Is there a simple code snipet to change the strata level of Quartz's player casting bar? My casting bar shares the same screen real estate as my only bar (intentional), but something between Button Facade+Bartender4 causes the skin, key bindings and (reagent) counts to appear above the Quartz bar:
The only thing useful that I could see being done on this front is making the raid icon of a unit's target available as the center icon, and the name available as text (as Maia said). Then it would be easy to assist the correct unit.
This would be a new status module addon that an author would need to tackle, and not something added to GridLayoutPlus.
Has anyone taken up this challenge? I'd love the option to quickly see who has each raid icon targeted, even in a 5-man.
Loving Bartender4, thank you for the continued support.
An option to "Show in Combat" that also supports "Show in Combat or Target Selected" would be very welcome. Hiding bars when I'm not in combat is great, but at the same time I need to see bars when targeting mobs (while out of combat) to see if I'm in range.
An option to click through the IceHUD frames would be welcome. I love them for status, but I never want to click on them. Clicking on them gets in the way with bombing runs when targeting the ground.
Is there a Chincilla option or separate addon to manipulate the mini zone map as well? (Shift-M default keybinding.) I always have it up for battlegrounds to quickly view PVP objective status, and it would be nice if it was anchored to the mini map frame and least look similar to the mini map.
Displaying the target for each mob would be excellent for tanking trash in heroics. As a tank it's always challenging to see when someone pulled aggro when trying to keep 3+ mobs on me.
Is it possible to set the focus frame to a mob that's detected as untanked by MagicTargets, if the focus isn't already set?
In the same screenshot you'll also notice the bar hotkey and the bar macro text also appears above the casting bar. Adjusting Quartz's background alpha doesn't change behavior. Are these minor aesthetic issues more appropriately addressed by Bartender4 or Quartz?
When engaged with a boss, automatically enable DND. When the encounter is reset (or boss dies), disable DND. The message would be customizable with the ability to include the name of the encounter (%N) and the estimated time remaining (%T).
With ClosetGnome_OhNoes enabled, I'm experiencing crippling lag whenever the threshold is hit and my weapons are auto-removed (3-4 second lag where my FPS plummets to 0). Any suggestions on what I can do to debug the problem to narrow down the underlying cause?
With the introduction of new macro functionality in 2.0, I'm finding I'm using macros for most of my heal/dispel/buff spells. Specifically, with Grid, I'm using this format for my macros:
/cast [target=mouseover,nodead] NameOfSpell
Is it possible for DrDamage to overlay on the button the amount of average healing a heal will do when using macros similar to the above format?
Bug
Priest spell Holy Nova: only damage is being displayed on a button (healing is not displayed). This is unique to this spell, as it's the only spell that does damage and heals at the same time. Perhaps go with a "DMG/HEAL" display or the option to display one or the other?
** Whenever I go link dead while in a raid, one of two things happen when I re-enter the game:
- All group frames overlap one another. Toggling the layout to something different and then back again usually fixes it.
- No unit frames display at all. A /console reloadui is necessary to fix it.
This should be fixed as of r21114.
Thank you!
Please test!
r21156 (enUS) doesn't solve this problem (btw, the TOC still says 20780 in the zip). I went LD during Noth, came back in and none of the Grid frames where displaying. After I did a /console reloadui, they showed up fine.
Yes, i've installed Grid + Detox and Grid now shows the debuff icons on the Grid-frames, really handy and all it takes is a click on the Grid-frame and dispell.
Is there now built-in support for Grid in Detox, or is someone confused? :)
** Whenever I go link dead while in a raid, one of two things happen when I re-enter the game:
- All group frames overlap one another. Toggling the layout to something different and then back again usually fixes it.
- No unit frames display at all. A /console reloadui is necessary to fix it.
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http://img395.imageshack.us/my.php?image=screenshot071508150842wj1.jpg
It's more pronounced with different button facade skins.
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Has anyone taken up this challenge? I'd love the option to quickly see who has each raid icon targeted, even in a 5-man.
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An option to "Show in Combat" that also supports "Show in Combat or Target Selected" would be very welcome. Hiding bars when I'm not in combat is great, but at the same time I need to see bars when targeting mobs (while out of combat) to see if I'm in range.
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Is it possible to set the focus frame to a mob that's detected as untanked by MagicTargets, if the focus isn't already set?
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My casting bar (Quartz) overlaps my Bar 1. Starting with the 7th and subsequent buttons, Bar 1 icons are at a higher layer than the casting bar. Here's a screenshot: http://img395.imageshack.us/my.php?image=screenshot071508150842wj1.jpg
In the same screenshot you'll also notice the bar hotkey and the bar macro text also appears above the casting bar. Adjusting Quartz's background alpha doesn't change behavior. Are these minor aesthetic issues more appropriately addressed by Bartender4 or Quartz?
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/cast [target=mouseover,nodead] NameOfSpell
Is it possible for DrDamage to overlay on the button the amount of average healing a heal will do when using macros similar to the above format?
Bug
Priest spell Holy Nova: only damage is being displayed on a button (healing is not displayed). This is unique to this spell, as it's the only spell that does damage and heals at the same time. Perhaps go with a "DMG/HEAL" display or the option to display one or the other?
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Low and behold, Blessed Resilience does not exist in Babble-Spell-2.2 r21023.
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r21156 (enUS) doesn't solve this problem (btw, the TOC still says 20780 in the zip). I went LD during Noth, came back in and none of the Grid frames where displaying. After I did a /console reloadui, they showed up fine.
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Is there now built-in support for Grid in Detox, or is someone confused? :)
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Thank you!