I would like to know the same thing, On hostile targets I only want to see buffs I can Purge, and on Friendly I want to see what debuffs I can cure and if my totem buffs effecting people, (the ones that show up , so I can chose to move the tots.
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Dec 17, 2007I need some help what the Buff and Debuff filters.Posted in: Unit Frames
There is a drop down list of Buffs, but I don't see a list of Debuffs? what Debuffs are filtered out if I have Debuff filtering on?
I guess if it's possible for me to filter buffs and debuffs on enemy targets that I can't do anything about that would be good, and if I can filter buffs and debuffs on friendly targets so I can only see the ones I can do something about that would be nice too. Just not clear to me at the moment who to set things to this, if at all possible.
Dec 17, 2007One thing I found when doing a copy from the webpage layouts. there are characters in the text that mess things up.Posted in: Unit Frames
I have a good plain text editor used for programing, and I can tell it to show me invisibles and then I have it replace the non standard text characters with nothing, and and I can import after that.
Dec 17, 2007it seems there are many settings that are not included in the Layouts. like frame sizes?Posted in: Unit Frames
What I was envisioning for the Pets and such would not change anything that you can do now. But to add an option, so that if like me you want them around the owner frame, you could have it automatically adjust the party frame gap depending on where the pet frame is in relationship to the Owner frame. It would save a lot of space if I didn't need the big gap between all party members even if they don't have a pet.
Another idea I was wondering about. maybe there could be an option for raid size. So for a 10 man Raid you can have things one way, and after some size you could choose to change the layout and frame positions or not show them etc. So lets say everything looks the same up to 25 man, but after 25 you could choose to go to another set up and layout to save space.
I dream BIG. : )
Dec 16, 2007Sounds like it's time to do a simple folder clean up for the release versions.Posted in: Unit Frames
I like this mod. : )
I hope to see more features in the future, including editing the text font size in some places that I don't see a way to now. SUch at on casting bars, and the numbers that show on Buffs don't seem to have a size. I guess I'll have to go into the over all Font size and then change all the others to compensate.
Would be great if some of the related frames could be linked to the parent frames and have automatic space inserted like in the normal Bliz frames. Such as party members with pets.
I find myself more ready to heal people around me in Battle Grounds because I can see when they are in range with the range check feature. I'm a enhancement spec Shaman who is usually front line DPS, but with the bigger Health bars I often notice people in need around me much faster and can try to help out.
Dec 15, 2007I downloaded r56911.3 from here http://files.wowace.com/latest.xmlPosted in: Unit Frames
Is there some way to edit the text for the cast bars? specifically the font size.
Also, I seem to have some issues trying to copy a 'layout' from one frame type to another.
Dec 14, 2007Hey I'm just getting started looking at Pitbull, I'm liking what I see so far but some things I'm not sure are working?Posted in: Unit Frames
If I look in the files for Pitbull I see a subfolder with these files in there. (. removed so the forums would take the text)
But in game I see ABF as the only option for built in Layouts... are the other currently not working?
(currently on build PitBull-r56911)
To be honest, at first I thought layouts where where you wanted unit frames to go on screen and everything, but it seems like maybe they are only unit frame configurations?
I'm also looking to find a way to change the font size on different bars, like on the casting bars for my raid frames.
Sep 14, 2007I'm looking over the Kara map, and it seems like the stuff is rotated like 45?, and very small. And some points don't seem to be in the right places? they are are out in the black areas wile most others do seem to be in the right place.. Odd.Posted in: Map/Minimap AddOns
for example, I have a grey question mark ? in the black area for Koren, and Prince Malchezaar is out in the black.
Sep 12, 2007If you are referring to my post OrionShock, I think I made it clear that I set the settings so I can see everything in my data (in theory), and I can't see many things... Other stuff shows up, but many that I had seen, are now gone. (but some form of them are in the saved data)Posted in: Map/Minimap AddOns
Sep 2, 2007I'm not sure what to call this feature request. makes it hard to search for someone else asking about or requesting the same thing.... SO, if someone else has, please add my vote. :)Posted in: Map/Minimap AddOns
Ok, first I would like to say Cartographer is very cool!
Here is my feature request.
When you have many notes near each other and you see the info about all of them in one box, as it is now, it seems you end up only able to work with the first item on the list with a right click? (context menu) makes it hard to change icons or remove a point if it's not at the top of the list and you can't get the mouse to only show it alone.
So, what would be Really COOL is if you where able to click on the "stack" so to speak, and have it make all the items in the stack get alittle bigger and spread out in a cluster with lines pointing to where they are on the map, allowing you to select the one you want to work with. Something like Google Earth. :) (see attached sample image)
Another idea would be to add a zoom window or loop tool, so you could see the area up close (ya the map detail would get very poor) but you could then select the 1 point you want to work with that way.
Maybe you already have some option to let me choose one of the stack.
Hope to see this Mod live on for a long long time! Keep up the great work! :)
Sep 2, 2007First, great job on a very Cartographer addon with a great way of managing the number of quest objective points on a map. The expanding point size is brilliant! Thanks for the hard work. :)Posted in: Map/Minimap AddOns
I seem to have many quest objectives in my saved data, and for some reason they don't show up, even with all the filters set and options to hide various kinds turned off.
I started playing around with your mod (and cartographer) about a week ago, and recently started having an issue after I turned on guild-sharing and show party objectives. At first it seemed to be working, I got lots of points showing up for my brother's quests and mine (he was also just starting to play with this and was in my party) so the points must have come form my guild sharing.
Anyway I was looking around as the points and decided to delete some from the guild, and just see what I got from him collecting objectives. This is when things seemed to start to break... Nothing showed up from him, if I removed the points I had received from the guild members, or alone.
A good example is for 1 quest specifically. I saw a point for "Don't Kill the Fat One" in Terokkar Forest so I figured I'd delete all the point form a guild member and see how it would show up again from my brother when he finished it. (we where about to start that one for him) the point never showed up, even when I used the manual request from group and it didn't seem to change.
I ended up looking around in the SavedVariables file (can't see how you actually record the points coords), and Don't Kill the Fat One is in the file, with my brothers name associated with it, but it never shows up when I try to set the options to show everything...
attached is my current data file. Any ideas??
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