• 0

    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    elseif locale == "deDE" then
    L = {
    NAMES = {
    STR = "Stärke",
    AGI = "Beweglichkeit",
    STA = "Ausdauer",
    INT = "Intelligenz",
    SPI = "Willenskraft",
    ARMOR = "Verstärkte Rüstung",

    ARCANERES = "Arkanwiderstand",
    FIRERES = "Feuerwiderstand",
    NATURERES = "Naturwiderstand",
    FROSTRES = "Frostwiderstand",
    SHADOWRES = "Schattenwiderstand",

    FISHING = "Angeln",
    MINING = "Bergbau",
    HERBALISM = "Kräuterkunde",
    SKINNING = "Kürschnerei",
    DEFENSE = "Verteidigung",

    BLOCK = "Blockchance",
    BLOCKVALUE = "Blockwert",
    DODGE = "Ausweichen",
    PARRY = "Parieren",
    ATTACKPOWER = "Angriffskraft",
    ATTACKPOWERUNDEAD = "Angriffskraft gegen Untote",
    ATTACKPOWERFERAL = "Angriffskraft in Tierform",
    CRIT = "krit. Treffer",
    RANGEDATTACKPOWER = "Distanzangriffskraft",
    RANGEDCRIT = "krit. Schuss",
    TOHIT = "Trefferchance",
    DMG = "Zauberschaden",
    DMGUNDEAD = "Zauberschaden gegen Untote",
    ARCANEDMG = "Arkanschaden",
    FIREDMG = "Feuerschaden",
    FROSTDMG = "Frostschaden",
    HOLYDMG = "Heiligschaden",
    NATUREDMG = "Naturschaden",
    SHADOWDMG = "Schattenschaden",
    HOLYCRIT = "krit. Heiligzauber",
    SPELLCRIT = "krit. Zauber",
    SPELLTOHIT = "Zaubertrefferchance",
    SPELLPEN = "Magiedurchdringung",
    HEAL = "Heilung",
    HEALTHREG = "Lebensregeneration",
    MANAREG = "Manaregeneration",
    HEALTH = "Lebenspunkte",
    MANA = "Manapunkte",

    CR_WEAPON = "Waffenwertung",
    CR_DEFENSE = "Verteidigungswertung",
    CR_DODGE = "Ausweichwertung",
    CR_PARRY = "Parrierwertung",
    CR_BLOCK = "Blockwertung",
    CR_HIT = "Trefferwertung",
    CR_CRIT = "kritische Trefferwertung",
    CR_HASTE = "Haste rating",
    CR_SPELLHIT = "Zaubertrefferwertung",
    CR_SPELLCRIT = "kritische Zaubertrefferwertung",
    CR_SPELLHASTE = "Spell haste rating",
    CR_RESILIENCE = "Resilience",
    },

    PATTERNS_PASSIVE = {
    { pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
    { pattern = "+(%d+) Distanzangriffskraft.", effect = "RANGEDATTACKPOWER" },
    { pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" },
    { pattern = "Erh\195\182ht den Blockwert Eures Schilde?s um (%d+)%.", effect = "BLOCKVALUE" },
    { pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" },
    { pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" },
    { pattern = "Erh\195\182ht Eure Chance, einen kritischen Treffer durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" },
    { pattern = "Erh\195\182ht Eure Chance, einen kritischen Treffer durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" },
    { pattern = "Erh\195\182ht Eure Chance, einen kritischen Treffer zu erzielen, um (%d+)%%%.", effect = "CRIT" },
    { pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" },
    { pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugefügten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" },
    { pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugefügten Schaden um bis zu (%d+)%.", effect = "FIREDMG" },
    { pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugefügten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" },
    { pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugefügten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" },
    { pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugefügten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" },
    { pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugefügten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" },
    { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
    { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugefügten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
    { pattern = "Erh\195\182ht durch Zauber und magische Effekte verursachten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
    { pattern = "Erh\195\182ht den durch magische Zauber und magische Effekte zugefügten Schaden gegen Untote um bis zu (%d+)", effect = "DMGUNDEAD" },
    { pattern = "Erh\195\182ht die Angriffskraft im Kampf gegen Untote um (%d+)%.", effect = "ATTACKPOWERUNDEAD" },
    { pattern = "Erh\195\182ht die Angriffskraft im Kampf gegen Untote um (%d+)%. Ermöglicht das Einsammeln von Geißelsteinen im Namen der Agentumdämmerung", effect = "ATTACKPOWERUNDEAD" },
    { pattern = "Stellt alle 5 Sek%. (%d+) Gesundheit wieder her%.", effect = "HEALTHREG" },
    { pattern = "Stellt alle 5 Sek%. (%d+) Mana wieder her%.", effect = "MANAREG" },
    { pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" },
    { pattern = "Reduziert die Magiewiderstände der Ziele Eurer Zauber um (%d+)%.", effect = "SPELLPEN" },

