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    posted a message on PitBull_TotemTimers
    Just had the expiring totem blink stay on forever. Not sure yet how to reproduce it.
    Posted in: Unit Frames
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    posted a message on PitBull_TotemTimers
    so does the totems actual pulse of animation not sync with it's effects?
    Tremor doesn't seem to animate it's pulse, but others do, like StoneClaw. Earth bind must have a pulse because has one in the animation.

    I guess some on the Horde side don't show as much as I've seen from the new ones on the Alliance side either?..
    Posted in: Unit Frames
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    posted a message on Skillet - Official Thread
    from the sound of it, you have been changing so much that it's not such a bad idea to just start your own trunk under a new name like skillet-lilsparky or something else. it's based on the GNU, so I would think that as long as your version stays also under GUN you are good to go?? I'm not an expert so I'm not sure...


    Posted in: General AddOns
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    posted a message on Recount
    Elsia,

    thats great I'll check out what you did. I found some other bugs in there that I believe I have fixed. I'll compare my fixes to see if any are still relevant. I was preparing to send an email to the recountFu developer with my change, but now, I'll wait.

    THANKS
    Posted in: General AddOns
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    posted a message on bEQL
    Quote from RockSlice »

    With beql loaded, any other party members with it will see my quest progress in the floating text. This does not have an option to turn it off.


    floating text? I've never seen it in any floating text, have seen it in party chat... you running a floating text mod? maybe it has a list of what to show or not?
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia »

    @darkclaw: I'll have a look.


    I've been making some changes to the code on my Box, not on SVN yet... (not checked out directly from SVN yet either) I haven't tried to see if I have access to other peoples projects to help make changes, though I do have an SVN account, and have submitted one mod of my own so far...
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from silkfire »

    No, it's true - the cast bar text is enabled, and you see the name of the spell being cast if the target that casts the spell is your current target before he casts a spell. If I select the person in the middle of his spellcasting, I'll only see the bar and icon, but no text name of spell.

    This was a bug introduced when patch 2.4 and the new PitBull came out.


    Did the color of your cast bar get changed? maybe it's transparent now?? Alpha 0%
    Posted in: Unit Frames
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    posted a message on Recount
    I'm digging in recountFu to see if I can't fix it.
    found one issue already, it seems to not even have the code when set to Overall to look at anything but run the function self:getRaidValuePerSecond("OverallData")

    there are example of a function being used like this for self data when not set to overall data.
    self:getValuePerSecond("CurrentFightData", "Damage")
    self:getValuePerSecond("Fight1", "Damage")

    so I'm going to try and hook into his other function for getting data for the player only using and if else test.
    self:getValuePerSecond("OverallData", "Damage")

    both functions are built into recounfFu... I'm not sure why the developer chose not to try calling functions you already have in recount to get the same answers.
    Posted in: General AddOns
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    posted a message on Recount
    whre should I tap into recount data from fuBar, I'm tired of waiting for recountFu to get fixed, i'll make my own.

    it STILL only shows group data no matter what.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    use the custom mode and replace the dogtag for class with race.
    just start with like Standard and take out the race parts and stuff.

    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Kodell »

    PitBull request

    Would it be possible to add the following to PitBull?

    * Optionally move time text underneath the icon instead of in the middle
    * Optionally disable the "piechart" timer overlay


    Time text? are you talking about Totem Timers? You can move it, I have mine below the totem timer icons. not able to check my setup at the moment to see how I did it.
    Posted in: Unit Frames
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    posted a message on Skillet - Official Thread
    can you remind us how best to get your version?
    Last time I tried it just wouldn't work for me...

    Does it only work with Libs as external (not in a /Libs/ directory)?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    It's not bugged, I thought the same thing at first because it's a new feature but it's default settings (for me anyway) where a mess that made it look like a bugged area...

    Get the latest update to pitbull, and set up the totem timers options under 'other' I believe, for the player frame.

    Oh, and you can make the background color 100% transparent if you don't want the blank bar when you haven't used any totems after just logging in.
    Posted in: Unit Frames
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    posted a message on Ace SVN
    I got SVN access much faster than I expected after reading things, but it seemed like it took for ever because my spam filter caught it, so I waited and waited and waited... then thought, Hmmm I wonder if the filter got it... After much digging I found it! (thank God it woks as good as it does! over 700 messages!!!)

    Any way, if people are thinking 'this is taking a wile, check your spam filters! :)


    Posted in: General Chat
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    posted a message on Omen2
    Background color is now all tied together over the 3 sections? I liked it when I was able to not have a background behind the title and modules parts. (and no outline)
    maybe you can make a None texture option?

    Posted in: Raid AddOns
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