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    posted a message on 8719 @ Built in threat meter (Relates to omen and such addons...)
    All player X needs to know that he is 70% of the tank's threat, not how much threat he has compared to anyone else (tanks excluded of course)


    Well, raid leaders maybe want to have an overview. :-)
    Posted in: General Chat
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    posted a message on ZOMGBuffs Official Thread
    Love this add-on so far :-)
    I got a question, as a Druid I want to have Thorns active on me while I'm playing solo but of course only active on tanks whil I'm in party or raid. I was used to SmartBuff where I could configure "solo -> buff me Thorns and MotW", "party -> buff everybody MotW and only specific classes Thorns".
    Is there a way do configure ZOMGBuffs so that I would have a template for being solo with me on the "buff Thorns" list and another template for groups and raids? If so, please give me a hint how to do it :-)
    Thank you very much.
    Posted in: General AddOns
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    posted a message on Any idea what this addon is? Raid target icon in chat
    {rtX} didn't work on a German client, last time I checked unfortunately. rt stands for "raid target" I assume. The German command is "{szX}" which probably stands for "Schlachtzugsziel" (direct translation).

    I think the patch notes or a blue post did also mention, that {rtX} would be locale-independant, but it never worked. I will check if 2.4.3 changed anything and report it here :-)
    Posted in: AddOn HELP!
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    posted a message on AuldLangSyne 2.0
    I see. Didn't realise that
    If I get some spare time I'll look into it.
    referred to the issue. As I mentioned before, if we can help you or antoher author with Lua knowledge to fix it, just give us a signal.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Because another user already complaint several times about the "color bug" regarding the german version of the game I did not post but waited for an answer.
    But it seems no one seems to bother. I scrolled through the pages of this thread an did not find an answer. So I repeat the request:

    In the German version of the game client, there are male and female versions of the classes. There is no problem with the guild tab coloring in Auld Lang Syne. But on the friendlist, all female characters are colored grey. I suppose it is because some check does not return true due to the fact that the female class name is different from the mal one.

    Will this be fixed? Can this be fixed? Is there anything we can do to help getting it fixed? It's really annoying.
    Posted in: General AddOns
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    posted a message on RaidBuffStatus
    Where the translatio has to match in-game text like a zone name or weapon buff it must be in ASCII


    Ah, OK I see. So then probably the masking is the wrong way? You suggest using both methods? Escaping some chars while keeping others?
    I give you two alternative versions, just give me a hint, which one you prefer (unfortunately I am working right now, so no wow-client avalable).

    In the file named "Locale-deDE.lua" I tried to leave the special chars unmasked which you probably use in string-compare or whatever while I still mask the rest.
    In the file "UTF8.Locale-deDE.lua" I unmasked everything but converted the file to utf8.

    Hope I could help.

    Edith: Just read through the whole thread, strange that there is so much trouble regarding German while the other localisation seem to work. Hey, we only have four special letters! :-) Should be solvable. If both attached versions won't work properly, you just need to tell me which texts have to match in-game text.
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    OK, i checked the file, German special are masked so I sticked to this method and corrected some minor faults. I also changed one translation as "kann zaubern: somemightyspellhere" sounds weird. :-)
    I sent the file via e-mail and I attached it to this post.
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    I can either mask German special letters with their codes oder use utf-8 encoding. Which do you prefer?

    @Opi: Dieses Forum mag keine Umlaute :-)
    Posted in: Raid AddOns
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    posted a message on RaidBuffStatus
    No problem at all. I'm German and I like this mod. So if there will be any need for a German translation, I'glad to help.
    Posted in: Raid AddOns
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    posted a message on Innervator - Official thread
    OK, I deactivated all add-ons except Innervator and it still did not work, I reinstalled it and everything is fine again. No idea, what happend. Thanks for the help anyway. Must have been my fault in some way.

    PS: when I reinstalled it, I also installed Bugsack and got shocked, how many errors some of my add-ons (Carhographer e.g.) produce. But Innervator did not create a single one. :-)
    Posted in: General AddOns
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    posted a message on Innervator - Official thread
    Hm...I am not sure why, but my Innervator has stopped working. According to ACP, the Add-On is loaded, but no Minimap-Icon shows up and the chat commands do nothing. I did not notice any change in the add-om itself, so maybe there is some kind of incompatibility with another add-on? Does anyone have noticed similar problems? I will look through my add-ons today, if I can figure something out. I just thought, it might be a known issue.
    Any Ideas?
    Posted in: General AddOns
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    posted a message on 2.4.2 "broken" addon list
    Is this version of SorrenTimers the same you get via the WAU? Or is it another version which cannot be downloaded using WAU?
    Posted in: AddOn HELP!
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    posted a message on SorrenTimers
    I got a problem with the custom display strings for my customs groups. The mod never took my custom string but always the default string. Looked into the code and found that the custom string seems to be ignored? I am new to Lua, but I think in sorrentimers.lua it has to be

    if name then
    		display = string.gsub(db.groups[bar.group].targetstring, "$target", name);		
    		display = string.gsub(display, "$name", skill);		
    	else
    		display = string.gsub(db.groups[bar.group].skillstring, "$name", skill);
    	end	


    around line 668 rather than using the db.defaults.targetstring and db.defaults.skillstring.

    Can anyone with more Lua understanding verify this and change it or tell me if I have overseen anything?
    Posted in: General AddOns
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    posted a message on Considering Development: "Focus-CC" and "Kyo's Item Menu"
    A. Easy swap of gear sets (broken).


    Still works for me.

    C. Ctrl-Click on a slot on your character to create "easy swap" buttons that can be fashioned into a bar and moved around your UI. As far as I know, nothing else ACE3 does this.


    It's the only reason I still use ItemRack instead of ClosetGnome or Outfitter or whatever "turn-on-my-dps-trousers" mod is out there. So to answer your question: I would love to see an up to date add-on with this feature.
    Posted in: Addon Ideas
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    posted a message on AceBuffGroups
    No posting since 120 days...hm....I'll give it a try.

    I noticed problems with some special chars in unit names. For example there is a "T?ri" in my raid. AceBuffGroups doesn't show this name. Same for "Zar?hs". There seem to be some problems with letters with accents. Is there anybody out there who can fix this?
    Posted in: General AddOns
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