The one thing that will meet with some resistance from me is removing any module into a separate addon, as the 'all-in-one' solution is what i like most about Prat.
Speaking of 'all in one' solutions, have you considering absorbing devnull into Prat?
I recommend the following mod to assist with chat enhancements in the BG's
Very nice mod. However, it does not support coloring names according to class. Could the two of you discuss which mod will address that? While you're at it, please persuade him to convert to Ace for easy configuration access via Fubar's DeuceCommander. :) I had to look through the code to figure out the command line options to access the mod (it's /ssformat btw).
Also, the beta version you attached has an error, so some of the features aren't working.
Frame->Show Tooltip->Always is set. However, when hovering over a Grid unit frame while in combat, the tooltip displays this message:
I'd include a full screenshot to illustrate the mouse was really over a Grid unit frame, but the mouse icon disappears when a screenshot is taken. I noticed this occuring while in Alterac Valley, if the zone makes a difference.
Once out of combat, the tooltip correctly displays information of the unit frame I'm hovering over.
With Player Names->Keep Info and Player Names->Color Mode->Class selected, how long does it take Prat to associate a class color with a new-to-it name? Today I noticed class names didn't change color until I did a "/who name" (see how Irmurdoc's name changed color):
Bugs
AceAddon-2.0\AceAddon-2.0.lua:564: GridAlert.lua:454: attempt to index field 'alert_aggro' (a nil value)
AceAddon-2.0\AceAddon-2.0.lua:564: GridAlert.lua:487: attempt to index field 'debuff_curse' (a nil value)
You aren't insane. I did the same doubletake tonight after I ran WAU. I manually reverted to Bartender3 r19516 which I thankfully had a local copy of. The keybindings submenu exists there.
If a druid casts Rejuvenation or Regrowth on a target and then Swiftmends that target, the Rejuv/Regrowth timers remain. Is it feasible to determine which Rejuv/Regrowth was consumed on the target (if multiple are present) and remove the appropriate timer?
And then well.. time will be an issue soon, as I'm about to become a dad for the first time today.
Congratulations!
Would you prefer we add wishlist items to the wiki? If so, please create a wiki oRA2 wishlist link. :)
Wishlist
Add configuration option to allow users to change the width of the cooldown bars. I'd like to make oRA2 cooldown timer bars the same size as my oCD, Chronometer and XRaidStatus bars.
Add an option to hide the oRA cooldown frame when there are no cooldowns present. I'm a big fan of keeping the screen real estate as clutter-free as possible.
I have a very large enUS Gatherer database of ore, treasure and herbs (15k entries). After conversion to Cartographer's format, would it be appropriate to distribute this node information within the Cartographer_Herbalism and Cartographer_Mining addons?
Yes, almost all the non-default actionbar code is broken due to the 2.00.x changes. oCD will receive a change regarding the this in a near future. I don't know when I have time to change the extra code that adds support for the current actionbar add ons.
Ah, sorry, I thought Bartender3 was already supported. I'll look forward to a future release then.
Is the Desperate Prayer icon bug independent of the actionbar code?
Has anyone found a way to fix the Ressurection Monitor yet?
Resurrection Monitor works fine for me in r19913. I'm seeing rezzes from other healers as well.
One minor tweak I'd like to see with Resurrection Monitor is having an option to hide the frame when no one is being resurrected. I'm a big fan of keeping the screen real estate as clutter-free as possible.
Any plans on adding configuration options to allow users to change the width of the bars? I'd like to make oRA2 cooldown timers the same size as my oCD, Chronometer and XRaidStatus bars.
Also, would you consider adding an option to hide the frame when there are no cooldowns present? I'm a big fan of keeping the screen real estate as clutter-free as possible.
