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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Quote from Bobwich III »

    Hey chuck you still workin on mumble?


    Wrong place for that question, but yes. There just hasn't really been anything new I've wanted to add beyond one feature I've been working on for a while. If there's something you want changed or added, just comment the WoWInterface addon page and I'll take a look at it.
    Posted in: General AddOns
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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Quote from Coldfury »

    CKKnight is just a freaking god. Is there anything that he can't do?!?


    I challenge ck to chew my food for me.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    For the select few who used the oUF layout in agUF, I have added it. I'm sure it needs some tweaking, but there you have it.
    Posted in: Unit Frames
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    posted a message on cgCrafty-2.0
    Quote from Starfury »

    I'm probably just totally missing where this is mentioned but what do the S and R buttons do?


    You didn't, I just think of them as self-explanatory because I wrote the mod.

    [S] = Search, though you can simply hit enter after you finish typing in the text you wish to search for and it will accomplish the same thing.
    [R] = Reset. This resets the current frame so that you no longer have any search results.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from Farook »
    I didn't have the chance to test it live, but it should be fine I guess.


    Looks great, thank you very much.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from Seerah »

    lying doesn't suit you cg :P


    Just call me the Master of Deception. And it wasn't so much of a lie, more a statement of ignorance on my part.
    Posted in: General AddOns
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    posted a message on PVP Tower-meter not showing up ..?
    Quote from Firedancer »
    You can move the blizz quest log, durability guy, quest timer, and capture timer (the bar you're looking for) to wherever you want. Then just put the map back at the bottom, lock the minimap, and you're good to go. :)


    moveFrames! http://www.wowace.com/forums/index.php?topic=5220.0
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Quote from uaxli »

    opened my tailoring window and got this:
    [2007/04/03 20:39:26-639-x1]: cgCrafty\cgCrafty.lua:125: attempt to index field '?' (a nil value)
    
     ---




    I can't replicate that, unfortunately. I tried using a character who had older saved variables file, a fresh install, everything I could think of. What I'm guessing is that you have some sort of addon, like MobileFrames that forces LoadOnDemand stuff like the craft and tradeskill UI to be loaded on logon. You could very easily check for me by doing the following:

    Logon, but don't open any tradeskill/craftinging addons.
    Type: /script if TradeSkillFrame and TradeSkillFrame:GetName() then cgc:Print("Tradeskill is loaded."); end

    Edit: I lied, quite fervently. I didn't realize how it was occuring and as such, didn't test for apporpriately. It's fixed now in 2.0.67, thanks for the report.
    Posted in: General AddOns
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    posted a message on cgCrafty-2.0
    Farook and Faerian, I've just added a new category of search to cgCrafty. I was wondering if you guys would be so kind as to translate the latest changes for me, so I can get them up to the AceSVN. Oh, the new search is "Has Materials", similr to what is available by default for Enchanters in their CraftFrame.
    Posted in: General AddOns
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    posted a message on RapidCast (formerly AceCast)
    Quote from Blackbird »

    If I understand it right, RapidCast only works if I convert all my spell buttons into macro buttons?
    (Does anyone know how to hide the macro title on a button with Trinity?)


    Just give your macro a space for a name, voila macro with no name.
    Posted in: General AddOns
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    posted a message on moveFrames

    Seems like it doesn't move the LFG frame?


    It's on the list.

    Replaced MobileFrames with your add-on and I have to say its perfect in how it works. It does lack one thing I used with MobileFrames that I would like for you to add to moveFrames. Please add the loot roll frames to me movable. This is the frame that comes up with the icon of an item and the need, greed, pass click spots with the countdown bar.

    I run a pretty good number of other add-ons and I have not had any conflicts with any either. Thats impressive. Great job.


    Thanks, I'll add it to the to-do list.
    Posted in: General AddOns
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    posted a message on RapidCast (formerly AceCast)
    Quote from dodga »

    Mind adding support for oCB? :D
    Pwetty pwease with sugar and cherry on top?


    This would be glorious.
    Posted in: General AddOns
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    posted a message on ArenaPointer
    Quote from skar »
    @chuckg:

    look here:
    http://forums.worldofwarcraft.com/thread.html?topicId=77778614&postId=775617681&sid=1#2

    accurate calculator i used to compare to arenapointer results:
    http://www.boxspherical.com/arena/index.php


    That Blizzard post is older than my question regarding an adjustment in their values. My initial post was incorrect in stating that 3on3 had changed, but I do know for a fact that 2on2 has been adjusted to between 70 and 75%. My 2on2 rating is never high enough to outweight my 3on3 and 5on5 to check myself, but from the numbers my guildmates are giving me, it seems to be the case.
    Posted in: General AddOns
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    posted a message on moveFrames
    Can someone give this a whirl before I do a major release? It includes CaptureBar movement and some other basic improvements:

    http://chuckg.org/wow/mods/moveFrames/moveFrames-1.0.58.zip
    Posted in: General AddOns
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    posted a message on moveFrames
    Quote from Zidomo »
    And it does what I (and many others) prefer: resets the frames back to the Blizzard default positions automatically after they are closed. I understand the want to maintain frame position after closing. But the way things are currently done in moveFrames--requiring a command line entry to reset the frames--is too inconvenient to have me switch over to this from DragQueen.

    How about having an option to reset frames to the default position after closing as DragQueen does, as well as having the default behavior of maintaining moved positions? Can satisfy both frame-moving wants with such an option. As well as get more people who like using/testing Ace mods to switch to this.


    DragQueen, as far as amount of processing and number of frames created, is exactly the same as moveFrames. In fact, it probably suffers the same problem moveFrames had when I picked up the project. It cannot handle the LoadOnDemand Blizzard frames like AuctionHouse, TalentFrame, etc which was one of the reasons why I initially picked it up. The only core difference between the two is that moveFrames saves the position when you're done dragging and forces the frame to it when it's re-opened.

    The way frame resets are currently done is done in one of two ways. There is a global frame reset which, as you said, requires a slash command. But the next release will include a very easy way of resetting each frame without the use of commands, which you can find in the previously linked build 1.0.49. You will only need to shift-right-click the drag area (titleBar) of a frame to have it instantly reset to default blizzard positioning.

    If that isn't sufficient for your uses, I'll consider adding an option that turns off the saving of frame positioning. This would, of course, not apply to frames like the captureBar and WorldStateAlwaysUp since they are never 'closed'.

    The moving of WorldStateFrames works perfectly and is saved many thanks <3 this Addon

    Sweet. I even fixed up the reset for WorldStateFrames a bit from the 1.0.49, so it's super clean now if I do say so myself.
    Posted in: General AddOns
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