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    posted a message on SCT 6.0 / SCTD 3.0
    I'm going to use some phrasing I used with Theondry for making comments on his commits to SVN:

    Please, FOR THE LOVE OF ALL THAT IS HOLY, read the first post! This has also been brought up several more times throughout the course of the thread. It doesn't take too long to read through the posts and get caught up on everything.

    And yes, I realize people miss things and the like, and I really am not jumping over your case personally, it's just that I keep seeing this kind of thing in many of the threads here.
    Posted in: General AddOns
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    posted a message on SnaFu v1.81 Soulstone Monitor, Now with robustier comms
    Theondry, for the love of all that is holy, keep adding SnaFu: to your commit comments! :P

    You can check out the tsvn:logtemplate keyword for that, as well...
    Posted in: FuBar AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from dmcleod »

    Hi,

    aguf looks great and is quite functional but ...

    - I don't see any pet frames if I have a hunter or warlock in my group
    - I would like to change the width of the unitframes (not only scale option) because I love the default look, but it's too wide ...
    - I would like to see, if a soulstone is usable after a wipe on the dead raidframes

    And it would be very nice, if you could built in the option to show if a hunter is really dead or uses only it's feign death

    Cheers



    For 1: Do you have the Party Pet frames enabled from the configuration options?
    For 2: All the styles are described in XML files in your Layouts folder. If you don't like the width, just change all the widths by decreasing them 10 or 20 or whatever suits you. The safest way is just note what all that has a width value, and subtract whatever number from all of it.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from hk2717 »

    Error:
    ag_UnitClass.lua: line 939, 1486 and 1489, SetText(): Font not set.


    This problem is caused by the modification of ag_FrameTemplate.xml line 3:
    from
    "<FontString name="agUFShadowFont" font="Fonts\FRIZQT__.TTF""
    to
    "<FontString name="agUFShadowFont" font="Fonts\FZXHJW.TTF""
    I changed the font because FRIZQT__.TTF does not support Chinese characters.

    In zhCN clients, this "Font not set" error makes ag_UF completely unusable.
    However, without any modification, agUF works pretty well, except the fact that the name of my character, the mobs, party members do not show up.

    Please take a look.

    Thanks.


    You don't change the font in the FrameTemplate file, you change it in each of the layout files in the Layouts directory. Anything that references BarFrames.ttf can be changed to whatever font you would like.

    I had meant to make a post on this yesterday because a lot of people commented about the readability of the font, but this is something very easy to change with the use of the Layout system that Andreas has implemented.

    Personally I copied my Clearfont.ttf file from the !Clearfont directory in to the Fonts directory of ag_UF, changed them all to use that instead, and it really makes a difference.
    Posted in: Unit Frames
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    posted a message on MiniRaid - the smallest raid unit frames [PREVIEW]
    Quote from Villainelle »

    Changed it a little, actual health bar at top w/ abbreviated debuff type, and an idea of how to display debuffs:



    Purple line = druid002 is cursed, blue line = druid003 is magic-debuffed.

    Just some ideas for you Maia, feel free to take this stuff and do whatever. Depending on what font you use, you can make these frames even smaller...I used Myriad Pro above, but Myriad Semibold Condensed is...well, condensed!, and shaves off like 30% of the width. It's a little less readable though.

    And Kimat, can I just say your idea to show health deficit in 2 digits is absolutely brilliant? ;)


    I have to echo that this idea could turn out to be amazing. But as seems the norm, I would like to throw in my ideas :)

    The option to sort by group would be really nice on this (and is probably something you have already thought of or planned on.) Then, if you could select a person from each group and have them always be on the title bar across the top and perhaps a small Target window to the right of this title bar, what you have essentially done is combined both raid frames, MT windows, and PT windows in to a single addon. Typically, groups are set up with the MT in group 1, second MT in group 2, etc. Mages usually end up somewhere down in the groups, just depending. Keeping the warriors selected in your first couple of groups covers the MT frame, and for example, having mages selected in a couple of other groups that are responsible for AOE pulls/kites means that you have your PT frames, too. This also eliminates the thing of not having focus on a mage in a certain group (which I always find myself doing.) I'm usually watching tanks on the BWL pulls with the goblins, and in between healing trying to scan down a list of the entire raid to find that mage that was told to AOE the goblins always delays me. Having a set up like this would mean just scanning down the entire list, and only having to look at the title bar of each grouping. That could be huge.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Actually, that is probably the opposite. Mods that have been made to show Spell Alerts are tailored to do just that, and do it very well. Just look at the iteration and work that has gone in to Witch Hunt over it's life. Adding something like that in to SCT increases the burden on Grayhoof by probably quite large amounts. Heck, just look at all the repeated "I want to add this event, I want to add that event" requests Grayhoof has taken and answered since SCT was released. Add to that "I want to see this spell message in this way, why don't you show this spell message that way" and you are just bogging down something even more.