    -- Atiesh related patterns
    -- { pattern = "Increases your spell damage by up to (%d+) and your healing by up to (%d+)%.", effect = {"DMG", "HEAL"} },
    -- { pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = "HEAL" },
    -- { pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = {"HEAL", "DMG"} },
    -- { pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" },
    -- { pattern = "Increases the spell critical chance of all party members within %d+ yards by (%d+)%%%.", effect = "SPELLCRIT" },

    -- Added for HealPoints
    -- { pattern = "Allows (%d+)%% of your Mana regeneration to continue while casting%.", effect = "CASTINGREG"},
    -- { pattern = "Improves your chance to get a critical strike with Nature spells by (%d+)%%%.", effect = "NATURECRIT"},
    -- { pattern = "Reduces the casting time of your Regrowth spell by 0%.(%d+) sec%.", effect = "CASTINGREGROWTH"},
    -- { pattern = "Reduces the casting time of your Holy Light spell by 0%.(%d+) sec%.", effect = "CASTINGHOLYLIGHT"},
    -- { pattern = "Reduces the casting time of your Healing Touch spell by 0%.(%d+) sec%.", effect = "CASTINGHEALINGTOUCH"},
    -- { pattern = "%-0%.(%d+) sec to the casting time of your Flash Heal spell%.", effect = "CASTINGFLASHHEAL"},
    -- { pattern = "%-0%.(%d+) seconds on the casting time of your Chain Heal spell%.", effect = "CASTINGCHAINHEAL"},
    -- { pattern = "Increases the duration of your Rejuvenation spell by (%d+) sec%.", effect = "DURATIONREJUV"},
    -- { pattern = "Increases the duration of your Renew spell by (%d+) sec%.", effect = "DURATIONRENEW"},
    -- { pattern = "Increases your normal health and mana regeneration by (%d+)%.", effect = "MANAREGNORMAL"},
    -- { pattern = "Increases the amount healed by Chain Heal to targets beyond the first by (%d+)%%%.", effect = "IMPCHAINHEAL"},
    -- { pattern = "Increases healing done by Rejuvenation by up to (%d+)%.", effect = "IMPREJUVENATION"},
    -- { pattern = "Increases healing done by Lesser Healing Wave by up to (%d+)%.", effect = "IMPLESSERHEALINGWAVE"},
    -- { pattern = "Increases healing done by Flash of Light by up to (%d+)%.", effect = "IMPFLASHOFLIGHT"},
    -- { pattern = "After casting your Healing Wave or Lesser Healing Wave spell%, gives you a 25%% chance to gain Mana equal to (%d+)%% of the base cost of the spell%.", effect = "REFUNDHEALINGWAVE"},
    -- { pattern = "Your Healing Wave will now jump to additional nearby targets%. Each jump reduces the effectiveness of the heal by (%d+)%%%, and the spell will jump to up to two additional targets%.", effect = "JUMPHEALINGWAVE"},
    -- { pattern = "Reduces the mana cost of your Healing Touch%, Regrowth%, Rejuvenation and Tranquility spells by (%d+)%%%.", effect = "CHEAPERDRUID"},
    -- { pattern = "On Healing Touch critical hits%, you regain (%d+)%% of the mana cost of the spell%.", effect = "REFUNDHTCRIT"},
    -- { pattern = "Reduces the mana cost of your Renew spell by (%d+)%%%.", effect = "CHEAPERRENEW"},

