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    posted a message on TradeSkill Info
    I'm a little confused what it is that you're trying to accomplish, if it's simply linking materials for a certain item to chat/message/guild/etc, why not just use the mod you described? If it's not what you're looking for, my own mod (sorry for the plug) cgCrafty, offers this functionality completely.

    http://www.wowace.com/forums/index.php?topic=2627.0

    If it's just code to link materials from the selected tradeskill to the chat, feel free to pull the code from my mod. It's all in there, from building the itemlink to actually posting it to chat.
    Posted in: General AddOns
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    posted a message on FuBar_WarlockTimerFu
    Quote from Urban »

    Can you guys post a screenshot of the addon in action please?


    This would be much appreciated. You don't a car without a test drive.
    Posted in: FuBar AddOns
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    posted a message on cgCrafty-2.0
    Quote from Harwel »

    I just tried it on the PTR and I get the following error the first time (only) that I open a profession
    Cannot register library "AceEvent-2.0". It is part of the global table in_G["AceEvent"].



    Unfortunately I can't test out PTR because I have a beta account, but it's my understanding they're the same. I'll have to give it a try tommorow, thanks for the heads up.

    Quote from Harwel »

    I was able to correct it by stealing the AceEvent library from the working PTR agUF and renaming the directory AceEvent-2.0.  Other than that it seems to be working fine, including linking to various channels, etc.


    Don't know what that's about, the AceEvent in the zip is the latest AceEvent. 
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    WoW 2.0 friendly, or so I hope. Going to wait on a release of some of the new features I've put in till I get some of the inevitable upgrade bugs.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from SuperZorro »

    Don't know if it's even posible, maybe only have it catch whispers if the window is open?


    Interesting ... I'll have to think about how to implement that in a thoroughly 'crafty' way. Thanks for the suggestion.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Out of curiosity, has anyone had lockups recently? Or does it remain isolated incidents to a few select users?
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from scae »

    Hmmm live filtering is done in craftfilter, found here: http://www.wowace.com/forums/index.php?topic=2529.0

    Personally I found it really really annoying. but that's just me. Make it optional if you do add it please :)


    I added it to a branch build of cgCrafty last night just to see how it was and you're right, it's pretty annoying.  Further, it churns like hell everytime the character changes and especially when the word is in it's infancy "t" to "th", etc.  I immediately reverted my local version.  If I do add it permanently, it will definitely be an option.

    Quote from Don »
    I find myself often typing fire oil when I want to do Fire Protection Potion (small FR pot). Cause this filters my trade window to only show:

    Fire Oil (match on name)
    Elixir of Greater Firepower (match on Reagent)
    Fire Protection Potion (match on Reagent)


    I understand your example, but you should also note that using the "by name" search with cgCrafty and searching for "fire" would yield the same result.  I don't think I'm going to add this anytime soon, unless BC opens up a whole field of craftables I can't even imagine. Edit: CraftFilter also only looks through the names of tradeskills, not the reagents in any way. It's matching the "fire" part of your search in the same way that cgCrafty would.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from Don »

    1) Allow me to select more then one thing to search for. Name AND Reagent for example instead of Name or Reagent.
    2) Live filtering, wich means that the frame would update everytime I change the text in the textbox. Just a checkbox for enabling/disabling live filtering (I don't like to push the [S] button ;).
    3) Option to put count in front rather then behind on tells. [Nexus Crystal]x1 becomes 1x[Nexus Crystal]


    • I don't see the point of this.
    • Live filtering is an interesting idea and I'll have to see how the performance is, I might make it an option through the /commands, but you don't have to click the [S]. After you're done typing your search just hit "enter" with your cursor still in the search box and it'll submit the search.
    • Maybe another option in the /commands, wouldn't be too hard to implement at all.

    As for the SVN, I'm all for Ace and all that WoWAce has done for the community and I completely understand the reason why the admins locked down the developer SVN, but I'm not up for jumping through hoops.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Fixed. Hurray for oversight. Thanks for the catch, Urban.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from Urban »
    Is there a way to place the cgCrafty window on top of the Blizzard^s default window?


    As of version 2.0.20 cgCrafty should properly place itself on the same level/strata as whichever frame you have open, no need to get hacky anymore. I wasn't able to abundantly test this with mods that allow you to move the frames around, but I do know it will work with MobileFrames and default (no frame movement). Let me know if it's buggy.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from scae »
    The only (minor) bug I found was if you search for an item. Then added the mats into your inventory (from your bank say) the search wouldn't update to show how many you can make (unlike the normal list). You'd have to re-search in order to see how many items you could make from what you added into your inv.


    Latest SVN addresses this as well as updates to AceHook-2.1. I'm going to wait on a 'release' until I can figure out a way to have the frame level/strata adjusted correctly without having to get hacky with my code.
    Posted in: General AddOns
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    posted a message on ErrorMonster
    I never thought of writing an addon to do this, but it is (or was) one of the greatest annoyances about this game to me. Thanks for this.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    scae: I'm trying to figure out a way to have it update without hooking into the item_inventory_update as the default UI does. But I may cave-in and just follow the blizzard way.

    Urban: Are you using something like Mobile Frames or MoveAnything that allows you to move the crafting frame around and therefore notice when cgCrafty isn't seated at the same frame level? I'll look into dynamically changing the frame level based on the current level of the craft/tradeskill frame, but until then go to line 83 and change it to:

    self.frame:SetFrameStrata("DIALOG")
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from Quantuvis »

    Log in
    Open enchanting
    Select reagent search
    Type in a reagent

    The window now shows the correct trade skills, and then spams the chatwindow every 7-8ms with:

    Entered cgCrafty:Update
    self.found[1].type=optimal
    self.found[2].type=trivial


    You still didn't answer a few of my questions. Give me an example of a common reagent that causes, ie: Large Radiant Shard (I don't have a high lvl enchanter to test). Is the screen scrolled to another entry? Also, do you have any other mods that might be modifying the crafting frame? I've tested again and again searching for reagents on crafting and cannot get it to hardlock for me. I need a common example to work from.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Sariash: I added a tooltip to 2.0b so that it is more clear what my intention was. In my opinion, it's 100x easier to type out a number than the channel name. Some people might even get confused if they want to type to general and their chat says [General - Ashenvale]. This just simplifies it.
    Posted in: General AddOns
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