I would like to make a small suggestion regarding the guild bank interaction. Rather than have the group guild sort the entire guild bank by default could it simply sort the current tab being viewed. For those who want the entire guild bank sorted let it be guildall that is the group for that. A full sort over several tabs tends to stall out (a lot) from what I saw last night. It also requires you to constantly switch between tabs to the one BankStack needs viewed in order to function.
2 things I can mention. On the first page of this thread there is a link to where to file bug reports ( and suggestions). And a silly question, did you try deleting your SV's?
The link is to a guide on how to create rules. The first bug Arkayenro has acknowledged bug perhaps forgot about while doing other things. As for deleting the SV, I've done this in the past and it takes an hour at least to rebuild the rules I have correctly. It also had no effect. The bags themselves are not showing up without a type of manual refresh. (No the refresh and reload actions do not do anything to correct the problem.)
I've had a couple of issues that have been persistent and frequent.
The first I've already mentioned before.
Quote from Chewy »
There's a bug in the latest version in which produces the following error:
Interface\\AddOns\\ArkInventory\\ArkInventory.lua:6010: cache data for 'ARKINV_Frame1ContainerBag0Item9' does not exist yet
Error has multiple variations at the numerical values noted in bold red.
...and is still kicking strong.
The second has to do with bags 1-4 in the inventory. quite frequently the bags and the content of the bags themselves will disappear. The icon in the bag changer is the empty slot image with ??? at the top. There are two ways to clear this issue; juggle bags until they all reappear, or drop an item from bag 0 into 1-4, which only works if there's an open slot in each bag. Occassionally this error cannot be corrected by these means and will require a ui reload to rectify the issue.
actually this is debug output by a code block that shouldn't be reachable in theory :/
and I just noticed I used %d instead of %f here :/
When exactly did this happen? As you are the first person to report seeing that output :/
This started happening recently. The buffs causing it were typically short duration buffs such as thorns, dash, rejuv, lifebloom, etc. This could possibly be a result of some corruption in my SV as I deleted it and the .bak file and since then I have seen no recurrence.
it usually means that ai tried to draw what was in that slot before it had read what was in it, most of the time its lag (server delay) related and should only really happen on the fist open. i should probably recode that bit so it doesnt force a hard error and instead uses the temporarily unknown graphic.
Its been happening a lot since 2.4.2. Until then I had never seen it do that before.
Here's a problem that happens every time Yata reloads when learning a new spell or simply when you tell it to reload:
Date: 2008-05-02 19:02:14
ID: 12
Error occured in: Global
Count: 1
Message: ..\AddOns\Yata\TotemBar.lua line 636:
attempt to call method 'SetVisibility' (a nil value)
Debug:
Prat\libs\Tablet-2.0\Tablet-2.0.lua:971:
Prat\libs\Tablet-2.0\Tablet-2.0.lua:956
AddOns:
Prat, v2.0 71712
Yata
The effect of this is that it borks the sets. I've also noticed that off and on the sets I have get borked regardless and I end up casting the wrong totem at the worst possible time.
I suspect AI isn't directly causing the problem, it just pushed the memory to the brink while doing one of its operations. its likely there's a library somewhere with a memory leak.
More specific to AI: I've noticed AI really doesn't like it when you look for something and the inventory (bank, etc) has had the offline caching disabled. I'll get the specific error message the next time it happens.
Inconsistently from 10 to 14 when I log out. For 5 tabs this becomes annoying. This seems to be the Blizzard UI doing this because it happens regardless of any mods being loaded. Same with channels appearring in chat tabs you've removed them from. I was told that logging out to the character selection menu might prevent this from happening.
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This started several updates back. It is the current version available via WAU.
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The link is to a guide on how to create rules. The first bug Arkayenro has acknowledged bug perhaps forgot about while doing other things. As for deleting the SV, I've done this in the past and it takes an hour at least to rebuild the rules I have correctly. It also had no effect. The bags themselves are not showing up without a type of manual refresh. (No the refresh and reload actions do not do anything to correct the problem.)
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The first I've already mentioned before.
...and is still kicking strong.
The second has to do with bags 1-4 in the inventory. quite frequently the bags and the content of the bags themselves will disappear. The icon in the bag changer is the empty slot image with ??? at the top. There are two ways to clear this issue; juggle bags until they all reappear, or drop an item from bag 0 into 1-4, which only works if there's an open slot in each bag. Occassionally this error cannot be corrected by these means and will require a ui reload to rectify the issue.
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This started happening recently. The buffs causing it were typically short duration buffs such as thorns, dash, rejuv, lifebloom, etc. This could possibly be a result of some corruption in my SV as I deleted it and the .bak file and since then I have seen no recurrence.
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There have been various others like it and this has cause me several disconnects. There is absolutely nothing in bugsack regarding this error.
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Its been happening a lot since 2.4.2. Until then I had never seen it do that before.
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Interface\\AddOns\\ArkInventory\\ArkInventory.lua:6010: cache data for 'ARKINV_Frame1ContainerBag0Item9' does not exist yet
Error has multiple variations at the numerical values noted in bold red.
0
0
Date: 2008-05-02 19:02:14
ID: 12
Error occured in: Global
Count: 1
Message: ..\AddOns\Yata\TotemBar.lua line 636:
attempt to call method 'SetVisibility' (a nil value)
Debug:
Prat\libs\Tablet-2.0\Tablet-2.0.lua:971:
Prat\libs\Tablet-2.0\Tablet-2.0.lua:956
AddOns:
Prat, v2.0 71712
Yata
The effect of this is that it borks the sets. I've also noticed that off and on the sets I have get borked regardless and I end up casting the wrong totem at the worst possible time.
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More specific to AI: I've noticed AI really doesn't like it when you look for something and the inventory (bank, etc) has had the offline caching disabled. I'll get the specific error message the next time it happens.
0
0
Inconsistently from 10 to 14 when I log out. For 5 tabs this becomes annoying. This seems to be the Blizzard UI doing this because it happens regardless of any mods being loaded. Same with channels appearring in chat tabs you've removed them from. I was told that logging out to the character selection menu might prevent this from happening.
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