I was having some tip problems so I deleted my SV files. Now the tips are not respecting (custom) fonts (though I don't remember if they were before).
I am having tooltip issues as well... it either flickers or displays everything twice. I think it may be caused by fonts. I will try to see if it is indeed font related.
[2009/04/21 19:13:48-5233-x1]: SkadaThreat-1.0\Threat.lua:170: attempt to compare number with nil
SkadaThreat-1.0\Threat.lua:250: in function `Update'
Skada-1.0\Skada.lua:1702: in function <Interface\AddOns\Skada\Skada.lua:1674>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):158: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:132>
---
I am getting this as well... or something very similar.
Another question about AceComm that really has nothing to do with tables. If I send a message to RAID... does it also go to myself? I assume the hidden addon channels work like chat channels in that everyone in RAID would get it.
I have a table that I need to send over acecomm. Each entry in the table is another table of 2 entries.
Example:
list = {}
list[1] = {name = "somename" class = "someclass"}
...
list[n] = {name = "somename" class = "someclass"}
Can I send this over AceComm by just passing it list or am I going to need to put all that data in a string? I would just mess with it but I am at work at the moment and cannot. ;-)
Excellent thank you so much! I had that before minus the self and offset in function(self, offset). Which was just an oversight that had me stumped for quite a while.
local function ScrollList_Update()
FauxScrollFrame_Update(ScrollList,500,18,16);
DEFAULT_CHAT_FRAME:AddMessage("We're at "..FauxScrollFrame_GetOffset(ScrollList));
end
When I scroll it just keeps printing We're at 0 and the scroll bar does not move. Any help would be greatly appreciated. Thanks!
Solution A works - You just need to create more frames as children of your existing frame, and then have extra code to position all these sub-frames.
Solution B... Try looking at the default UI code to see how UIErrorsFrame and ChatFrame1 work.
I ended up getting it to work with Solution B. My issue was I wasn't setting a font for the ScrollingMessageFrame. Once I gave it a font it started printing. Thanks a bunch for the help!
Solution A won't work cause there are other things in the frame and it would be weird.
I tried solution B last night with a ScrollingMessageFrame, but I could not get any message to show up. Is there anything that isn't obvious that needs to be set up to get a ScrollingMessageFrame to work?
I decided to make a loot addon for my guilds raids. This is my first attempt at a wow addon, but being a software engineer by trade I am familiar with code in general (not lua though).
My issue is that I am trying to display an itemlink in a fontstring. It displays fine (just like in the chat window), but it is not clickable. How can I display an item link in my frame and have it be clickable to show the tooltip? I don't care if it is a fontstring or not. I just want it to be there and clickable.
I'm just curious, but does anyone else occasionally get "No player named 'Unknown' is currently playing." messages when players join your party or raid? If this is Pitbull's fault, then maybe it's not waiting long enough for group membership details or something. Or it's totally possible I have some other addon screwing up.
Either way, there aren't any negative side-effects aside from the chat spam, so I wouldn't say this is high-priority.
I'm not raising a ticket at this point as I can't be sure if this is a Pitbull problem.
Sometimes I get messages that say "party1 is not in party" (all the way up to party 5. If I recall it happens when I zone I think. I know that is not specific, but this is coming from memory as I am at work. Either way I am not sure if that is related to the above comment or pitbull.
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However, I am unsure how to get the info (player name and result) out of the chat box. Any help is greatly appreciated! Thanks!
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I am having tooltip issues as well... it either flickers or displays everything twice. I think it may be caused by fonts. I will try to see if it is indeed font related.
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I am getting this as well... or something very similar.
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Example:
list = {}
list[1] = {name = "somename" class = "someclass"}
...
list[n] = {name = "somename" class = "someclass"}
Can I send this over AceComm by just passing it list or am I going to need to put all that data in a string? I would just mess with it but I am at work at the moment and cannot. ;-)
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0
This is how it is defined...
This is the ScrollList_Update...
When I scroll it just keeps printing We're at 0 and the scroll bar does not move. Any help would be greatly appreciated. Thanks!
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I ended up getting it to work with Solution B. My issue was I wasn't setting a font for the ScrollingMessageFrame. Once I gave it a font it started printing. Thanks a bunch for the help!
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I tried solution B last night with a ScrollingMessageFrame, but I could not get any message to show up. Is there anything that isn't obvious that needs to be set up to get a ScrollingMessageFrame to work?
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My issue is that I am trying to display an itemlink in a fontstring. It displays fine (just like in the chat window), but it is not clickable. How can I display an item link in my frame and have it be clickable to show the tooltip? I don't care if it is a fontstring or not. I just want it to be there and clickable.
Many thanks. ;)
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Sometimes I get messages that say "party1 is not in party" (all the way up to party 5. If I recall it happens when I zone I think. I know that is not specific, but this is coming from memory as I am at work. Either way I am not sure if that is related to the above comment or pitbull.
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Full release or beta/release candidate release?
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I am looking forward to the full release. Is it still happening in a matter of days?