    A hook in to SCT is all that is needed. That leaves the users to pick what spell mod they want, and any issue with development of said spell mod doesn't interfere in any way, shape, or form with the development of SCT. Each mod is left to be developed to do the best that it is designed to do, instead of "one mod to rule them all."
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Can you make sure you have the latest download from Subversion, including all the latest libraries (make sure your download is checking out the externals, too)?

    If you are still seeing the issue, can you try to use the Reset option and see if that makes a difference for their stability?

    If that still doesn't fix it, can you try to disable all your other addons and just have ag_UF open, and see if that still causes the problem? I know that is annoying, but it might be worth it because in terms of the frame positions, mine have been rock solid. I also figure we'd be getting a lot of reports on it too, if it was a coding issue...
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    RegisterBucketEvent would be new library tools from Ace2 - just to make sure, update the Ace2 libraries to make sure you have the latest AceEvent library loaded for ag_UF. If you are using TortoiseSVN to checkout, watch the list and make sure it is grabbing the externals properly...
    Posted in: Unit Frames
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    I'm seeing a pretty noticeable increasing KiB/s rate when oCD is counting down. I'm not sure if it is related to CandyBars or the addon itself, but here is how I tested:

    As a rogue, sat in stealth and threw a distract on a mob. Watched the performance using PerformanceFu, which showed KiB/s steadily going up. It would start around 1 or so (0.5 when completely idle) and jump to 3, 5, 7, etc. etc. as it went up. Sometimes reaching as high as the 20's. When the bar disappeared for the distract cooldown, it would drop back down to normal.

    Doing the same test without oCD enabled showed fairly constant KiB/s.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from uaxli »

    Havent given it a heave raid-test, but for now it looks awesome Grayhoof!!! /bow

    One thing I want to ask - is there any way to turn "Message" and its frame off? I really dont like plain text appearing :/


    The Message frame is just a separate frame, like Frame1 and Frame2. If you don't want it used, just simply select any of the message types that are going to the Message frame and put them to Frame1 and Frame2. Just go through the menu and read the various frames and such that each event can be assigned to, and it should all make sense.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from krone »

    That´s right. I had noticed the same problems yesterday.

    Another point, the mobinfo2 / mobhealth addon is still not working for me.

    I will get the latest svn and test it today evening again.

    Someone here MobInfo2 / MobHealth is working?
    Do i something wrong? There is another issue i have to turning on/off in the Interface options??

    P.S. Sorry, my english isn´t very well


    I believe that agUF only supports MobHealth3, which is also in the SVN.
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Elite_Gamer04 »

    Just downloaded 2nite and everything is running smoothly, only thing I have a problem with is the Reputation, when assigned to show as a SCT Message, doesn't display...

    Any ideas?


    Grumble, grumble...

    Read the very first post of this thread :P

    Minor bug report - you can only open the options menu when you are alive. When you've died during a raid boss fight, it's good down time for tweaking SCT and going through all the settings! :)

    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    I also have to echo what Clad is saying here. I basically have the same setup - priest, using PerfectRaid, agUF, and Squishy with very similar keybindings even for my heals. And everything works beautifully on it. I can click-cast on any unit in Squishy/PerfectRaid and my actual target never changes, but heals are still making it to their destination, etc.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    So as a follow-up, why doesn't MG2 experience such a severe problem with buffs/auras?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Commenting out those lines seemed to have done the trick. Of course, the frames no longer update, but hey :)

    I didn't go up against a heavy debuff-type mob, but did fight mobs where I was seeing some lag before and none seemed to be present. Still a fair chunk of lag when players zone in and such, but that was present in MG2, as well.
    Posted in: Unit Frames
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