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    posted a message on Skillet - the lilsparky branch
    I kind of like how I can choose it different for each skill. I noticed that after playing with it some more.


    on a side note. I had an ENG skill that was listed as grey, but showed when green and better was selected. and then later I saw several of the same skill listed when I set the grouping to flat. (I don't see a pattern to the ones doing that) haven't played with grouping sets of my own yet. good to see some instructions in your post, I'm sure I will at some point for ENG stuff. :)

    is there a way to make empty groups when you have only show what I can make also hide?

    I have an odd thing with my cooking spice bread. it says in the list that I can make 20 from stuff I have in the bank. (item counts not crafting counts) I don't have any of the mats in the bank. and when I select it, the 2 mats listed show as 0/0 as expected.


    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    I like the new select what item counts you want to use, once you said to right click to get the popup selector. tool tip would help, but may still not be seen. May I suggest that you also put the toggle directly in the Options screen, maybe in it's own section and also add instrctions for the right click fast way there as well. :)

    LOOKING GOOD! thanks!

    Edit: Oh , amy I also suggest that you maybe set the toggles to ON by default, so it's doesn't seem broken when you fist start using this version. :)
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from janwing »

    I want the same thing. Except i need it for Watershield. I want a sound warning when it fades. Cannot get it to work.


    I think I saw one built in for shaman Watershield? never noticed if it worked, or tried adding a sound to it.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I found something odd, if I have the Windfury totem down, rather than a Windfury 5 weapon buff directly applied, my warning does work, and it works over and over as the totem buff expires in like 10s and reapplies. How can I help track down why it can detect the totem version on 1 weapon going away, but not the other?


    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I'm new to SCT, and I'm trying to add a Windfury fades event using the Custom Events interface.

    I gave it these settings
    Name Windfury,
    Display: Windfury Fades
    Search: Windfury
    Make Critical
    Event Type: Aura Fades
    Target: Player
    Event Frame: Messages
    Aura Count: 0

    EDIT: oh forgot to say I have class Shaman selected as well.

    Nothing happens, though if I look in my combat log I see a message about windfury fading from my weapon...



    on a side note... there is a Sound field, where do we find a list of in game sounds we could use. I entered your example GnomeExploration to a event that works, and didn't hear anything. (putting a path to a sound in to the Wave Sound field works)

    I'm loving this mod so far!
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    are there instructions on how to make your own groups yet?

    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    I think you meant it gets the list from the Trunk, not the branches.
    You need to use a simple SVN client to first check out the files form the branch, then tell it to update them when you want.

    I use http://svn.wowace.com/wowace/branches/Skillet/lilsparky to check it out, because it doesn't a dev account to access it.

    Tortoise SVN on windows seems Uber. (maybe over kill for just checking out a project and getting updates)
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Phanx »

    Well, despite your description, I've found GridStatusHostileUnit to work flawlessly. As you said, it is logical that when you become Mind Controlled, the rest of your group is shown as hostile; I'm not sure why you mentioned this as a problem. What problems did you have with it? Where were you testing (i.e. which Mind Control spell)?


    maybe my computer is just slow, but in ZA when the mobs on the way to lynx MC people they seem to change over to hostile rather slowly, so at first I'll see only 1 or 2, and think I can try to purge them but then everyone starts to change, and then I know. maybe thats just how it is, not everyone being tagged hostile all at once. GridStatusHostileUnit seems to be the best solution so far. People in my guild (who don't play a SHaman) where insisting I can see Magic effects to purge on the hostile units in Pitbul as well, I have yet to get that to show anything of the kind. Only Poisons and Disease.
    Posted in: Grid & Grid2
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    posted a message on Grid
    is there a simple way to detect Mind Controlled part members in Grid? I added GridStatusHostileUnit, but that one starts to show everyone as hostile (as makes sense) when I become Mind Controlled, though it seems to not make everyone my enemy right away.

    the ultimate would be if I could get grid to play a sounds specifically for members who are mind controlled, and different sounds for some other very critical things.
    Posted in: Grid & Grid2
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    posted a message on Omen2
    People who can't do instant math off the top of their heads while also concentrating on many other things, are not morons. Everyone is wired different. Some have the math gift, some don't. Computers are good at this, so tools like Omen (developed in peoples free time!) are great, and I for one appreciate what it dose very much.

    If there is some mathematical way to make the warning smarter rather than just an overall %, I wouldn't complain about it. :) Seems like a rather chaotic system though to be predicting such things as stealing aggro in 2 or 3 swings... I'm not one of the math gurus, so I can't say.

    Thanks for Omen!

    Posted in: Raid AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Eric2203, I was under the impression that Prat didn't touch the combat log any more... did you somehow change the sort direction with a setting? (is that even possible?)
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Quote from lilsparky »

    yeah, actually i'd like to disconnect the "create" and "queue" setup so that you can have items queued and still be able to do things immediately (like, maybe you have a bunch of stuff queued but then get into a bg and need some bandages).

    also, it sounds like you're saying the reagent counts didn't update properly when you emptied you queue. is that right? when you mouse-over a reagent in the detail window, it'll show you how many are being used in the queue. if you get that problem again, see what it says for any reagent that is messed up. i'd help me debug the problem.

    overall, tho, i'd like to add a lot to the queue system. right now, it's pretty bare-bones. re-ordering would be cool as well as a parenting kind of system so that items being crafted specifically as reagents for another skill run would be children of that skill run.



    Yes, after I cleared the queue nothing changed back in the list on the left. I have mouse over turned off because it gets in the way. maybe add a small delay so when the mouse is moving a lot it doesn't show up? the list it's self has the numbers on the right, and in this case I queued up all of my Ore to make bars, so those numbers vanished when they where in the queue, they didn't come back until I closed and reopened the window, after clearing the queue.
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    here is an issue i had today.

    I wanted to make a mana potion injector (ENG).
    I queued up the injector and then noticed I needed some fel Iron Bars and only had Ore, I then queued up fel iron bars.
    only thing is, I can't process them since they are at the bottom of the list. Would be nice if it would let us drag the list order to change it, or would auto queue the bars first, because it knows I only have ore.

    Also, to do this I had to clear the Queue, but when i did, the counts for making bars didn't reset, it stayed the same as when they where still in the queue.

    looking good!
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Is there a good description of exactly what Aura Buff and Debuff filtering is actually doing?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    SharedMediaLib is one code library that can be used by mod developers to actually use the data from SharedMedia.
    Posted in: Unit Frames
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