MyTestFrame.toc - so that the extra custom layouts appear on the ag_UF ingame menu list ?

    I've tried putting lines into the .toc
    MyLayout.lua
    layouts.xml

    the new xml has the line
    <Script file="MyLayout.lua"/>

    ...but the new layouts.xml doesnt seem to override the original ag_UF layouts.
    Posted in: Unit Frames
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    posted a message on ag_unitframes custom layout: g_Buu. Need your feedback.
    Not too hard to hack some .lua together
    ag_UF makes it simple to do

    Just note that every/every_other ag_UF update pretty much break custom layouts, its a good thing to learn how to modify scripts so you can maintain them. The next step I am waiting for, is adding class_icons.
    Posted in: Unit Frames
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    posted a message on FuBar_RegenFu
    Quote from sylvanaar »

    I put in a fix - can someone who had the error confirm that its fixed for them. I havent ever gotten this error myself.


    local n,l = L["FSR"], L["FSR"]

    Your fix solved it.
    A libs authour could probably explain why - but I'd just put it down to a quirky syntax 'gremlin'.
    Posted in: FuBar AddOns
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    posted a message on FuBar_RegenFu
    was a libs update changing structure
    fix as #4 above
    Posted in: FuBar AddOns
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    posted a message on FuBar_RegenFu
    Error: CandyBar-2.0: Bad argument #4 to `Register' (string expected, got nil)

    in FuBar_Regen.lua, change of args with the last updates

    change line 312
    local n,l = L["FSR"]

    to
    local n = L["FSR"]
    local l = L["FSR"]

    seperating the args fixes it.
    from CandyBar-2.0.lua
    function CandyBar:Register(name, time, text, icon, c1, c2, ...)
    Posted in: FuBar AddOns
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