Bug
Modules->Player Health->Side->Left side selected
Modules->Player Health->Text Settings->Upper text visible is checked (Lower text visible is not checked)
Modules->Player Mana->Side->Right side selected
Modules->Player Mana->Text Settings->Upper text visible is checked (Lower text visible is not checked)
When dead and nothing is targeted, "0" appears in the Player Health upper text area and "0" appears in the Player Mana upper text area (look at the center of the screen to see): http://img90.imageshack.us/img90/9672/icehudwartpa1.jpg
Feature Request
Modules->TargetInfo
I would like to display buffs and debuffs, but I don't want to display the name/level/class/pvp status/guildname of the target. An additional, separate toggle to disable/enable the target unit frame text would be welcome.
0
Speaking of 'all in one' solutions, have you considering absorbing devnull into Prat?
0
Very nice mod. However, it does not support coloring names according to class. Could the two of you discuss which mod will address that? While you're at it, please persuade him to convert to Ace for easy configuration access via Fubar's DeuceCommander. :) I had to look through the code to figure out the command line options to access the mod (it's /ssformat btw).
Also, the beta version you attached has an error, so some of the features aren't working.
0
I'd include a full screenshot to illustrate the mouse was really over a Grid unit frame, but the mouse icon disappears when a screenshot is taken. I noticed this occuring while in Alterac Valley, if the zone makes a difference.
Once out of combat, the tooltip correctly displays information of the unit frame I'm hovering over.
0
0
Bugs
AceAddon-2.0\AceAddon-2.0.lua:564: GridAlert.lua:454: attempt to index field 'alert_aggro' (a nil value)
AceAddon-2.0\AceAddon-2.0.lua:564: GridAlert.lua:487: attempt to index field 'debuff_curse' (a nil value)
0
You aren't insane. I did the same doubletake tonight after I ran WAU. I manually reverted to Bartender3 r19516 which I thankfully had a local copy of. The keybindings submenu exists there.
0
Please, release this as an addon.
0
If a druid casts Rejuvenation or Regrowth on a target and then Swiftmends that target, the Rejuv/Regrowth timers remain. Is it feasible to determine which Rejuv/Regrowth was consumed on the target (if multiple are present) and remove the appropriate timer?
0
Congratulations!
Would you prefer we add wishlist items to the wiki? If so, please create a wiki oRA2 wishlist link. :)
Wishlist
Add configuration option to allow users to change the width of the cooldown bars. I'd like to make oRA2 cooldown timer bars the same size as my oCD, Chronometer and XRaidStatus bars.
Add an option to hide the oRA cooldown frame when there are no cooldowns present. I'm a big fan of keeping the screen real estate as clutter-free as possible.
0
0
Also, I just added these to the wishlist:
Looking forward to the day I can replace all my non-Ace'd and sparsely supported Gatherer suite of mods with Cartographer_* addons.
0
Ah, sorry, I thought Bartender3 was already supported. I'll look forward to a future release then.
Is the Desperate Prayer icon bug independent of the actionbar code?
0
Resurrection Monitor works fine for me in r19913. I'm seeing rezzes from other healers as well.
One minor tweak I'd like to see with Resurrection Monitor is having an option to hide the frame when no one is being resurrected. I'm a big fan of keeping the screen real estate as clutter-free as possible.
0
Also, would you consider adding an option to hide the frame when there are no cooldowns present? I'm a big fan of keeping the screen real estate as clutter-free as possible.
0
Bug
Modules->Player Health->Side->Left side selected
Modules->Player Health->Text Settings->Upper text visible is checked (Lower text visible is not checked)
Modules->Player Mana->Side->Right side selected
Modules->Player Mana->Text Settings->Upper text visible is checked (Lower text visible is not checked)
When dead and nothing is targeted, "0" appears in the Player Health upper text area and "0" appears in the Player Mana upper text area (look at the center of the screen to see): http://img90.imageshack.us/img90/9672/icehudwartpa1.jpg
Feature Request
Modules->TargetInfo
I would like to display buffs and debuffs, but I don't want to display the name/level/class/pvp status/guildname of the target. An additional, separate toggle to disable/enable the target unit frame text would be welcome.