I have found a very strange issue.
Pitbull and TinyTip seem to have some problem together. I have noticed that the tooltip is messed up when an enemy player is flagged for pvp. Specifically the first two line (name, level, class) are fine, but the rest of the lines (honor info, guild, etc) are shifted down and to the left out of the tooltip box.
Note: this issue does not occur if I turn off pitbull which is why I posted it here instead of in a tinytip thread.
Also, I can post screenshots if needed.
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Mar 30, 2007I have a request for the cast bar. Would it be possible to have the cast bar have its own alpha settings?Posted in: Unit Frames
I have my alpha very low with no target and OOC. If I am doing something with no target and OOC, like casting a heal, opening a box, or crafting something, the cast bar is very light and I would like to be able to make it always darker because it isn't there all the time. Thanks! :-)
Mar 3, 2007Posted in: General AddOnsQuote from Nargiddley »
Because it annoys me to no end when a bag addon completely disables access to the default bags, and thats what the result of hooking the open and close bags functions does. I do hook the Open/Close Backpack calls, which is what bliz code uses to auto open/close bags at vendors etc. The baggins bags also have no relation to the default bags so causing clicks on a the bag bar to open baggins doesnt make sense to me.
Thank you for the prompt reply. I really hope I didn't come across mean or anything. I really do like the addon and now that you explained why it is like that I can see your logic in it.
That said, would it be possible to make it an option?
Mar 2, 2007Posted in: General AddOnsQuote from Sykotic »
Don't mean to sound abrupt or anything, but I couldn't possibly fathom how something that small would stop you using such an amazing addon. Creature of habit, eh?
I don't mean to sound abrupt either (I really like the addon), but how can someone make a bag addon that doesn't hook opening and closing bag calls?
Mar 1, 2007Is Baggins planned to someday hook calls that open the bags rather than having to bind it to the 'b' key?Posted in: General AddOns
It is an awesome mod and this is what is keeping me from using it. I usually click my bags to open my oneBag. If I have Baggins it just opens the default blizzard bags. Drives me crazy (well not just me I know other people in the same situation as me). :-P
Feb 20, 2007Posted in: General AddOnsQuote from Athariel »
Does Voyeur no more support Fizzle? Or theres an option to turn item quality coloring on/off i didnt notice?
I have noticed since maybe the last update that fizzle stopped working with it. I know it used to but it does not anymore.
Jan 25, 2007Posted in: Unit FramesQuote from andreasg »
I will try and find a solution for this problem as soon as possible.
Just a note: When this happens I can still use click to cast spells to the correct target using Clique. I just cannot actually click on them to set them as my target. Not sure if that helps but it seemed like it could be useful info.
Jan 24, 2007I had this happen to me again today in a party. I couldn't click on party member 4 or 5. Wasted an innervate on myself instead of the priest. :-PPosted in: Unit Frames
Jan 20, 2007Posted in: Unit FramesQuote from hubutz »
when i klick on the last partymember i don't target him, very strange and a bit lousy to heal ./
anyone else has this problem?
I had this problem a few days back. I couldn't click on members 2 3 or 4 to target them. Although last night it worked just fine, but that was after I updated agUF. So, I don't know it could be fixed now.
Jan 19, 2007Posted in: Unit FramesQuote from llglennll »
First, I love AGUF. There I've said it. :)
However, as a rogue, the super-minimal combo point display is hard to easily read.
Is there any way we can get some support for different ways to view Combo Points?
-Option to generate combo points Left to Right, or Right to Left.
-Option to put them above or below the unitframe.
-Make above options available in the layout file, without having to modify the UnitClass file.
Here's what I'm using now, which I like.
I updated the combo.tga, and the UnitClass and layout files.
It would also be nice if the combo points could grow bottom to top or top to bottom.
Jan 17, 2007This is a different question...Posted in: AddOn HELP!
Would it be possible to make closetgnome_mount remember what gear it took off when you mount so that you wouldnt need a dismount set? So, you would only need a mount set and the dismount would be dynamically created and remembered.
Jan 17, 2007Posted in: Unit FramesQuote from Phanx »
I've come up with a fix for the first issue (bar not updating when you shift out of forms). The problem was that when your power type (mana/rage/energy) changed, it was only calling a function to update the bar's color, not its values. The issue wasn't apparent when shifting into a form, because once the amount of your mana/rage/energy changes, the bar gets a correct update. But if you shift out of a form, either you'll get a delay until your mana regen kicks in, or if you have full mana, you won't get an update until you use mana.
Anyway, for the fix, change line 176 of ag_UnitClass.lua from this:
I didn't notice any adverse effects during my brief testing on my level 42 druid, but I suppose it's possible there are negative effects somewhere... seems safe enough though! :p
I tried this and it didn't work for me. Shifted into a cat and waited until my druidbar said I had 100% mana. When I shifted back to a caster I got 100/100 and a blue bar. Because if you are at 100% mana when you shift to caster form the bar doesn't update until you lose or gain some mana.
Jan 13, 2007Posted in: General AddOnsQuote from ZealotOnAStick »
Quote from chiefcastor »
Very nice addon. I only have one small request. Could you make an option to toggle the movable inspect frame? I prefer that mine stays locked in its default place. Thanks! :-)
As a temporary fix, until I can rewrite things to add in options and support for this, comment out these three lines in Voyeur.lua (they should be lines 21-23):
InspectFrame:SetMovable(true) -- Make the Inspect Frame movable. InspectFrame:SetScript("OnMouseDown", function() this:StartMoving() end) InspectFrame:SetScript("OnMouseUp", function() this:StopMovingOrSizing() end)
Doing that should make the inspect frame not be movable, as per default.
Yep I already did that. I just didnt want to have to do it everytime the addon is updated and it would be nice to have a toggle. Thanks!
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