• 0

    posted a message on Ackis Recipe List
    How do I prevent Ackis Recipe List from generating a lot of Tomtom arrows when scanning? The arrows are very annoying since they screw up my Tomtom waypoints generated by other addons.
    Posted in: General AddOns
  • 0

    posted a message on Ackis Recipe List
    Engineering specialization filtering seems to be broken now.
    Posted in: General AddOns
  • 0

    posted a message on Ackis Recipe List
    Smelt Adamantite is skill 325, not 350.
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Yesterday, my last addon that depended on the whole of Babble-2.2 was upgraded to LibBabble-3.0. Since then started to get a lot of errors from different addons. Doing research indicates the following problem regarding Prat:
    PlayerNames.lua Cannot find a library instance of Babble-Class-2.2
    Which is natural since there is no standalone Babble-Class library for the updater to install.

    Could you please update Prat to use LibBabble-Class-3.0?

    Posted in: General AddOns
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    Good point, I did not check in the toc yet. It is now checked in.


    Thanks.
    Posted in: General AddOns
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    Just a note that r71285 removes LibBabble-Spell-3.0:
    -- Switch to GetSpellInfo based spell handling: name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo(spellId or spellName or spellLink)
    -- Rip out LibBabble-Spell-3.0
    -- GameTooltip_ShowCompareItem() added for item links in tooltip
    -- Initial work on custom attributes for Buttons


    This is very good, but it looks like you forgot to remove it from the .toc:


    ## X-Embeds: Ace2, DewdropLib, LibStickyFrames-1.0, LibPeriodicTable-3.1, Tablet
    Lib, FuBarPlugin-2.0, Waterfall-1.0, LibBabble-Spell-3.0

    Posted in: General AddOns
  • 0

    posted a message on SkillsPlusFu error
    Quote from Ackis »

    It doesn't.



    ## OptionalDeps: FuBar, Ace2, BabbleLib, LibCrayon-3.0, LibBabble-Spell-3.0

    Posted in: AddOn HELP!
  • 0

    posted a message on nQuestLog
    Quote from Quagmire »

    I got rid of Babble-Class-2.2, so only Babble-Zone-2.2 remains, since Tourist-2.0 uses it. When I get a chance, I'll get Tourist updated to LibTourist-3.0 and update to LibBabble-Zone-3.0.


    Thanks!
    Posted in: General AddOns
  • 0

    posted a message on nQuestLog
    Could someone update this addon to use LibBabble-3.0 instead of Babble-2.2, please?
    Posted in: General AddOns
  • 0

    posted a message on FuBar - TrainerFu
    Could someone update this addon to use LibBabble-3.0 instead of Babble-2.2, please?
    Posted in: FuBar AddOns
  • 0

    posted a message on SkillsPlusFu error
    Could someone fix this addon to not use LibBabble-Spell anymore?
    Posted in: AddOn HELP!
  • 0

    posted a message on AuldLangSyne 2.0
    Is there any hope that this addon will be upgraded to use LibBabble-3.0 instead of Babble-2.2?
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    This addon still seems to use Babble-2.2, have you considered an upgrade to LibBabble-3.0?
    Posted in: General AddOns
  • 0

    posted a message on GatherMate: Offical Thread
    Quote from Anaral »

    That's not practical... I want to know where Khorium spawns. Turning off Adamantite and Fel Iron permanently, would be silly, since I want to know where they spawn too. Being able to clear my mini-map of spawn pts for a brief moment, so I can verify what the yellow dot is, would be convenient and be one more step in making this addon even more useful. Doing this manually every time there is a node in a direction I may not want to go, is time consuming and if it is Khorium could keep me from getting it.
    Awesome! Thanks.


    Isn't the problem the tooltip, not the circles themselves, right? Would it be possible to not show the GatherMate tooltip, instead only showing the tip for the yellow dot, when it is present?
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    It seems like DrDamage only count the initial damage from Hunter Explosive Trap. The DoT part doesn't seem to be counted.
    Posted in: General AddOns
  • To post a comment, please or register a new account.