    -- Combat Rating
    { pattern = "Erh\195\182ht Eure Trefferwertung um (%d+)%.", effect = "CR_HIT" },
    { pattern = "Erh\195\182ht Eure kritische Trefferwertung um (%d+)%.", effect = "CR_CRIT" },
    { pattern = "Erh\195\182ht Verteidigungswertung um (%d+)%.", effect = "CR_DEFENSE" },
    { pattern = "Erh\195\182ht Eure kritische Zaubertrefferwertung um (%d+)%.", effect = "CR_SPELLCRIT" },
    -- { pattern = "Improves your resilience rating by (%d+)%.", effect = "CR_RESILIENCE" },
    { pattern = "Erh\195\182ht Eure Zaubertrefferwertung um (%d+)%.", effect = "CR_SPELLHIT" },
    { pattern = "Erh\195\182ht Eure Ausweichwertung um (%d+)%.", effect = "CR_DODGE" },
    { pattern = "Erh\195\182ht Eure Blockwertung um (%d+)%.", effect = "CR_BLOCK" },
    { pattern = "Erh\195\182ht Eure Parrierwertung um (%d+)%.", effect = "CR_PARRY" },
    { pattern = "Erh\195\182ht Eure Axtfertigkeit um (%d+)%.", effect = "CR_WEAPON_AXE" },
    { pattern = "Erh\195\182ht Eure Dolchfertigkeit um (%d+)%.", effect = "CR_WEAPON_DAGGER" },
    { pattern = "Erh\195\182ht Eure Kolbenfertigkeit um (%d+)%.", effect = "CR_WEAPON_MACE" },
    { pattern = "Erhöht Eure Schwertfertigkeit um(%d+)%.", effect = "CR_WEAPON_SWORD" },
    { pattern = "Erh\195\182ht Eure Zweihandschwertfertigkeit um (%d+)%.", effect = "CR_WEAPON_SWORD_2H" },

    -- Updated Patterns (in 2.0)
    { pattern = "Verbessert Magiedurchdringung um (%d+)%.", effect = "SPELLPEN" },
    { pattern = "Verbessert Eure Angriffskraft um (%d+)%.", effect = "ATTACKPOWER" },
    { pattern = "Erh\195\182ht die Angriffskraft um (%d+)%.", effect = "ATTACKPOWER" },
    { pattern = "Erh\195\182ht die Angriffskraft in Katzengestalt, Bärengestalt, Terrorbärengestalt oder Mondkingestalt um (%d+)%.", effect = "ATTACKPOWERFERAL" },
    },

    PATTERNS_GENERIC_LOOKUP = {
    ["Alle Werte"] = {"STR", "AGI", "STA", "INT", "SPI"},
    ["Stärke"] = "STR",
    ["Beweglichkeit"] = "AGI",
    ["Ausdauer"] = "STA",
    ["Intelligenz"] = "INT",
    ["Willenskraft"] = "SPI",

    ["Alle Widerstandsarten"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},

    ["Angeln"] = "FISHING",
    ["Angelköder"] = "FISHING",
    ["Bergbau"] = "MINING",
    ["Kräuterkunde"] = "HERBALISM",
    ["Kürschnerei"] = "SKINNING",
    ["Verteidigung"] = "DEFENSE",
    ["Verteidigungsfertigkeit"] = "DEFENSE",

