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    posted a message on Any way to stop watching certain threads?
    Profile -> Notifications and Email -> check -> Unsubscribe?
    Posted in: General Chat
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    i noticed some people asking about cycircled support for EBB in the cycircled thread.
    tho i wanted to post my little "hack" for ebb to make it look a bit more in line with the rest of my ui for those who asked.
    i only have basic knowledge about lua so it might not be the best way to do it - it just works quite nice for me.
    you only have to put the border.tga into your ebb folder and apply the .diff to the EBB_Bar.lua.
    if you want to change the border -> edit the border.tga
    if you want to change the bordercolors look for the line "frames.iconborder:SetVertexColor(1, 0.8, 0.6)" for the TENCH color or "frames.iconborder:SetVertexColor(0.7, 0.7, 1)" for the BUFF color. (R,G,B -> 1,1,1 = white, 0,0,0 = black)
    the DEBUFF color is chosen by debufftype.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    the chat is on another layer (using dash)
    Posted in: General Chat
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    w00t!
    as there is no version to test yet i don't know for sure if it isn't already possible, but please let us watch buffs/debuffs on our focus target too! ;)

    *can't-wait-to-test*
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    Quote from Ellipsis »

    Quote from Craygz »

    maybe i didn't searched enough but i couldn't find an option to let the hp/power bars width be a fraction of the frame width.
    i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).


    Just set your portrait side to "left" and have it display the class icon.

    i'm not talking about the portrait, but the hp/power bars. i don't want them behind the actual HP/MP text (as seen in the attachment)
    Edit: to clarify it a bit more: i still want the text to be in the frame... so no, the text placement options aren't enough either.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    maybe i didn't searched enough but i couldn't find an option to let the hp/power bars width be a fraction of the frame width.
    i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).
    Posted in: Unit Frames
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    posted a message on GotWood?
    Quote from British »

    The problem with totem buffs is that you cannot really do anything if people have a hard time behaving.
    You could of course replant any given totem, but if people keep spreading away, that will not be much of a help...

    So I am not sure such an addition would be really useful, unless you stick to specific class (life defining tank/dps/whatever and getting warnings when they get out of range), but even so, it would be a mess to manage ingame.

    I do think it would be less hassle to just macro /y STAY CLOSE TO THE TOTEMS !!! :]

    this really has nothing to do with people behaving or not. If i don't want to go into melee range of a mob (nasty aoe anyone?), but have to place totems for the 4 other melees in my group i want to see with a quick look if i dropped the totems near enough so all get a benefit. If there is a big nice 5 beneath the totem i don't have to check whether they or my totems are standing in a wrong position. Those people in the group can't simply "stay close to the totems" because they kinda need to be in melee range to do damage ...
    in addition: in mobile fights you want to max. the effective duration of a totem. With a counter you could remove and replant the totems once a specific number of player left their range. without you have to check every player for the buff - but you don't really care if warlock1 or mage3 lost the buff - that one or more members of your group lost the buff, that is what is important.

    Chaman2 had this imo really nice feature. Unfortunately it is packed with an Elemental Shield -, Earth Shield-, Weaponbuff, Totembar and a Totemsetmanager i really don't need at all.

    The Counter is something that would make GotWood the perfect and only shamanaddon i could ever need.
    Posted in: General AddOns
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    posted a message on GotWood?
    one thing i would really like to see implemented into GotWood is a counter how many players of your group get a specific totembuff.
    this way you could see with a quick look if the totem placement is all right.
    checking all partyframes for a specific buff (even if those are already filtered) is quite time consuming.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from Rollibock »

    ...OmniCC, Healbot, Chronometer, Bartender and ag_UnitFrames were my first suspects...

    i don't think one of those is the problem, rather try to disable addons like skinner (if you use them) and check if the "ghost bar" is still there.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Silvio »

    Is there any chance for support of a "Quickslots" type feature, as seen in ItemRack and Outfitter when mousing over equipment slots in the character panel? If not, is there an Ace2'd mod available with that functionality?

    not sure what this "Quickslots" feature is doing exactly, but it sounds a bit like the thing "SwapMagic" is doing. when you hold down alt, you get a little menu showing you all items in your inventory you can equip in that slot.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Icerat »

    Quote from Craygz »

    this error popped up after i changed the order buffgroups where snapping together and reloged. specificly snapping normal buffs or debuffs to the "TENCH" section.

    How did u fix it as i get it all time had to revert back to ElkBuffBar

    for now, simply don't change the stick-order of the default sections. :(
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Icerat »

    [2007/03/31 21:55:51-708-x1]: ElkBuffBars-2.0 beta\EBB_BarGroup.lua:57: <unnamed>:SetPoint(): <unnamed> is dependent on this
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>

    ---

    this error popped up after i changed the order buffgroups where snapping together and reloged. specificly snapping normal buffs or debuffs to the "TENCH" section.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    runs perfectly so far.
    there is only one minor annoyance: it looks like as if every group has a small invisible border even if the distance is set to zero.
    this leads to something like this if you use alot of groups:

    as long as all groups are filled with a buff, no problem
    group 1
    -------
    group 2
    -------
    group 4
    -------
    group 5
    -------
    group 6


    but if some groups are empty the don't collapse completely -> the gap between two active groups growth
    group 1
    -------
    -------
    -------
    group 5
    -------
    group 6


    if this behavior isn't intended, fixing it would make me a really happy shaman ;)

    Thanks alot for your hard work!
    Posted in: General AddOns
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    posted a message on ag_UnitFrames and Prayer of Mending
    Quote from Tholin »

    I hope blizz fix this bug soon

    most likely not ... after all shaman totems are also filtered out, and this is a problem since release :/
    Posted in: Unit Frames
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    posted a message on GotWood?
    Quote from Nightdew »

    Moon, are you gonne make an option to make the background transparent, or am I missing something.. it takes such a prominent position while playing..

    you are talking about removing the wooden background? like when you are locking gotWood? :P
    Posted in: General AddOns
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