Is there a way to hack this a little further ? so we can add a new layouts.xml within the above MyTestFrame.toc - so that the extra custom layouts appear on the ag_UF ingame menu list ?
I've tried putting lines into the .toc
MyLayout.lua
layouts.xml
the new xml has the line
<Script file="MyLayout.lua"/>
...but the new layouts.xml doesnt seem to override the original ag_UF layouts.
Not too hard to hack some .lua together
ag_UF makes it simple to do
Just note that every/every_other ag_UF update pretty much break custom layouts, its a good thing to learn how to modify scripts so you can maintain them. The next step I am waiting for, is adding class_icons.
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I have been manually copying LibBabble-Boss-3.0 (from Omen) into the libs folder and changing the following line in embeds.xml
to
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Is it possible to secure the menus so that you can use them in combat?
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>>from enUS.lua
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I use the targetcastingbar from oCB under the Roartindon ToT frame (thus you see the ToT buffs above it)
If you need castingbars for the square frame look at andreasg's layout in Nyrine's thread, his code is cleaner and much more professional than mine :)
http://www.wowace.com/forums/index.php?topic=3883.msg75964#msg75964
If you want to try editing code for yourself, cut/paste the CastBar_BG, CastText, BarCastText from the ABF.lua layout.
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I've tried putting lines into the .toc
MyLayout.lua
layouts.xml
the new xml has the line
<Script file="MyLayout.lua"/>
...but the new layouts.xml doesnt seem to override the original ag_UF layouts.
0
ag_UF makes it simple to do
Just note that every/every_other ag_UF update pretty much break custom layouts, its a good thing to learn how to modify scripts so you can maintain them. The next step I am waiting for, is adding class_icons.
0
local n,l = L["FSR"], L["FSR"]
Your fix solved it.
A libs authour could probably explain why - but I'd just put it down to a quirky syntax 'gremlin'.
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fix as #4 above
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in FuBar_Regen.lua, change of args with the last updates
change line 312
local n,l = L["FSR"]
to
local n = L["FSR"]
local l = L["FSR"]
seperating the args fixes it.
from CandyBar-2.0.lua
function CandyBar:Register(name, time, text, icon, c1, c2, ...)