CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on oSkin
    Quote from lacindas »

    Quote from Carren »

    Quote from lacindas »

    im hoping to see something like that, in the meantime, check out XArt :-)


    What exactly is XArt and where can I get it? A Google search only brings up one thread on worldofwar.net I believe and it's a thread asking where to get it as well.


    Xart was available via the svn, the author has yet to commit a version here
    http://svn.wowace.com/files/ where the svn is now available for download
    perhaps someone can .toc-zip it ;);)


    What did it do exactly?
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from lacindas »

    im hoping to see something like that, in the meantime, check out XArt :-)


    What exactly is XArt and where can I get it? A Google search only brings up one thread on worldofwar.net I believe and it's a thread asking where to get it as well.
    Posted in: General AddOns
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    The only big thing that'd make these perfect for me was linked group frames that automatically rearranged if a party member left.
    Posted in: Unit Frames
  • 0

    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    It jumps for me as well when I open the bag and moseover anything.
    Posted in: General AddOns
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Is MobHealth 3 information going to show up in a better spot and scale with the size of your frames? For instance, with the oUF style, will it be possible to have it where the percentage currently is? Right now, it shows over the bar and is huge.

    Also, when Mobhealth 3 is enabled and you mouse over an NPC, such as the banker, it gives an error with "get health" or something like that. I didn't think of capturing it with a screen, but I can if necessary.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Maybe a toggle for progressively colored HP bars too, which by the way are bugged. (Sorry if it was reported.) When an enemy's health is low, the bar turns red, then green, then goes back to red.
    Posted in: Unit Frames
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Ah okay. I was wondering if there was something to dynamically rearrange the frames while in party in the event that you lose 1 person from the group, for example.

    Sticking them together is a nice option I think. Thanks for the help.
    Posted in: Unit Frames
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from haste »

    If the second person in a party leaves, the party is re-arranged, and the 4th frame is hidden. I can give you some useful scripts to arrange your party correctly:
    /script LoadAddOn("oUF_Party") for i=1,4 do oUF.frames["party"..i]:Show() oUF.frames["party"..i].HPBar.Name:SetText("Party Member #"..i) end


    When you are done, you can do a /rl or
    /script for i=1,4 do oUF.frames["party"..i]:Hide() end



    I had 3 people in the party. If you label the 5 spots 1-5, 1 being yourself for party members, there was a person in 1, 3, 4. I tried the macros above, the first one makes there be 4 empty boxes below myself, then the /rl makes them go back to 1, 3, 4 layout and the second macro hides the other 2 members of the party leaving only myself.

    Is there a way to anchor all party members into one box that arranges itself automatically? Or is that still in development. I'm a big fan of these unitframes and can't wait for the final product.
    Posted in: Unit Frames
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from Carren »

    I really like this addon, but is there a way to lock all the party frames as one? When rearranging them to my liking, if a group member signs off, if he was the 2nd one down for instance, there will be a gap. Is this just because it's in alpha and proper rearranging of party members is still in progress or did I miss a setting somewhere?


    I didn't see this addressed yet and didn't want it to get lost in the fray. Is there a way to make group frames rearrange themselves so that if your party is full and a person listed second leaves, the people below him will shift up?
    Posted in: Unit Frames
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    I really like this addon, but is there a way to lock all the party frames as one? When rearranging them to my liking, if a group member signs off, if he was the 2nd one down for instance, there will be a gap. Is this just because it's in alpha and proper rearranging of party members is still in progress or did I miss a setting somewhere?
    Posted in: Unit Frames
  • To post a comment, please or register a new account.