    ["Angriffskraft"] = "ATTACKPOWER",
    ["Angriffskraft gegen Untote"] = "ATTACKPOWERUNDEAD",
    ["Angriffskraft in Katzengestalt, Bärengestalt oder Terrorbärengestalt"] = "ATTACKPOWERFERAL",
    ["Ausweichen"] = "DODGE",
    ["Blocken"] = "BLOCK",
    ["Blockwert"] = "BLOCKVALUE",
    ["Trefferchance"] = "TOHIT",
    ["Distanzangriffskraft"] = "RANGEDATTACKPOWER",
    ["Gesundheit alle 5 Sek"] = "HEALTHREG",
    ["Heilzauber"] = "HEAL",
    ["Heilung"] = "HEAL",
    ["Mana alle 5 Sek"] = "MANAREG",
    ["Manaregeneration"] = "MANAREG",
    ["Zauberschaden erhöhen"]= "DMG",
    ["Kritischer Treffer"] = "CRIT",
    ["Zauberschaden"] = {"HEAL","DMG"},
    ["Blocken"] = "BLOCK",
    ["Gesundheit"] = "HEALTH",
    ["HP"] = "HEALTH",
    ["Heilung und Zauberschaden"] = {"HEAL","DMG"},
    ["Zauberschaden und Heilung"] = {"HEAL","DMG"},
    ["Schadenszauber und Heilzauber"] = {"HEAL","DMG"},
    ["Schadens- und Heilzauber"] = {"HEAL","DMG"},
    ["Zaubertrefferchance"] = "SPELLTOHIT",
    ["Mana"] = "MANA",
    ["Rüstung"] = "ARMOR",
    ["Verstärkte Rüstung"]= "ARMOR"
    },

    PATTERNS_GENERIC_STAGE1 = {
    { pattern = "Arkan", effect = "ARCANE" },
    { pattern = "Feuer", effect = "FIRE" },
    { pattern = "Frost", effect = "FROST" },
    { pattern = "Heilig", effect = "HOLY" },
    { pattern = "Schatten", effect = "SHADOW" },
    { pattern = "Natur", effect = "NATURE" },
    },

    PATTERNS_GENERIC_STAGE2 = {
    { pattern = "widerst", effect = "RES" },
    { pattern = "schaden", effect = "DMG" },
    { pattern = "effekte", effect = "DMG" },
    },

    PATTERNS_OTHER = {
    { pattern = "Manaregeneration (%d+) per 5 Sek%.", effect = "MANAREG" },

    { pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 },
    { pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 },
    { pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 },
    { pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },

    { pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 },
    { pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 },
    { pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} },

    { pattern = "Eterniumschnur", effect = "FISHING", value = 5 },

    { pattern = "Heilung %+31 und 5 Mana alle 5 Sek%.", effect = { "MANAREG", "HEAL"}, value = {5, 31} },
    { pattern = "Ausdauer %+16 und Rüstung %+100", effect = { "STA", "ARMOR"}, value = {16, 100} },
    { pattern = "Angriffskraft %+26 und %+1%% kritische Treffer", effect = { "ATTACKPOWER", "CRIT"}, value = {26, 1} },
    { pattern = "Zauberschaden %+15 und %+1%% kritische Zaubertreffer", effect = { "DMG", "HEAL", "SPELLCRIT"}, value = {15, 15, 1} },
    }
    }


    Hello,
    i took the latest Revision and updated/corrected some of the german patterns. All of the correted patterns are patterns with umlaute.

    Have a nice Christmas
    Posted in: General AddOns
  • 0

    posted a message on Babble-Spell-2.2 and new talents/abilities Icons
    in the Babble-Spell-2.2 is missing
    for the deDE translation

    ["Armor of Faith"] = "R\195\188stung des Glaubens",

    i have submit this at ckknight's Portal in the buglist also

    have a nice christmas
    Posted in: Libraries
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