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    posted a message on oSkin
    It's BGAssist (and the original version is pretty old, was using it before my 9 month break, this one is from july tho). As for
    AV does'nt have that stuff in for quit some time

    I'm not exactly sure what it refers to, everything that BGAssist displays/works as it did before I took a break (ie. timers are correct with ~3 seconds (GY timers precisely tho)). Would love an Ace2 alternative ^^ (wish I had more time on my hands >_<)

    As for the AG_UF I changed the oUF-layout a bit, and nothing can get me to change to another UF, I've been using MG since it came out and then MG2 when I got back, then I had to switch as andreas started AG_UF instead. Ok, I have some things I'm waiting for as everyone else does, but all in all, it does most of what I want.
    Posted in: General AddOns
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    posted a message on oSkin
    Am still hacking away and trying stuff out. Currently it looks like this:



    It's bound to change very soon tho.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    One thing I'm wondering about when using the 'Classic'-layout. Is the party leader icon really supposed to be at x = 60 y = -4 (think that was what it was set as, in MG2 as well) ? It's way out to the right out of the frame, personally I've changed it to x = -6 y = 8 so it stays in the frame to the left of the PvP icon.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    You can find it at http://svn.wowace.com/root/branches/MobHealth/Neronix/ but it's still not 100%.

    Works better than none at all tho =)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    MobHealth support is definitly in there, just not working.

    I haven't looked over this in any detail tho. The if-statment at line 653 isn't right, it should probably be:
    'if ( Telo == true or UnitIsUnit(self.unit,"pet") or UnitInParty(self.unit) or UnitIsUnit(self.unit, "player") or UnitIsUnit(self.unit, "target") or UnitInRaid(self.unit) ) then' (without the ')

    It isn't enought with fixing that tho. What this will show you, is the hp of your previous target, if any. This is because the lTargetData in MobHealth2 is updated after agUF has read what it contains. That also means if you go from no target -> select a target you will get nil, but switching from target to another target will show the previous mobs hp.

    MiniGroup1 and 2 din't use mobhealth's internal functions to get info, they just read stright from the MB database.

    edit:
    The latest update and neronix mobhealth3 does the trick.

    Posted in: Unit Frames
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