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    posted a message on ItemValue
    Quote from Thexod »


    It would be useful if it was able to scan all craftable items, that the character and alts on the same server can create, for upgrades.

    It scans every epic in the local item cache (if you have ever "seen" this items its in the cache), atm. So the craftables should be included already. Ill add some filter settings soon.




    There's just one problem with that, it will be a long time before my characters can craft epics.
    They are just level 18-20 with about lvl 80-110 in tradeskills.
    Posted in: General AddOns
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    posted a message on ItemValue
    Nice addon.
    It would be useful if it was able to scan all craftable items, that the character and alts on the same server can create, for upgrades.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Quote from Gagorian »

    Quote from CJNyfalt »

    Rogue skill Kick does damage, but it isn't included in DrDamage.



    Well, it seemed quite useless to add. But I can add it if it's really wanted.


    It kinda sticks out when similar Warrior skills like Shield Bash and Hamstring does show damage.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Rogue skill Kick does damage, but it isn't included in DrDamage.
    Posted in: General AddOns
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    posted a message on PeriodicTable-3.0
    Boiled Clams (5525) needs to be added to:
    Consumable.Food.Buff.Stamina 5525:4
    Consumable.Food.Buff.Spirit 5525:4

    Fissure Plant (5066) needs to be added to:
    Consumable.Food.Edible.Misc.Basic 5066:243
    Posted in: Libraries
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from CJNyfalt »




    Also, what would you like done with Prat?


    Well, I'm not sure where Prat end and the default chat frames begin. But naturally there should be support for moving and resizing the chat frames. It that already supported with Prat installed, then this mod has reached a point where it would be usable to me. So, I'll try and test it out now.



    Well, I have tested it now, and what I want is a shaded box that shows the space taken by both shown and (temporarily) hidden parts (like menus, buttons and the edit box) of the chat-frames.
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from Nemes »



    I've added "support" for Autobar, which is just unlocking/locking the bar and hiding/showing the anchor. Is that what you wanted, or is there something else that should be done?


    That's ok.


    Also, what would you like done with Prat?


    Well, I'm not sure where Prat end and the default chat frames begin. But naturally there should be support for moving and resizing the chat frames. It that already supported with Prat installed, then this mod has reached a point where it would be usable to me. So, I'll try and test it out now.



    Posted in: General AddOns
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    posted a message on LittleWigs
    Quote from ulic »

    Quote from dragonis »

    any plans to add the old 5/10 man instances, ie Deadmines, Mara, Strath, UBRS etc?

    A large majority(if not all) Azeroth 5-man's are tank-n-spanks, that don't really require much warning or planning, you can usually just stand there and take it. Occasionally you might have to kite an add or a boss, but nothing too complicated.

    However, if folks feel there is a boss that deserves some warnings or timers, I'd be happy to entertain the idea.


    How about the final boss in Uldaman?
    Posted in: Raid AddOns
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    posted a message on PeriodicTable-3.0
    Quote from Mrs. Steele »

    I suppose there's a spot for the amount in the table then because AutoBar doesn't care what the amount is?


    Yes.
    Posted in: Libraries
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    posted a message on PeriodicTable-3.0
    Quote from Mrs. Steele »

    Lots of low level buff food (cooking) not showing up in AutoBar so I can only guess it's not here. I've reset a couple times, just to make sure.

    3665 Curiously Tasty Omelet
    12210 Roast Raptor
    12212 Jungle Stew
    5527 Goblin Deviled Clams
    3727 Hot Lion Chops

    all Consumable.Food.Buff.Stamina and Consumable.Food.Buff.Spirit


    I think that you would get even faster results if you also posted what the buff amount is.
    Well, I did check at Allakhazam, and:
    3665, 5527, 3727 is +6
    12210, 12212 is +8


    Add even more:
    5474 Roasted Kodo Meat +2 for Consumable.Food.Buff.Stamina and Consumable.Food.Buff.Spirit
    5477 Strider Stew +4 for Consumable.Food.Buff.Stamina and Consumable.Food.Buff.Spirit
    Posted in: Libraries
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    posted a message on TradeskillInfo Official Thread
    Quote from futurekill »

    Is there a FuBar plugin for TradeskillInfo?


    I haven't seen or heard about one, would be nice to have one. Even better would be if it displayed missing store-bought recipes in the way that TrainersFu does for trainable ones.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Mrs. Steele »

    Quote from CJNyfalt »

    Quote from Mrs. Steele »

    Quote from CJNyfalt »

    I'm having compatibility problems with Prat and BottomScanner (part of Auctioneer).
    When I have Prat loaded, the edit box that BottomScanner uses for entering baserule doesn't work. Typing results in normal hotkey behavior instead. Disabling Prat makes the edit box work correctly.

    Is there something that can be done to resolve this problem, except not loading both mods at the same time?


    Odd. My baserule window works just fine. I used it last night to edit the disenchant item level.

    Maybe it's a specific setting in Prat that causes it? I'm suspecting something in the EditBox module. Do you also have the EditBox (in Prat) always visible?

    No, I hit Enter to bring up the editbox.


    Well, I tested some more and it seems to work now for me. The only thing that seems different is that baserule was empty when I had problems. Now after I have typed in my own rule I have no problem modifying it while I have Prat loaded.
    Posted in: General AddOns
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    posted a message on FuBar SkillsPlusFu - small bug
    Todays update broke SkillsPlusFu.
    I'm getting:
    SkillsPlusFu.lua line 20
    unexpected symbol near 'local'
    Posted in: FuBar AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Toadkiller »

    Quote from CJNyfalt »

    At least these are still missing:
    Leg Meat - 7097 ...
    Crystalized Mana Residue - 23354

    These are added. Crystalized Mana Residue is in a new set so it will not show up till after the next update which will be some time, unless people want to suffer through the changes while I switch to Waterfall for prefs.


    Good job, thanks! I'll post more in a couple of days when I have collected more data. Hopefully someone who plays the alliance will collect data for alliance food.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Mrs. Steele »

    Quote from CJNyfalt »

    I'm having compatibility problems with Prat and BottomScanner (part of Auctioneer).
    When I have Prat loaded, the edit box that BottomScanner uses for entering baserule doesn't work. Typing results in normal hotkey behavior instead. Disabling Prat makes the edit box work correctly.

    Is there something that can be done to resolve this problem, except not loading both mods at the same time?


    Odd. My baserule window works just fine. I used it last night to edit the disenchant item level.


    Maybe it's a specific setting in Prat that causes it? I'm suspecting something in the EditBox module. Do you also have the EditBox (in Prat) always visible?
    Posted in: General AddOns
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