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    posted a message on Baggins - Official Thread
    When editing categories I find it a bit hard to read the label for the rule, especially if you are using PeriodicTables.
    It's impossible to see what rule you set which makes it a bit laborious to edit.

    In Baggins-Options.lua line# 1584:
    waterfall:AddControl("type","label","text",rulename,"width",250)

    Setting it to 250 displays the whole label for the category.

    I would update the addon if I could, but haven't had the time to get into the ACE development environment.

    Toodeloo!
    Posted in: General AddOns
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Widescreen, eh? ;)

    First thing I noticed when switching to this updater. Cracked me up!

    I really like the interface, it's pretty much self explanatory.
    Only thing I could point a finger on is some more details on getting Java up and running, and perhaps a little guide to register jar files.
    I'm no Java guru, but I think there are alternate java downloads which also include some jar registration with windows.
    Java Web Start per chance?

    Anyways, keep it up. Excellent work!
    Posted in: Updaters
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    posted a message on Baggins - Official Thread
    Thank you, ye mighty creator of Baggins.

    Been using a different addon which did some crazy processing when transactions occurred between bank, guildbank, crafting, etc.
    All though I am without guildbank categories, this addon compensates by being fast and very configurable.
    No more downtime!

    Thanks again!
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    I got a Logitech Revolution mouse.
    I just bind mouse3/4/etc to some common buttons that I never use normally within the Logitech software.
    Like Numpad +, Numpad -, Numpad * or somewhere around there.
    Works like a charm.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    A thing I've been working on lately is adding some common tasks as macros using IB2. I don't mind having a lot of addons, but some addons do a lot more than you really need.
    In example, removing focus without removing your target.
    Sure you can make a macro with
    /clearfocus
    and add that to your actionbar, but it's a waste of space, for me at least.
    What I've done is make a group of buttons that I place off screen and bind them in a logical way.
    With the default Blizz bindings I have "F" bound to set focus, and "T" to target my focus.
    What I missed was an easy way to bind /clearfocus, /cleartarget (i use sticky targetting) and setting focus based on mouseover.
    So now I have:
    /clearfocus bound to Ctrl+F
    /cleartarget bound to Ctrl+T
    /focus [target=mouseover] bound to Shift+F

    I find the mouseover focus very handy if you need to swap a focus target for CC (morph, shackle) but still focus dps on your target.

    Just thought I'd share this and perhaps shed some light on the possibilities you have with IB2 before you start looking for an addon.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from Fulnir »

    I'm afraid this macro acted exactly the same. It's probably a local error then. Now I have a workaround in mind, but it didn't really work when I tried it last night. What I would like to do is to make my [modifier] macros ignore my "alt" smashing and only react on ctrl/shift key-presses. I thought this macro would do the trick, but when I push alt it just shows a red question mark, no matter if the item is present or not. Shift/Ctrl shows the correct item. Can anyone tell me what I'm doing wrong?
    /use [nomod]Naaru Ration; [mod:shift/ctrl]Conjured Manna Biscuit


    Tested and working.
    Granted I tested with healing and rage pots, but same diff...
    /use [nomod][mod:alt]Naaru Ration;[mod:shift/ctrl]Conjured Manna Biscuit

    Hope this works for you as well.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from Fulnir »

    I'm afraid it didn't

    Try:
    #show [nomod]Naaru Ration;[mod:shift/ctrl/alt]Conjured Manna Biscuit
    /use [nomod]Naaru Ration; [mod]Conjured Manna Biscuit
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Hello,

    I, as some others, have issues with memory spikes. I've found a temporary solution which works fine for me.
    For me, the memory use goes up dramatically whenever my bag contents change at the guild bank.
    To remedy this, and save myself the hassle of manually forcing garbage collection I changed the following in "ArkInventory.lua".
    Line # 4644 original code:
    ArkInventory.Global.Location[loc_id].changed = false

    Then I added the garbage collect:
    ArkInventory.Global.Location[loc_id].changed = false
    collectgarbage('collect');


    Please note that a garbage collect can cause a small performance hit, I however haven't noticed anything yet.
    Also, I haven't analyzed ArkInventory to such an extent that I know all there is about the different functions, so there might be better places to insert a garbage collect. So if you find another sweet spot for this, please update.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from jjsheets »

    Just to make sure I understand... you're asking for a way to make a pet action button always toggle autocast, rather than just on right click?

    Exactly.

    Back in the day with FlexBar, my pet attack action button checked if my target was a player. If true, it would turn off Growl since it has no effect on another player. This can't be done anymore, but using a keybinding instead of finding and rightclicking the action with the mouse would be a lot quicker!
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Since a pet button responds to left and right clicks would it be possible to set this with a checkbox per button? So by default the button acts as if it received a left click, but when checked in settings, it would act as if right clicked.

    As a hunter, I toggle auto-cast on Growl quite often, and though I can use a macro with "/petautocasttoggle Growl" that macro won't update with the status of Growl like a pet action button does.
    Alternatively, a macro overriding the pet action button could work too. So when setting the pet action button it would be for display only, and rather use an embedded macro for action handling.

    Finally, thanks for the most important and useful addon in WoW!
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    TellTarget module not working.
    I would like to see this sorted in an update since I change this code manually everytime I update Prat. The error has been there for the last 5+ updates.
    "C:\Program Files\World of Warcraft\Interface\AddOns\Prat\Prat_Modules\modules\TellTarget.lua"
    Line # 197
    local function TellTarget(msg)
    	Prat_TellTarget:SendTellToTarget(SELECTED_CHAT_FRAME, msg)
    end

    This function doesn't have any calls to it.
    I changed it to :
    function Prat_TellTarget:TellTarget()
    	Prat_TellTarget:SendTellToTarget(SELECTED_CHAT_FRAME, "")
    end

    TellTarget module now works.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Weapon buff Sharpened don't display any longer.
    Posted in: Unit Frames
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Worf »

    Could one please check the TellTarget Module? The hotkey throws a
    Attemt to call Method 'TellTarget' (nil value) error...

    Quick fix. See attached file.
    Save to "%YOUR GAME INSTALL DIR%\World of Warcraft\Interface\AddOns\Prat\Prat_Modules\modules\" and overwrite existing file.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Whenever I change my Fubar profile IB2 changes aswell, I can set IB2 back again without it affecting Fubar profile. Might be Fubar causing this but know you're informed at least.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from Acratin »
    I have a highlighting related question:

    How do I set up buttons to be lit when I have the ability on me? For a while the mod did this, then I updated and it stopped.

    I.E. - Battle Shout having a bright yellow border when I'm actively affected by Battle Shout

    EDIT: I have noticed that, using CyCircled, my stance and an equipped weapon do show up with a highlight automatically. I cannot find any tag which is triggering this.

    I got the same issue. I loved how IB2 highlighted my active abilities/spells/etc. but I can't get this working with the new DogTag support. It would seem
    (CastName:HasAura and Color(0,0.7,0))
    should do the trick, it doesn't however.

    Note: I still love IB2 :)
    Posted in: General AddOns
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