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    posted a message on Prat: Chat Mod Framework
    Sure, please don't take my slightly grumpy response to mean that I don't appreciate the effort.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Added PopupMessage

    Module for Prat that displays chat with your name in a pop up window

    Its initally configured for chatframe1 on. So you will get a little surprise - it has the same option settting method as the timestamps module. So you can disable per frame - so you dont get spam.


    r19174: I actually find this a rather nasty surprise, since it isn't filtering anything. Every message sent to my first chat frame pops up, no matter what it contains. So I turned all of this off.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Something I've just realized is sorely lacking to complete this: some place where I can see my current skill level. Like, in the header of the second-level menus?

    Also, I don't know if his bit can be changed, but when I opened another pane while I was crafting a pile of bandages, the second one showed up in the middle of my screen. Obviously, Manufac opens the crafting pane but hides it, and the other panes then start doing their placement adjustment. Which is why I doubt it can be fixed.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Full buggrabber report on that one:

    OneStorage-2.0\OneStorage-2.0.lua:42: attempt to call method `SetupEventsAndInitialSave' (a nil value)
    OneStorage-2.0\OneStorage-2.0.lua:42: in function `Initialize'
    OneView\OneView.lua:172: in function `OnEnable'
    AceAddon\AceAddon-2.0.lua:568: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:244: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>

    I don't know enough about Ace's sequence of events during setup, but I do know that this error can cause other addons to not load properly.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Well, I won't ask for any help nor support then, but I will point out that it's not enough.

    OneStorage.lua, the file in the main OneView folder (not to be confused with the OneStorage-2.0.lua in the libs folder) is the one calling AceLocale-2.1 and needs to be corrected.

    Line 2 needs to be corrected from
     local L = AceLibrary("AceLocale-2.1"):GetInstance("OneView", true)

    to
     local L = AceLibrary("AceLocale-2.2"):new("OneView")


    Okay, that's one error down. Still getting the one about OneStorage:SetupEventsAndInitialSave() though...

    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Hmmm, since you're already tracking cooldowns somehow, I'm wondering if it would be a lot of work to take tcg_tradeskills and incorporate it? Basically, it keeps track of cooldowns across all characters, allowing you to be alerted when you can make another Arcanite Bar with your alt and such.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    I get Prat from the SVN and currently, it's got Babble-Class-2.0 in the libs while it tries to find 2.2 when loading (for PlayerNames only, though)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Small request: I have a bit of a special layout where I want my editbox to appear about 50 pixels above the top of my chat frame. This isn't possible with Visor and I always need to alter the code that moves the editbox whenever I update.

    Any chance of having an option to specify where we want the editbox to end up?
    Posted in: General AddOns
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    posted a message on tcgTradeskills Question
    The problem I have is that the alert keeps going off, even after I used the tradeskill again and reset the timer.
    Posted in: AddOn HELP!
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    posted a message on Full featured tooltip mod
    Things I don't like about TinyTip, compared to Tipbuddy:

    - I cannot anchor the tooltip the way I want to, which is having the topright of my tooltip anchored to the cursor, and not the center like TT forces me to
    - I do not need race and class coloring, so I would like to turn them OFF
    - I do not need that health bar, so again, I would like to turn it OFF

    I think I know anough about LUA to make these modifications myself (as in, remove/change the bits to suit me, not code the toggling and such), but I'd rather not have to aply my personal patches to the code every time it gets updated.
    Posted in: Addon Ideas
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    At the moment, my inventory management consists of MyBags and Sanity (http://ui.worldofwar.net/ui.php?id=2209). I have, however, decided to try to upgrade as much as possible to Ace2.

    Now, I'm pretty sure that OneBag can take the place of MyBags, they're very similar. But Sanity...

    Now, I'll assume you've taken a look at the site I linked so you have some clue as to what it does, but allow me to explain why I installed it: the capability of seeing every item's name WITHOUT having to mouseover them all and the possibility to view your items sorted alphabetically, are what I use it for.

    It's, in my opinion, not useful for everyday inventory stuff, because unlike the standard view with nothing but icons, you can't see everything all at once. So I only really use it once in a while, but I'm pretty sure I'd start missing it. Another simple little thing that it does is just tell you how many copies of a given item you have, spread out over all your bags and bank.

    Now, how to implement this request of mine...

    My first idea would be a toggle between icon-only view, where every stack is shown separately, and list view, where icons and names are shown with total counts. I think this is what would fit me best, but of course that's nothing but my opinion.

    Another option, which sort of approaches my problems from a different direction, would be the capability of doing a text-based search on your inventory. Items found matching the search string could then receive a highlight. This would, I think, more or less solve the problems that the list view adresses, ie. being able to work with the name of an item, easily finding all items that share a string... And well, a simple 'Found x items matching your string would do the counting too, though that is just a side benefit.

    So, what do you think? I know I might just be asking for a lot, but I do believe it would be a feature that more people than just me would appreciate.
    Posted in: General AddOns
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    posted a message on Guild data export
    Wanted, kinda desperately: some nice way to export all guild information from the game to, well, ANY sort of file I can read and/or print and/or manually convert nto such a file
    Posted in: Addon Ideas
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