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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    The mod for the circles is cyCircled. The bars around my character are what I'm talking about now, I made that custom.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    If you follow this link you can view my interface. Notice my HUD. I built it with ag_UnitFrames by changing/adding only a few lines of code to it and then creating my own "layout".

    I think that ag_UnitFrames code is too specifically geared to the "bar" layout, but with only a few modifications could do wonderfull things like what you see there.

    Thanks.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Maybe I should have posted in this thread:

    Quote from "DeadWisdom" »
    Love ag_UnitFrames. Good work, well coded.

    I really wish, however, that the layouts structure was more robust. I think it would be great to be able to easily make an IceHud-style layout. I've planned for a long while to make my own "IceHud" replacement, but after going through the ag_UnitFrames code, I would much rather build directly on your code. Better still would be a new version of ag_UnitFrames that supports completely custom layouts.

    Oh, and a snap to grid option would be great for obsessive compulsive people like myself that want frames to line up perfectly. (x = round(x / 10) * 10)

    Thanks!

    Posted in: Unit Frames
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    posted a message on ag_UnitFrames for Burning Crusade
    Quote from Doggabone »

    Snap-to-grid options have been powerfully frustrating for me - they tend to snap before I've placed them, or they snap with more space than I want. I wind up with stiff hands, frustration, and misaligned framed. I like Align for precise layouts (http://www.wowinterface.com/downloads/fileinfo.php?id=6153). It's a dead simple idea - it just throws a grid up on the screen and you compose your layout.


    Ugh. I really dislike that. I just want a check box somewhere that allows snap-to-grid. A 10 unit snap is best, in my opinion. It isn't nearly too large, and if you snap AFTER the drag, it isn't frustrating at all. Plus if it's off by default, no problem.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames for Burning Crusade
    Love ag_UnitFrames. Good work, well coded.

    I really wish, however, that the layouts structure was more robust. I think it would be great to be able to easily make an IceHud-style layout. I've planned for a long while to make my own "IceHud" replacement, but after going through the ag_UnitFrames code, I would much rather build directly on your code. Better still would be a new version of ag_UnitFrames that supports completely custom layouts.

    Oh, and a snap to grid option would be great for obsessive compulsive people like myself that want frames to line up perfectly. (x = round(x / 10) * 10)

    Thanks!
    Posted in: Unit Frames
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    posted a message on RFC: Bartender2_Pagemaster Redesign
    After getting Bartender2 I immediately got this the pagemaster and edited the code to fit my own needs. You see I have exactly one bar (other than my pet bar) showing on my interface: http://www.deadwisdom.com/ui/1.jpg

    So when I'm targeting a non-friendly, I have my combat buttons shown, otherwise I have my out-of-combat buttons showing. Why other people don't do this, I have no idea.

    I believe that you should make a nice config interface that maps states -> bar shown. So you could say "If my alt key is down; and I'm in shadowform; and I'm targeting an enemy, show me bar 4".

    That would be uber.
    Posted in: General AddOns
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