• 0

    posted a message on AG UnitFrames custom layouts
    The border is definitely possible with DiscordArt, however, you wouldnt be able to do rounded edges on the bars like that, they'd have to be recessed somewhat into the frame because of the flat edges.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts
    Quote from TheOnlyUlti »

    I wanted it to be a border on both sides of the healthbar and for that it has to be behind the healthbar, I think. But now that you mention it, a onesided version wouldn't look bad either.

    Thanks :)


    It would be my thinking that in the LUA file you are using for your layout that you would want to define the castbar first, then put the healthbar relative to the castbar. By doing this, it would draw the castbar first, then the healthbar over the castbar.

    To all those waiting for my customization, I'm working on the raid frames, haven't come up with anything as of yet, I made a warlock and have been hooked since on playing him. Will work out some sort of Raid Frames for a release but I did get the pet unitframe finished. No casting bars on any frames atm. I prefer eCastingBar's customizability to ag_UF's casting bars. I'll probably have to work something out for the unitframes if I want to release but that will be done after I work on raid frames. Keep in mind that you WILL need DiscordArt to have the backgrounds for my unitframes.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts
    Managed to get the ToT frame hidden, I didn't really think of leveling another character to get a pet but I suppose I could do that. Working on improving the textures since they look a little blurry around the edges now.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts
    Seraffaf, The font is called, Hotel Coral Essex.

    Bril, hopefully I can get a friend that has a Pet to let me borrow his character so that I can complete the pet frame, and still trying to figure out how to hide the ToT background with DiscordArt if the target has no target.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts
    Yep, it is just a texture that I have enabled in DiscordArt.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts
    It was, but then I modified the rest of my UI and ended up disabling the casting bar from ag_uf and using eCasting bar instead. The code is still there for the casting bar, but its disabled.

    Still no luck with adding my own custom text to the unitframes. I can define it with no problems at all but I cannot get anything to show. Must be missing something in one of the files. Been attempting to add a custom text object for 2 days. It's probably something I'm missing that should be easily found.
    Posted in: Unit Frames
  • 0

    posted a message on AG UnitFrames custom layouts



    Here's my port of a Discord Unitframe theme that I enjoyed. The background is done with Discord Art because I couldn't figure out how to add backgrounds to aG_UnitFrames. Worked out pretty well I think. Let me know what you guys think. Haven't done raid frames or pet frames yet as I don't have a pet. (I'm a mage) Trying to get 2 instances of the health text to show but I can't seem to code a 'customtext' object to show up, modified a bunch of file to attempt to add it, but no luck so far. I wanted the [curhp]/[maxhp] on the left, and then [percenthp] on the right on the player/party frame and vice versa on the target frame.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.